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fix(ui): do not clear buffer when rendering "real" objects
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@ -309,9 +309,6 @@ export class CanvasObjectRenderer {
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didRender = await renderer.update(objectState, force || isFirstRender);
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}
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// We should always clear the buffer when rendering a "real" object
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this.clearBuffer();
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if (didRender && this.konva.objectGroup.isCached()) {
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this.konva.objectGroup.clearCache();
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}
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