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update EMBIGGEN.md
- fix codeblocks - fix toc - use admonitions
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@ -43,7 +43,7 @@ it's similar to that, except it can work up to an arbitrarily large size
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has extra logic to re-run any number of the tile sub-sections of the image
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has extra logic to re-run any number of the tile sub-sections of the image
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if for example a small part of a huge run got messed up.
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if for example a small part of a huge run got messed up.
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## Usage
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### Usage
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`-embiggen <scaling_factor> <esrgan_strength> <overlap_ratio OR overlap_pixels>`
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`-embiggen <scaling_factor> <esrgan_strength> <overlap_ratio OR overlap_pixels>`
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@ -100,26 +100,30 @@ Tiles are numbered starting with one, and left-to-right,
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top-to-bottom. So, if you are generating a 3x3 tiled image, the
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top-to-bottom. So, if you are generating a 3x3 tiled image, the
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middle row would be `4 5 6`.
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middle row would be `4 5 6`.
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## Example Usage
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### Examples
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Running Embiggen with 512x512 tiles on an existing image, scaling up by a factor of 2.5x;
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!!! example ""
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and doing the same again (default ESRGAN strength is 0.75, default overlap between tiles is 0.25):
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```bash
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Running Embiggen with 512x512 tiles on an existing image, scaling up by a factor of 2.5x;
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invoke > a photo of a forest at sunset -s 100 -W 512 -H 512 -I outputs/forest.png -f 0.4 -embiggen 2.5
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and doing the same again (default ESRGAN strength is 0.75, default overlap between tiles is 0.25):
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invoke > a photo of a forest at sunset -s 100 -W 512 -H 512 -I outputs/forest.png -f 0.4 -embiggen 2.5 0.75 0.25
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```
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If your starting image was also 512x512 this should have taken 9 tiles.
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```bash
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invoke > a photo of a forest at sunset -s 100 -W 512 -H 512 -I outputs/forest.png -f 0.4 -embiggen 2.5
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invoke > a photo of a forest at sunset -s 100 -W 512 -H 512 -I outputs/forest.png -f 0.4 -embiggen 2.5 0.75 0.25
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```
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If there weren't enough clouds in the sky of that forest you just made
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If your starting image was also 512x512 this should have taken 9 tiles.
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(and that image is about 1280 pixels (512*2.5) wide A.K.A. three
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512x512 tiles with 0.25 overlaps wide) we can replace that top row of
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tiles:
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```bash
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!!! example ""
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invoke> a photo of puffy clouds over a forest at sunset -s 100 -W 512 -H 512 -I outputs/000002.seed.png -f 0.5 -embiggen_tiles 1 2 3
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```
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If there weren't enough clouds in the sky of that forest you just made
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(and that image is about 1280 pixels (512*2.5) wide A.K.A. three
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512x512 tiles with 0.25 overlaps wide) we can replace that top row of
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tiles:
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```bash
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invoke> a photo of puffy clouds over a forest at sunset -s 100 -W 512 -H 512 -I outputs/000002.seed.png -f 0.5 -embiggen_tiles 1 2 3
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```
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## Fixing Previously-Generated Images
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## Fixing Previously-Generated Images
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@ -128,27 +132,27 @@ look up the original prompt and provide an initial image. Just use the
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syntax `!fix path/to/file.png <embiggen>`. For example, you can rewrite the
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syntax `!fix path/to/file.png <embiggen>`. For example, you can rewrite the
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previous command to look like this:
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previous command to look like this:
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~~~~
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```bash
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invoke> !fix ./outputs/000002.seed.png -embiggen_tiles 1 2 3
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invoke> !fix ./outputs/000002.seed.png -embiggen_tiles 1 2 3
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~~~~
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```
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A new file named `000002.seed.fixed.png` will be created in the output directory. Note that
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A new file named `000002.seed.fixed.png` will be created in the output directory. Note that
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the `!fix` command does not replace the original file, unlike the behavior at generate time.
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the `!fix` command does not replace the original file, unlike the behavior at generate time.
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You do not need to provide the prompt, and `!fix` automatically selects a good strength for
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You do not need to provide the prompt, and `!fix` automatically selects a good strength for
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embiggen-ing.
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embiggen-ing.
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!!! note
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**Note**
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Because the same prompt is used on all the tiled images, and the model
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Because the same prompt is used on all the tiled images, and the model
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doesn't have the context of anything outside the tile being run - it
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doesn't have the context of anything outside the tile being run - it
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can end up creating repeated pattern (also called 'motifs') across all
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can end up creating repeated pattern (also called 'motifs') across all
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the tiles based on that prompt. The best way to combat this is
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the tiles based on that prompt. The best way to combat this is
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lowering the `--strength` (`-f`) to stay more true to the init image,
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lowering the `--strength` (`-f`) to stay more true to the init image,
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and increasing the number of steps so there is more compute-time to
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and increasing the number of steps so there is more compute-time to
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create the detail. Anecdotally `--strength` 0.35-0.45 works pretty
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create the detail. Anecdotally `--strength` 0.35-0.45 works pretty
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well on most things. It may also work great in some examples even with
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well on most things. It may also work great in some examples even with
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the `--strength` set high for patterns, landscapes, or subjects that
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the `--strength` set high for patterns, landscapes, or subjects that
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are more abstract. Because this is (relatively) fast, you can also
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are more abstract. Because this is (relatively) fast, you can also
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preserve the best parts from each.
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preserve the best parts from each.
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Author: [Travco](https://github.com/travco)
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Author: [Travco](https://github.com/travco)
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