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https://github.com/invoke-ai/InvokeAI
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tidy(ui): CanvasLayer
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@ -17,7 +17,7 @@ export class CanvasLayer {
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static OBJECT_GROUP_NAME = `${CanvasLayer.NAME_PREFIX}_object-group`;
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static OBJECT_GROUP_NAME = `${CanvasLayer.NAME_PREFIX}_object-group`;
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private drawingBuffer: BrushLine | EraserLine | RectShape | null;
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private drawingBuffer: BrushLine | EraserLine | RectShape | null;
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private layerState: LayerEntity;
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private state: LayerEntity;
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id: string;
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id: string;
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manager: CanvasManager;
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manager: CanvasManager;
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@ -30,8 +30,8 @@ export class CanvasLayer {
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};
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};
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objects: Map<string, CanvasBrushLine | CanvasEraserLine | CanvasRect | CanvasImage>;
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objects: Map<string, CanvasBrushLine | CanvasEraserLine | CanvasRect | CanvasImage>;
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constructor(entity: LayerEntity, manager: CanvasManager) {
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constructor(state: LayerEntity, manager: CanvasManager) {
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this.id = entity.id;
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this.id = state.id;
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this.manager = manager;
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this.manager = manager;
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this.konva = {
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this.konva = {
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layer: new Konva.Layer({ name: CanvasLayer.LAYER_NAME, listening: false }),
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layer: new Konva.Layer({ name: CanvasLayer.LAYER_NAME, listening: false }),
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@ -71,7 +71,7 @@ export class CanvasLayer {
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this.objects = new Map();
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this.objects = new Map();
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this.drawingBuffer = null;
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this.drawingBuffer = null;
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this.layerState = entity;
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this.state = state;
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}
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}
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destroy(): void {
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destroy(): void {
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@ -106,20 +106,20 @@ export class CanvasLayer {
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this.setDrawingBuffer(null);
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this.setDrawingBuffer(null);
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}
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}
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async render(layerState: LayerEntity) {
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async render(state: LayerEntity) {
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this.layerState = layerState;
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this.state = state;
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// Update the layer's position and listening state
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// Update the layer's position and listening state
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this.konva.group.setAttrs({
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this.konva.group.setAttrs({
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x: layerState.position.x,
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x: state.position.x,
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y: layerState.position.y,
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y: state.position.y,
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scaleX: 1,
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scaleX: 1,
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scaleY: 1,
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scaleY: 1,
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});
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});
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let didDraw = false;
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let didDraw = false;
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const objectIds = layerState.objects.map(mapId);
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const objectIds = state.objects.map(mapId);
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// Destroy any objects that are no longer in state
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// Destroy any objects that are no longer in state
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for (const object of this.objects.values()) {
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for (const object of this.objects.values()) {
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if (!objectIds.includes(object.id) && object.id !== this.drawingBuffer?.id) {
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if (!objectIds.includes(object.id) && object.id !== this.drawingBuffer?.id) {
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@ -129,7 +129,7 @@ export class CanvasLayer {
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}
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}
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}
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}
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for (const obj of layerState.objects) {
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for (const obj of state.objects) {
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if (await this.renderObject(obj)) {
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if (await this.renderObject(obj)) {
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didDraw = true;
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didDraw = true;
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}
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}
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@ -208,13 +208,13 @@ export class CanvasLayer {
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}
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}
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updateGroup(didDraw: boolean) {
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updateGroup(didDraw: boolean) {
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if (!this.layerState.isEnabled) {
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if (!this.state.isEnabled) {
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this.konva.layer.visible(false);
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this.konva.layer.visible(false);
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return;
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return;
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}
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}
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this.konva.layer.visible(true);
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this.konva.layer.visible(true);
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this.konva.group.opacity(this.layerState.opacity);
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this.konva.group.opacity(this.state.opacity);
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const isSelected = this.manager.stateApi.getIsSelected(this.id);
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const isSelected = this.manager.stateApi.getIsSelected(this.id);
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const selectedTool = this.manager.stateApi.getToolState().selected;
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const selectedTool = this.manager.stateApi.getToolState().selected;
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