mirror of
https://github.com/invoke-ai/InvokeAI
synced 2024-08-30 20:32:17 +00:00
tidy(ui): CanvasRegion
This commit is contained in:
parent
0dc38bd684
commit
e329cb45cd
@ -19,7 +19,7 @@ export class CanvasRegion {
|
|||||||
static COMPOSITING_RECT_NAME = `${CanvasRegion.NAME_PREFIX}_compositing-rect`;
|
static COMPOSITING_RECT_NAME = `${CanvasRegion.NAME_PREFIX}_compositing-rect`;
|
||||||
|
|
||||||
private drawingBuffer: BrushLine | EraserLine | RectShape | null;
|
private drawingBuffer: BrushLine | EraserLine | RectShape | null;
|
||||||
private regionState: RegionEntity;
|
private state: RegionEntity;
|
||||||
|
|
||||||
id: string;
|
id: string;
|
||||||
manager: CanvasManager;
|
manager: CanvasManager;
|
||||||
@ -34,8 +34,8 @@ export class CanvasRegion {
|
|||||||
|
|
||||||
objects: Map<string, CanvasBrushLine | CanvasEraserLine | CanvasRect>;
|
objects: Map<string, CanvasBrushLine | CanvasEraserLine | CanvasRect>;
|
||||||
|
|
||||||
constructor(entity: RegionEntity, manager: CanvasManager) {
|
constructor(state: RegionEntity, manager: CanvasManager) {
|
||||||
this.id = entity.id;
|
this.id = state.id;
|
||||||
this.manager = manager;
|
this.manager = manager;
|
||||||
|
|
||||||
this.konva = {
|
this.konva = {
|
||||||
@ -75,7 +75,7 @@ export class CanvasRegion {
|
|||||||
this.konva.group.add(this.konva.compositingRect);
|
this.konva.group.add(this.konva.compositingRect);
|
||||||
this.objects = new Map();
|
this.objects = new Map();
|
||||||
this.drawingBuffer = null;
|
this.drawingBuffer = null;
|
||||||
this.regionState = entity;
|
this.state = state;
|
||||||
}
|
}
|
||||||
|
|
||||||
destroy(): void {
|
destroy(): void {
|
||||||
@ -114,20 +114,20 @@ export class CanvasRegion {
|
|||||||
this.setDrawingBuffer(null);
|
this.setDrawingBuffer(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
async render(regionState: RegionEntity) {
|
async render(state: RegionEntity) {
|
||||||
this.regionState = regionState;
|
this.state = state;
|
||||||
|
|
||||||
// Update the layer's position and listening state
|
// Update the layer's position and listening state
|
||||||
this.konva.group.setAttrs({
|
this.konva.group.setAttrs({
|
||||||
x: regionState.position.x,
|
x: state.position.x,
|
||||||
y: regionState.position.y,
|
y: state.position.y,
|
||||||
scaleX: 1,
|
scaleX: 1,
|
||||||
scaleY: 1,
|
scaleY: 1,
|
||||||
});
|
});
|
||||||
|
|
||||||
let didDraw = false;
|
let didDraw = false;
|
||||||
|
|
||||||
const objectIds = regionState.objects.map(mapId);
|
const objectIds = state.objects.map(mapId);
|
||||||
// Destroy any objects that are no longer in state
|
// Destroy any objects that are no longer in state
|
||||||
for (const object of this.objects.values()) {
|
for (const object of this.objects.values()) {
|
||||||
if (!objectIds.includes(object.id)) {
|
if (!objectIds.includes(object.id)) {
|
||||||
@ -137,7 +137,7 @@ export class CanvasRegion {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const obj of regionState.objects) {
|
for (const obj of state.objects) {
|
||||||
if (await this.renderObject(obj)) {
|
if (await this.renderObject(obj)) {
|
||||||
didDraw = true;
|
didDraw = true;
|
||||||
}
|
}
|
||||||
@ -201,14 +201,14 @@ export class CanvasRegion {
|
|||||||
}
|
}
|
||||||
|
|
||||||
updateGroup(didDraw: boolean) {
|
updateGroup(didDraw: boolean) {
|
||||||
this.konva.layer.visible(this.regionState.isEnabled);
|
this.konva.layer.visible(this.state.isEnabled);
|
||||||
|
|
||||||
// The user is allowed to reduce mask opacity to 0, but we need the opacity for the compositing rect to work
|
// The user is allowed to reduce mask opacity to 0, but we need the opacity for the compositing rect to work
|
||||||
this.konva.group.opacity(1);
|
this.konva.group.opacity(1);
|
||||||
|
|
||||||
if (didDraw) {
|
if (didDraw) {
|
||||||
// Convert the color to a string, stripping the alpha - the object group will handle opacity.
|
// Convert the color to a string, stripping the alpha - the object group will handle opacity.
|
||||||
const rgbColor = rgbColorToString(this.regionState.fill);
|
const rgbColor = rgbColorToString(this.state.fill);
|
||||||
const maskOpacity = this.manager.stateApi.getMaskOpacity();
|
const maskOpacity = this.manager.stateApi.getMaskOpacity();
|
||||||
this.konva.compositingRect.setAttrs({
|
this.konva.compositingRect.setAttrs({
|
||||||
// The rect should be the size of the layer - use the fast method if we don't have a pixel-perfect bbox already
|
// The rect should be the size of the layer - use the fast method if we don't have a pixel-perfect bbox already
|
||||||
|
Loading…
Reference in New Issue
Block a user