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https://github.com/invoke-ai/InvokeAI
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feat(ui): move resetScale to transformer
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@ -145,17 +145,6 @@ export class CanvasLayer {
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this.konva.objectGroup.opacity(opacity);
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};
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resetScale = () => {
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const attrs = {
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scaleX: 1,
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scaleY: 1,
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rotation: 0,
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};
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this.konva.objectGroup.setAttrs(attrs);
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this.transformer.konva.bboxOutline.setAttrs(attrs);
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this.transformer.konva.proxyRect.setAttrs(attrs);
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};
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rasterize = async () => {
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this.log.debug('Rasterizing layer');
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@ -169,7 +158,6 @@ export class CanvasLayer {
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const imageDTO = await uploadImage(blob, `${this.id}_rasterized.png`, 'other', true);
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const imageObject = imageDTOToImageObject(imageDTO);
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await this.renderer.renderObject(imageObject, true);
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this.resetScale();
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this.manager.stateApi.rasterizeEntity(
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{ id: this.id, imageObject, position: { x: Math.round(rect.x), y: Math.round(rect.y) } },
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this.type
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@ -512,12 +512,32 @@ export class CanvasTransformer {
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this.isTransforming = false;
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this.setInteractionMode('off');
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this.parent.resetScale();
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// Reset the scale of the the entity. We've either replaced the transformed objects with a rasterized image, or
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// canceled a transformation. In either case, the scale should be reset.
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this.resetScale();
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this.parent.updatePosition();
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this.updateBbox();
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this.syncInteractionState();
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};
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/**
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* Resets the scale of the transformer and the entity.
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* When the entity is transformed, it's scale and rotation are modified by the transformer. After canceling or applying
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* a transformation, the scale and rotation should be reset to the original values.
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*/
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resetScale = () => {
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const attrs = {
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scaleX: 1,
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scaleY: 1,
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rotation: 0,
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};
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this.parent.konva.objectGroup.setAttrs(attrs);
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this.konva.bboxOutline.setAttrs(attrs);
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this.konva.proxyRect.setAttrs(attrs);
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};
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/**
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* Sets the transformer to a specific interaction mode.
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* @param interactionMode The mode to set the transformer to. The transformer can be in one of three modes:
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