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Updated default value on round to multiple
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@ -86,7 +86,7 @@ class DivideFloatInvocation(BaseInvocation):
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"""Divides two float numbers"""
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"""Divides two float numbers"""
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a: float = InputField(default=0, description=FieldDescriptions.num_1)
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a: float = InputField(default=0, description=FieldDescriptions.num_1)
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b: float = InputField(default=0, description=FieldDescriptions.num_2)
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b: float = InputField(default=1, description=FieldDescriptions.num_2)
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def invoke(self, context: InvocationContext) -> FloatOutput:
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def invoke(self, context: InvocationContext) -> FloatOutput:
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return FloatOutput(value=self.a / self.b)
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return FloatOutput(value=self.a / self.b)
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@ -109,7 +109,7 @@ class RoundToMultipleInvocation(BaseInvocation):
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value: float = InputField(default=0, description="The value to round")
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value: float = InputField(default=0, description="The value to round")
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multiple: int = InputField(default=1, ge=1, description="The multiple to round to")
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multiple: int = InputField(default=1, ge=1, description="The multiple to round to")
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method: Literal["Nearest", "Floor", "Ceiling"] = InputField(default="round", description="The method to use for rounding")
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method: Literal["Nearest", "Floor", "Ceiling"] = InputField(default="Nearest", description="The method to use for rounding")
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def invoke(self, context: InvocationContext) -> IntegerOutput:
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def invoke(self, context: InvocationContext) -> IntegerOutput:
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if self.method == "Nearest":
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if self.method == "Nearest":
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