Add 'Random Float' node <3 (#4581)

* Add 'Random Float' node <3

does what it says on the tin :)

* Add random float + random seeded float nodes

altered my random float node as requested by Millu, kept the seeded version as an alternate variant for those that would like to control the randomization seed :)

* Update math.py

* Update math.py

* feat(nodes): standardize fields to match other nodes

---------

Co-authored-by: Millun Atluri <Millu@users.noreply.github.com>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
This commit is contained in:
DekitaRPG 2023-09-26 06:57:44 +01:00 committed by GitHub
parent a2613948d8
commit c8b109f52e
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2 changed files with 19 additions and 2 deletions

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@ -91,6 +91,9 @@ class FieldDescriptions:
board = "The board to save the image to"
image = "The image to process"
tile_size = "Tile size"
inclusive_low = "The inclusive low value"
exclusive_high = "The exclusive high value"
decimal_places = "The number of decimal places to round to"
class Input(str, Enum):

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@ -65,13 +65,27 @@ class DivideInvocation(BaseInvocation):
class RandomIntInvocation(BaseInvocation):
"""Outputs a single random integer."""
low: int = InputField(default=0, description="The inclusive low value")
high: int = InputField(default=np.iinfo(np.int32).max, description="The exclusive high value")
low: int = InputField(default=0, description=FieldDescriptions.inclusive_low)
high: int = InputField(default=np.iinfo(np.int32).max, description=FieldDescriptions.exclusive_high)
def invoke(self, context: InvocationContext) -> IntegerOutput:
return IntegerOutput(value=np.random.randint(self.low, self.high))
@invocation("rand_float", title="Random Float", tags=["math", "float", "random"], category="math", version="1.0.0")
class RandomFloatInvocation(BaseInvocation):
"""Outputs a single random float"""
low: float = InputField(default=0.0, description=FieldDescriptions.inclusive_low)
high: float = InputField(default=1.0, description=FieldDescriptions.exclusive_high)
decimals: int = InputField(default=2, description=FieldDescriptions.decimal_places)
def invoke(self, context: InvocationContext) -> FloatOutput:
random_float = np.random.uniform(self.low, self.high)
rounded_float = round(random_float, self.decimals)
return FloatOutput(value=rounded_float)
@invocation(
"float_to_int",
title="Float To Integer",