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## Summary Fix function call that we forgot to update in #6606 ## QA Instructions Run a TiledMultiDiffusionDenoiseLatents invocation and make sure it doesn't crash. ## Checklist - [x] _The PR has a short but descriptive title, suitable for a changelog_ - [x] _Tests added / updated (if applicable)_ - [x] _Documentation added / updated (if applicable)_
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@ -222,7 +222,8 @@ class TiledMultiDiffusionDenoiseLatents(BaseInvocation):
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context=context,
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context=context,
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positive_conditioning_field=self.positive_conditioning,
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positive_conditioning_field=self.positive_conditioning,
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negative_conditioning_field=self.negative_conditioning,
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negative_conditioning_field=self.negative_conditioning,
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unet=unet,
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device=unet.device,
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dtype=unet.dtype,
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latent_height=latent_tile_height,
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latent_height=latent_tile_height,
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latent_width=latent_tile_width,
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latent_width=latent_tile_width,
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cfg_scale=self.cfg_scale,
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cfg_scale=self.cfg_scale,
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