3.6 Docs updates (#5412)
* Update UNIFIED_CANVAS.md * Update index.md * Update structure * Docs updates
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53
docs/deprecated/2to3.md
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@ -0,0 +1,53 @@
|
|||||||
|
## :octicons-log-16: Important Changes Since Version 2.3
|
||||||
|
|
||||||
|
### Nodes
|
||||||
|
|
||||||
|
Behind the scenes, InvokeAI has been completely rewritten to support
|
||||||
|
"nodes," small unitary operations that can be combined into graphs to
|
||||||
|
form arbitrary workflows. For example, there is a prompt node that
|
||||||
|
processes the prompt string and feeds it to a text2latent node that
|
||||||
|
generates a latent image. The latents are then fed to a latent2image
|
||||||
|
node that translates the latent image into a PNG.
|
||||||
|
|
||||||
|
The WebGUI has a node editor that allows you to graphically design and
|
||||||
|
execute custom node graphs. The ability to save and load graphs is
|
||||||
|
still a work in progress, but coming soon.
|
||||||
|
|
||||||
|
### Command-Line Interface Retired
|
||||||
|
|
||||||
|
All "invokeai" command-line interfaces have been retired as of version
|
||||||
|
3.4.
|
||||||
|
|
||||||
|
To launch the Web GUI from the command-line, use the command
|
||||||
|
`invokeai-web` rather than the traditional `invokeai --web`.
|
||||||
|
|
||||||
|
### ControlNet
|
||||||
|
|
||||||
|
This version of InvokeAI features ControlNet, a system that allows you
|
||||||
|
to achieve exact poses for human and animal figures by providing a
|
||||||
|
model to follow. Full details are found in [ControlNet](features/CONTROLNET.md)
|
||||||
|
|
||||||
|
### New Schedulers
|
||||||
|
|
||||||
|
The list of schedulers has been completely revamped and brought up to date:
|
||||||
|
|
||||||
|
| **Short Name** | **Scheduler** | **Notes** |
|
||||||
|
|----------------|---------------------------------|-----------------------------|
|
||||||
|
| **ddim** | DDIMScheduler | |
|
||||||
|
| **ddpm** | DDPMScheduler | |
|
||||||
|
| **deis** | DEISMultistepScheduler | |
|
||||||
|
| **lms** | LMSDiscreteScheduler | |
|
||||||
|
| **pndm** | PNDMScheduler | |
|
||||||
|
| **heun** | HeunDiscreteScheduler | original noise schedule |
|
||||||
|
| **heun_k** | HeunDiscreteScheduler | using karras noise schedule |
|
||||||
|
| **euler** | EulerDiscreteScheduler | original noise schedule |
|
||||||
|
| **euler_k** | EulerDiscreteScheduler | using karras noise schedule |
|
||||||
|
| **kdpm_2** | KDPM2DiscreteScheduler | |
|
||||||
|
| **kdpm_2_a** | KDPM2AncestralDiscreteScheduler | |
|
||||||
|
| **dpmpp_2s** | DPMSolverSinglestepScheduler | |
|
||||||
|
| **dpmpp_2m** | DPMSolverMultistepScheduler | original noise scnedule |
|
||||||
|
| **dpmpp_2m_k** | DPMSolverMultistepScheduler | using karras noise schedule |
|
||||||
|
| **unipc** | UniPCMultistepScheduler | CPU only |
|
||||||
|
| **lcm** | LCMScheduler | |
|
||||||
|
|
||||||
|
Please see [3.0.0 Release Notes](https://github.com/invoke-ai/InvokeAI/releases/tag/v3.0.0) for further details.
|
@ -229,29 +229,28 @@ clarity on the intent and common use cases we expect for utilizing them.
|
|||||||
currently being rendered by your browser into a merged copy of the image. This
|
currently being rendered by your browser into a merged copy of the image. This
|
||||||
lowers the resource requirements and should improve performance.
|
lowers the resource requirements and should improve performance.
|
||||||
|
|
||||||
### Seam Correction
|
### Compositing / Seam Correction
|
||||||
|
|
||||||
When doing Inpainting or Outpainting, Invoke needs to merge the pixels generated
|
When doing Inpainting or Outpainting, Invoke needs to merge the pixels generated
|
||||||
by Stable Diffusion into your existing image. To do this, the area around the
|
by Stable Diffusion into your existing image. This is achieved through compositing - the area around the the boundary between your image and the new generation is
|
||||||
`seam` at the boundary between your image and the new generation is
|
|
||||||
automatically blended to produce a seamless output. In a fully automatic
|
automatically blended to produce a seamless output. In a fully automatic
|
||||||
process, a mask is generated to cover the seam, and then the area of the seam is
|
process, a mask is generated to cover the boundary, and then the area of the boundary is
|
||||||
Inpainted.
|
Inpainted.
|
||||||
|
|
||||||
Although the default options should work well most of the time, sometimes it can
|
Although the default options should work well most of the time, sometimes it can
|
||||||
help to alter the parameters that control the seam Inpainting. A wider seam and
|
help to alter the parameters that control the Compositing. A larger blur and
|
||||||
a blur setting of about 1/3 of the seam have been noted as producing
|
a blur setting have been noted as producing
|
||||||
consistently strong results (e.g. 96 wide and 16 blur - adds up to 32 blur with
|
consistently strong results . Strength of 0.7 is best for reducing hard seams.
|
||||||
both sides). Seam strength of 0.7 is best for reducing hard seams.
|
|
||||||
|
- **Mode** - What part of the image will have the the Compositing applied to it.
|
||||||
|
- **Mask edge** will apply Compositing to the edge of the masked area
|
||||||
|
- **Mask** will apply Compositing to the entire masked area
|
||||||
|
- **Unmasked** will apply Compositing to the entire image
|
||||||
|
- **Steps** - Number of generation steps that will occur during the Coherence Pass, similar to Denoising Steps. Higher step counts will generally have better results.
|
||||||
|
- **Strength** - How much noise is added for the Coherence Pass, similar to Denoising Strength. A strength of 0 will result in an unchanged image, while a strength of 1 will result in an image with a completely new area as defined by the Mode setting.
|
||||||
|
- **Blur** - Adjusts the pixel radius of the the mask. A larger blur radius will cause the mask to extend past the visibly masked area, while too small of a blur radius will result in a mask that is smaller than the visibly masked area.
|
||||||
|
- **Blur Method** - The method of blur applied to the masked area.
|
||||||
|
|
||||||
- **Seam Size** - The size of the seam masked area. Set higher to make a larger
|
|
||||||
mask around the seam.
|
|
||||||
- **Seam Blur** - The size of the blur that is applied on _each_ side of the
|
|
||||||
masked area.
|
|
||||||
- **Seam Strength** - The Image To Image Strength parameter used for the
|
|
||||||
Inpainting generation that is applied to the seam area.
|
|
||||||
- **Seam Steps** - The number of generation steps that should be used to Inpaint
|
|
||||||
the seam.
|
|
||||||
|
|
||||||
### Infill & Scaling
|
### Infill & Scaling
|
||||||
|
|
||||||
|
@ -18,7 +18,7 @@ title: Home
|
|||||||
width: 100%;
|
width: 100%;
|
||||||
max-width: 100%;
|
max-width: 100%;
|
||||||
height: 50px;
|
height: 50px;
|
||||||
background-color: #448AFF;
|
background-color: #35A4DB;
|
||||||
color: #fff;
|
color: #fff;
|
||||||
font-size: 16px;
|
font-size: 16px;
|
||||||
border: none;
|
border: none;
|
||||||
@ -43,7 +43,7 @@ title: Home
|
|||||||
<div align="center" markdown>
|
<div align="center" markdown>
|
||||||
|
|
||||||
|
|
||||||
[![project logo](assets/invoke_ai_banner.png)](https://github.com/invoke-ai/InvokeAI)
|
[![project logo](https://github.com/invoke-ai/InvokeAI/assets/31807370/6e3728c7-e90e-4711-905c-3b55844ff5be)](https://github.com/invoke-ai/InvokeAI)
|
||||||
|
|
||||||
[![discord badge]][discord link]
|
[![discord badge]][discord link]
|
||||||
|
|
||||||
@ -145,60 +145,6 @@ Mac and Linux machines, and runs on GPU cards with as little as 4 GB of RAM.
|
|||||||
- [Guide to InvokeAI Runtime Settings](features/CONFIGURATION.md)
|
- [Guide to InvokeAI Runtime Settings](features/CONFIGURATION.md)
|
||||||
- [Database Maintenance and other Command Line Utilities](features/UTILITIES.md)
|
- [Database Maintenance and other Command Line Utilities](features/UTILITIES.md)
|
||||||
|
|
||||||
## :octicons-log-16: Important Changes Since Version 2.3
|
|
||||||
|
|
||||||
### Nodes
|
|
||||||
|
|
||||||
Behind the scenes, InvokeAI has been completely rewritten to support
|
|
||||||
"nodes," small unitary operations that can be combined into graphs to
|
|
||||||
form arbitrary workflows. For example, there is a prompt node that
|
|
||||||
processes the prompt string and feeds it to a text2latent node that
|
|
||||||
generates a latent image. The latents are then fed to a latent2image
|
|
||||||
node that translates the latent image into a PNG.
|
|
||||||
|
|
||||||
The WebGUI has a node editor that allows you to graphically design and
|
|
||||||
execute custom node graphs. The ability to save and load graphs is
|
|
||||||
still a work in progress, but coming soon.
|
|
||||||
|
|
||||||
### Command-Line Interface Retired
|
|
||||||
|
|
||||||
All "invokeai" command-line interfaces have been retired as of version
|
|
||||||
3.4.
|
|
||||||
|
|
||||||
To launch the Web GUI from the command-line, use the command
|
|
||||||
`invokeai-web` rather than the traditional `invokeai --web`.
|
|
||||||
|
|
||||||
### ControlNet
|
|
||||||
|
|
||||||
This version of InvokeAI features ControlNet, a system that allows you
|
|
||||||
to achieve exact poses for human and animal figures by providing a
|
|
||||||
model to follow. Full details are found in [ControlNet](features/CONTROLNET.md)
|
|
||||||
|
|
||||||
### New Schedulers
|
|
||||||
|
|
||||||
The list of schedulers has been completely revamped and brought up to date:
|
|
||||||
|
|
||||||
| **Short Name** | **Scheduler** | **Notes** |
|
|
||||||
|----------------|---------------------------------|-----------------------------|
|
|
||||||
| **ddim** | DDIMScheduler | |
|
|
||||||
| **ddpm** | DDPMScheduler | |
|
|
||||||
| **deis** | DEISMultistepScheduler | |
|
|
||||||
| **lms** | LMSDiscreteScheduler | |
|
|
||||||
| **pndm** | PNDMScheduler | |
|
|
||||||
| **heun** | HeunDiscreteScheduler | original noise schedule |
|
|
||||||
| **heun_k** | HeunDiscreteScheduler | using karras noise schedule |
|
|
||||||
| **euler** | EulerDiscreteScheduler | original noise schedule |
|
|
||||||
| **euler_k** | EulerDiscreteScheduler | using karras noise schedule |
|
|
||||||
| **kdpm_2** | KDPM2DiscreteScheduler | |
|
|
||||||
| **kdpm_2_a** | KDPM2AncestralDiscreteScheduler | |
|
|
||||||
| **dpmpp_2s** | DPMSolverSinglestepScheduler | |
|
|
||||||
| **dpmpp_2m** | DPMSolverMultistepScheduler | original noise scnedule |
|
|
||||||
| **dpmpp_2m_k** | DPMSolverMultistepScheduler | using karras noise schedule |
|
|
||||||
| **unipc** | UniPCMultistepScheduler | CPU only |
|
|
||||||
| **lcm** | LCMScheduler | |
|
|
||||||
|
|
||||||
Please see [3.0.0 Release Notes](https://github.com/invoke-ai/InvokeAI/releases/tag/v3.0.0) for further details.
|
|
||||||
|
|
||||||
## :material-target: Troubleshooting
|
## :material-target: Troubleshooting
|
||||||
|
|
||||||
Please check out our **[:material-frequently-asked-questions:
|
Please check out our **[:material-frequently-asked-questions:
|
||||||
|
@ -6,10 +6,17 @@ If you're not familiar with Diffusion, take a look at our [Diffusion Overview.](
|
|||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
|
### Workflow Library
|
||||||
|
The Workflow Library enables you to save workflows to the Invoke database, allowing you to easily creating, modify and share workflows as needed.
|
||||||
|
|
||||||
|
A curated set of workflows are provided by default - these are designed to help explain important nodes' usage in the Workflow Editor.
|
||||||
|
|
||||||
|
![workflow_library](../assets/nodes/workflow_library.png)
|
||||||
|
|
||||||
### Linear View
|
### Linear View
|
||||||
The Workflow Editor allows you to create a UI for your workflow, to make it easier to iterate on your generations.
|
The Workflow Editor allows you to create a UI for your workflow, to make it easier to iterate on your generations.
|
||||||
|
|
||||||
To add an input to the Linear UI, right click on the input label and select "Add to Linear View".
|
To add an input to the Linear UI, right click on the **input label** and select "Add to Linear View".
|
||||||
|
|
||||||
The Linear UI View will also be part of the saved workflow, allowing you share workflows and enable other to use them, regardless of complexity.
|
The Linear UI View will also be part of the saved workflow, allowing you share workflows and enable other to use them, regardless of complexity.
|
||||||
|
|
||||||
@ -30,7 +37,7 @@ Any node or input field can be renamed in the workflow editor. If the input fiel
|
|||||||
Nodes have a "Use Cache" option in their footer. This allows for performance improvements by using the previously cached values during the workflow processing.
|
Nodes have a "Use Cache" option in their footer. This allows for performance improvements by using the previously cached values during the workflow processing.
|
||||||
|
|
||||||
|
|
||||||
## Important Concepts
|
## Important Nodes & Concepts
|
||||||
|
|
||||||
There are several node grouping concepts that can be examined with a narrow focus. These (and other) groupings can be pieced together to make up functional graph setups, and are important to understanding how groups of nodes work together as part of a whole. Note that the screenshots below aren't examples of complete functioning node graphs (see Examples).
|
There are several node grouping concepts that can be examined with a narrow focus. These (and other) groupings can be pieced together to make up functional graph setups, and are important to understanding how groups of nodes work together as part of a whole. Note that the screenshots below aren't examples of complete functioning node graphs (see Examples).
|
||||||
|
|
||||||
@ -56,7 +63,7 @@ The ImageToLatents node takes in a pixel image and a VAE and outputs a latents.
|
|||||||
|
|
||||||
It is common to want to use both the same seed (for continuity) and random seeds (for variety). To define a seed, simply enter it into the 'Seed' field on a noise node. Conversely, the RandomInt node generates a random integer between 'Low' and 'High', and can be used as input to the 'Seed' edge point on a noise node to randomize your seed.
|
It is common to want to use both the same seed (for continuity) and random seeds (for variety). To define a seed, simply enter it into the 'Seed' field on a noise node. Conversely, the RandomInt node generates a random integer between 'Low' and 'High', and can be used as input to the 'Seed' edge point on a noise node to randomize your seed.
|
||||||
|
|
||||||
![groupsrandseed](../assets/nodes/groupsrandseed.png)
|
![groupsrandseed](../assets/nodes/groupsnoise.png)
|
||||||
|
|
||||||
### ControlNet
|
### ControlNet
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
# Example Workflows
|
# Example Workflows
|
||||||
|
|
||||||
We've curated some example workflows for you to get started with Workflows in InvokeAI
|
We've curated some example workflows for you to get started with Workflows in InvokeAI! These can also be found in the Workflow Library, located in the Workflow Editor of Invoke.
|
||||||
|
|
||||||
To use them, right click on your desired workflow, follow the link to GitHub and click the "⬇" button to download the raw file. You can then use the "Load Workflow" functionality in InvokeAI to load the workflow and start generating images!
|
To use them, right click on your desired workflow, follow the link to GitHub and click the "⬇" button to download the raw file. You can then use the "Load Workflow" functionality in InvokeAI to load the workflow and start generating images!
|
||||||
|
|
||||||
|
@ -215,6 +215,7 @@ We thank them for all of their time and hard work.
|
|||||||
- Robert Bolender
|
- Robert Bolender
|
||||||
- Robin Rombach
|
- Robin Rombach
|
||||||
- Rohan Barar
|
- Rohan Barar
|
||||||
|
- rohinish404
|
||||||
- rpagliuca
|
- rpagliuca
|
||||||
- rromb
|
- rromb
|
||||||
- Rupesh Sreeraman
|
- Rupesh Sreeraman
|
||||||
|
5
docs/stylesheets/extra.css
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
:root {
|
||||||
|
--md-primary-fg-color: #35A4DB;
|
||||||
|
--md-primary-fg-color--light: #35A4DB;
|
||||||
|
--md-primary-fg-color--dark: #35A4DB;
|
||||||
|
}
|
37
mkdocs.yml
@ -14,6 +14,9 @@ edit_uri: edit/main/docs/
|
|||||||
# Copyright
|
# Copyright
|
||||||
copyright: Copyright © 2023 InvokeAI Team
|
copyright: Copyright © 2023 InvokeAI Team
|
||||||
|
|
||||||
|
extra_css:
|
||||||
|
- stylesheets/extra.css
|
||||||
|
|
||||||
# Configuration
|
# Configuration
|
||||||
theme:
|
theme:
|
||||||
name: material
|
name: material
|
||||||
@ -21,17 +24,18 @@ theme:
|
|||||||
repo: fontawesome/brands/github
|
repo: fontawesome/brands/github
|
||||||
edit: material/file-document-edit-outline
|
edit: material/file-document-edit-outline
|
||||||
palette:
|
palette:
|
||||||
- media: '(prefers-color-scheme: light)'
|
# - media: '(prefers-color-scheme: light)'
|
||||||
scheme: default
|
# scheme: default
|
||||||
toggle:
|
# primary: custom
|
||||||
icon: material/lightbulb
|
# toggle:
|
||||||
name: Switch to dark mode
|
# icon: material/lightbulb
|
||||||
|
# name: Switch to dark mode
|
||||||
- media: '(prefers-color-scheme: dark)'
|
- media: '(prefers-color-scheme: dark)'
|
||||||
scheme: slate
|
scheme: slate
|
||||||
primary: blue
|
primary: custom
|
||||||
toggle:
|
# toggle:
|
||||||
icon: material/lightbulb-outline
|
# icon: material/lightbulb-outline
|
||||||
name: Switch to light mode
|
# name: Switch to light mode
|
||||||
features:
|
features:
|
||||||
- navigation.instant
|
- navigation.instant
|
||||||
- navigation.tabs
|
- navigation.tabs
|
||||||
@ -43,6 +47,7 @@ theme:
|
|||||||
- search.suggest
|
- search.suggest
|
||||||
- toc.integrate
|
- toc.integrate
|
||||||
|
|
||||||
|
|
||||||
# Extensions
|
# Extensions
|
||||||
markdown_extensions:
|
markdown_extensions:
|
||||||
- abbr
|
- abbr
|
||||||
@ -130,14 +135,14 @@ nav:
|
|||||||
- Installing Invoke with pip: 'installation/deprecated_documentation/INSTALL_PCP.md'
|
- Installing Invoke with pip: 'installation/deprecated_documentation/INSTALL_PCP.md'
|
||||||
- Source Installer: 'installation/deprecated_documentation/INSTALL_SOURCE.md'
|
- Source Installer: 'installation/deprecated_documentation/INSTALL_SOURCE.md'
|
||||||
- Workflows & Nodes:
|
- Workflows & Nodes:
|
||||||
- Community Nodes: 'nodes/communityNodes.md'
|
|
||||||
- Example Workflows: 'nodes/exampleWorkflows.md'
|
|
||||||
- Nodes Overview: 'nodes/overview.md'
|
- Nodes Overview: 'nodes/overview.md'
|
||||||
|
- Workflow Editor Basics: 'nodes/NODES.md'
|
||||||
- List of Default Nodes: 'nodes/defaultNodes.md'
|
- List of Default Nodes: 'nodes/defaultNodes.md'
|
||||||
- Workflow Editor Usage: 'nodes/NODES.md'
|
- Example Workflows: 'nodes/exampleWorkflows.md'
|
||||||
- ComfyUI to InvokeAI: 'nodes/comfyToInvoke.md'
|
- ComfyUI to InvokeAI: 'nodes/comfyToInvoke.md'
|
||||||
- Facetool Node: 'nodes/detailedNodes/faceTools.md'
|
- Facetool Node: 'nodes/detailedNodes/faceTools.md'
|
||||||
- Contributing Nodes: 'nodes/contributingNodes.md'
|
- Contributing Nodes: 'nodes/contributingNodes.md'
|
||||||
|
- Community Nodes: 'nodes/communityNodes.md'
|
||||||
- Features:
|
- Features:
|
||||||
- Overview: 'features/index.md'
|
- Overview: 'features/index.md'
|
||||||
- New to InvokeAI?: 'help/gettingStartedWithAI.md'
|
- New to InvokeAI?: 'help/gettingStartedWithAI.md'
|
||||||
@ -147,7 +152,7 @@ nav:
|
|||||||
- Controlling Logging: 'features/LOGGING.md'
|
- Controlling Logging: 'features/LOGGING.md'
|
||||||
- LoRAs & LCM-LoRAs: 'features/LORAS.md'
|
- LoRAs & LCM-LoRAs: 'features/LORAS.md'
|
||||||
- Model Merging: 'features/MODEL_MERGING.md'
|
- Model Merging: 'features/MODEL_MERGING.md'
|
||||||
- Nodes & Workflows: 'nodes/overview.md'
|
- Workflows & Nodes : 'nodes/overview'
|
||||||
- NSFW Checker: 'features/WATERMARK+NSFW.md'
|
- NSFW Checker: 'features/WATERMARK+NSFW.md'
|
||||||
- Postprocessing: 'features/POSTPROCESS.md'
|
- Postprocessing: 'features/POSTPROCESS.md'
|
||||||
- Prompting Features: 'features/PROMPTS.md'
|
- Prompting Features: 'features/PROMPTS.md'
|
||||||
@ -165,20 +170,20 @@ nav:
|
|||||||
- Development:
|
- Development:
|
||||||
- Overview: 'contributing/contribution_guides/development.md'
|
- Overview: 'contributing/contribution_guides/development.md'
|
||||||
- New Contributors: 'contributing/contribution_guides/newContributorChecklist.md'
|
- New Contributors: 'contributing/contribution_guides/newContributorChecklist.md'
|
||||||
- InvokeAI Architecture: 'contributing/ARCHITECTURE.md'
|
|
||||||
- Model Manager v2: 'contributing/MODEL_MANAGER.md'
|
- Model Manager v2: 'contributing/MODEL_MANAGER.md'
|
||||||
- Frontend Documentation: 'contributing/contribution_guides/contributingToFrontend.md'
|
- Frontend Documentation: 'contributing/contribution_guides/contributingToFrontend.md'
|
||||||
- Local Development: 'contributing/LOCAL_DEVELOPMENT.md'
|
- Local Development: 'contributing/LOCAL_DEVELOPMENT.md'
|
||||||
- Adding Tests: 'contributing/TESTS.md'
|
- Testing: 'contributing/TESTS.md'
|
||||||
- Documentation: 'contributing/contribution_guides/documentation.md'
|
- Documentation: 'contributing/contribution_guides/documentation.md'
|
||||||
- Nodes: 'contributing/INVOCATIONS.md'
|
- Nodes: 'contributing/INVOCATIONS.md'
|
||||||
- Model Manager: 'contributing/MODEL_MANAGER.md'
|
- Model Manager: 'contributing/MODEL_MANAGER.md'
|
||||||
- Download Queue: 'contributing/DOWNLOAD_QUEUE.md'
|
- Download Queue: 'contributing/DOWNLOAD_QUEUE.md'
|
||||||
- Translation: 'contributing/contribution_guides/translation.md'
|
- Translation: 'contributing/contribution_guides/translation.md'
|
||||||
- Tutorials: 'contributing/contribution_guides/tutorials.md'
|
- Tutorials: 'contributing/contribution_guides/tutorials.md'
|
||||||
- Changelog: 'CHANGELOG.md'
|
|
||||||
- Deprecated:
|
- Deprecated:
|
||||||
|
- InvokeAI 2.3: 'deprecated/2to3.md'
|
||||||
- Command Line Interface: 'deprecated/CLI.md'
|
- Command Line Interface: 'deprecated/CLI.md'
|
||||||
|
- Changelog: 'CHANGELOG.md'
|
||||||
- Variations: 'deprecated/VARIATIONS.md'
|
- Variations: 'deprecated/VARIATIONS.md'
|
||||||
- Translations: 'deprecated/TRANSLATION.md'
|
- Translations: 'deprecated/TRANSLATION.md'
|
||||||
- Embiggen: 'deprecated/EMBIGGEN.md'
|
- Embiggen: 'deprecated/EMBIGGEN.md'
|
||||||
|