chore: add Hand Refiner to communityNodes.md

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blessedcoolant 2024-02-02 13:44:31 +05:30 committed by Kent Keirsey
parent cf7a7928af
commit 60c3a4ad5e

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@ -25,6 +25,7 @@ To use a community workflow, download the the `.json` node graph file and load i
+ [GPT2RandomPromptMaker](#gpt2randompromptmaker)
+ [Grid to Gif](#grid-to-gif)
+ [Halftone](#halftone)
+ [Hand Refiner with MeshGraphormer](#hand-refiner-with-meshgraphormer)
+ [Image and Mask Composition Pack](#image-and-mask-composition-pack)
+ [Image Dominant Color](#image-dominant-color)
+ [Image to Character Art Image Nodes](#image-to-character-art-image-nodes)
@ -196,6 +197,18 @@ CMYK Halftone Output:
<img src="https://github.com/invoke-ai/InvokeAI/assets/34005131/c59c578f-db8e-4d66-8c66-2851752d75ea" width="300" />
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### Hand Refiner with MeshGraphormer
**Description**: Hand Refiner takes in your image and automatically generates a fixed depth map for the hands along with a mask of the hands region that will conveniently allow you to use them along with ControlNet to fix the wonky hands generated by Stable Diffusion
**Node Link:** https://github.com/blessedcoolant/invoke_meshgraphormer
**View**
<img src="https://raw.githubusercontent.com/blessedcoolant/invoke_meshgraphormer/main/assets/preview.jpg" />
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### Image and Mask Composition Pack
**Description:** This is a pack of nodes for composing masks and images, including a simple text mask creator and both image and latent offset nodes. The offsets wrap around, so these can be used in conjunction with the Seamless node to progressively generate centered on different parts of the seamless tiling.