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https://github.com/invoke-ai/InvokeAI
synced 2024-08-30 20:32:17 +00:00
fix(ui): do not await clearBuffer
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@ -270,7 +270,7 @@ export const setStageEventHandlers = (manager: CanvasManager): (() => void) => {
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});
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//#region mouseup
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stage.on('mouseup', async () => {
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stage.on('mouseup', () => {
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$isMouseDown.set(false);
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const pos = $lastCursorPos.get();
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const selectedEntity = getSelectedEntity();
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@ -283,7 +283,7 @@ export const setStageEventHandlers = (manager: CanvasManager): (() => void) => {
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if (drawingBuffer?.type === 'brush_line') {
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selectedEntity.adapter.renderer.commitBuffer();
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} else {
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await selectedEntity.adapter.renderer.clearBuffer();
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selectedEntity.adapter.renderer.clearBuffer();
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}
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}
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@ -292,7 +292,7 @@ export const setStageEventHandlers = (manager: CanvasManager): (() => void) => {
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if (drawingBuffer?.type === 'eraser_line') {
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selectedEntity.adapter.renderer.commitBuffer();
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} else {
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await selectedEntity.adapter.renderer.clearBuffer();
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selectedEntity.adapter.renderer.clearBuffer();
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}
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}
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@ -301,7 +301,7 @@ export const setStageEventHandlers = (manager: CanvasManager): (() => void) => {
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if (drawingBuffer?.type === 'rect') {
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selectedEntity.adapter.renderer.commitBuffer();
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} else {
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await selectedEntity.adapter.renderer.clearBuffer();
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selectedEntity.adapter.renderer.clearBuffer();
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}
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}
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@ -343,7 +343,7 @@ export const setStageEventHandlers = (manager: CanvasManager): (() => void) => {
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}
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}
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} else {
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await selectedEntity.adapter.renderer.clearBuffer();
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selectedEntity.adapter.renderer.clearBuffer();
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}
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} else {
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if (selectedEntity.adapter.renderer.buffer) {
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@ -380,7 +380,7 @@ export const setStageEventHandlers = (manager: CanvasManager): (() => void) => {
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}
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}
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} else {
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await selectedEntity.adapter.renderer.clearBuffer();
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selectedEntity.adapter.renderer.clearBuffer();
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}
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} else {
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if (selectedEntity.adapter.renderer.buffer) {
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@ -408,7 +408,7 @@ export const setStageEventHandlers = (manager: CanvasManager): (() => void) => {
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drawingBuffer.rect.height = Math.round(normalizedPoint.y - drawingBuffer.rect.y);
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await selectedEntity.adapter.renderer.setBuffer(drawingBuffer);
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} else {
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await selectedEntity.adapter.renderer.clearBuffer();
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selectedEntity.adapter.renderer.clearBuffer();
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}
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}
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}
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