## Summary
This three two model manager-related methods to the InvocationContext
uniform API. They are accessible via `context.models.*`:
1. **`load_local_model(model_path: Path, loader:
Optional[Callable[[Path], AnyModel]] = None) ->
LoadedModelWithoutConfig`**
*Load the model located at the indicated path.*
This will load a local model (.safetensors, .ckpt or diffusers
directory) into the model manager RAM cache and return its
`LoadedModelWithoutConfig`. If the optional loader argument is provided,
the loader will be invoked to load the model into memory. Otherwise the
method will call `safetensors.torch.load_file()` `torch.load()` (with a
pickle scan), or `from_pretrained()` as appropriate to the path type.
Be aware that the `LoadedModelWithoutConfig` object differs from
`LoadedModel` by having no `config` attribute.
Here is an example of usage:
```
def invoke(self, context: InvocatinContext) -> ImageOutput:
model_path = Path('/opt/models/RealESRGAN_x4plus.pth')
loadnet = context.models.load_local_model(model_path)
with loadnet as loadnet_model:
upscaler = RealESRGAN(loadnet=loadnet_model,...)
```
---
2. **`load_remote_model(source: str | AnyHttpUrl, loader:
Optional[Callable[[Path], AnyModel]] = None) ->
LoadedModelWithoutConfig`**
*Load the model located at the indicated URL or repo_id.*
This is similar to `load_local_model()` but it accepts either a
HugginFace repo_id (as a string), or a URL. The model's file(s) will be
downloaded to `models/.download_cache` and then loaded, returning a
```
def invoke(self, context: InvocatinContext) -> ImageOutput:
model_url = 'https://github.com/xinntao/Real-ESRGAN/releases/download/v0.1.0/RealESRGAN_x4plus.pth'
loadnet = context.models.load_remote_model(model_url)
with loadnet as loadnet_model:
upscaler = RealESRGAN(loadnet=loadnet_model,...)
```
---
3. **`download_and_cache_model( source: str | AnyHttpUrl, access_token:
Optional[str] = None, timeout: Optional[int] = 0) -> Path`**
Download the model file located at source to the models cache and return
its Path. This will check `models/.download_cache` for the desired model
file and download it from the indicated source if not already present.
The local Path to the downloaded file is then returned.
---
## Other Changes
This PR performs a migration, in which it renames `models/.cache` to
`models/.convert_cache`, and migrates previously-downloaded ESRGAN,
openpose, DepthAnything and Lama inpaint models from the `models/core`
directory into `models/.download_cache`.
There are a number of legacy model files in `models/core`, such as
GFPGAN, which are no longer used. This PR deletes them and tidies up the
`models/core` directory.
## Related Issues / Discussions
I have systematically replaced all the calls to
`download_with_progress_bar()`. This function is no longer used
elsewhere and has been removed.
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merges.-->
## QA Instructions
I have added unit tests for the three new calls. You may test that the
`load_and_cache_model()` call is working by running the upscaler within
the web app. On first try, you will see the model file being downloaded
into the models `.cache` directory. On subsequent tries, the model will
either load from RAM (if it hasn't been displaced) or will be loaded
from the filesystem.
<!--WHEN APPLICABLE: Describe how we can test the changes in this PR.-->
## Merge Plan
Squash merge when approved.
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DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
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## Checklist
- [X] _The PR has a short but descriptive title, suitable for a
changelog_
- [X] _Tests added / updated (if applicable)_
- [X] _Documentation added / updated (if applicable)_
## Summary
I've started working towards a better tiled upscaling implementation. It
is going to require some refactoring of `DenoiseLatentsInvocation`. As a
first step, this PR splits up all of the invocations in latent.py into
their own files. That file had become a bit of a dumping ground - it
should be a bit more manageable to work with now.
This PR just re-organizes the code. There should be no functional
changes.
## QA Instructions
I've done some light smoke testing. I'll do some more before merging.
The main risk is that I missed a broken import, or some other copy-paste
error.
## Checklist
- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_: N/A
- [x] _Documentation added / updated (if applicable)_: N/A
* allow model patcher to optimize away the unpatching step when feasible
* remove lazy_offloading functionality
* allow model patcher to optimize away the unpatching step when feasible
* remove lazy_offloading functionality
* do not save original weights if there is a CPU copy of state dict
* Update invokeai/backend/model_manager/load/load_base.py
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
* documentation fixes added during penultimate review
---------
Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
Create intermediary nanostores for values required by the event handlers. This allows the event handlers to be purely imperative, with no reactivity: instead of recreating/setting the handlers when a dependent piece of state changes, we use nanostores' imperative API to access dependent state.
For example, some handlers depend on brush size. If we used the standard declarative `useSelector` API, we'd need to recreate the event handler callback each time the brush size changed. This can be costly.
An intermediate `$brushSize` nanostore is set in a `useLayoutEffect()`, which responds to changes to the redux store. Then, in the event handler, we use the imperative API to access the brush size: `$brushSize.get()`.
This change allows the event handler logic to be shared with the pending canvas v2, and also more easily tested. It's a noticeable perf improvement, too, especially when changing brush size.
Currently translated at 98.5% (1243 of 1261 strings)
translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1243 of 1261 strings)
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Currently translated at 98.5% (1225 of 1243 strings)
Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
Currently translated at 100.0% (1261 of 1261 strings)
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Co-authored-by: Васянатор <ilabulanov339@gmail.com>
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Translation: InvokeAI/Web UI
- Pass the seed from `latents_a` to the output latents. Fixed an issue where using `BlendLatentsInvocation` could result in different outputs during denoising even when the alpha or slerp weight was 0.
## Explanation
`LatentsField` has an optional `seed` field. During denoising, if this `seed` field is not present, we **fall back to 0 for the seed**. The seed is used during denoising in a few ways:
1. Initializing the scheduler.
The seed is used in two places in `invokeai/app/invocations/latent.py`.
The `get_scheduler()` utility function has special handling for `DPMSolverSDEScheduler`, which appears to need a seed for deterministic outputs.
`DenoiseLatentsInvocation.init_scheduler()` has special handling for schedulers that accept a generator - the generator needs to be seeded in a particular way. At the time of this commit, these are the Invoke-supported schedulers that need this seed:
- DDIMScheduler
- DDPMScheduler
- DPMSolverMultistepScheduler
- EulerAncestralDiscreteScheduler
- EulerDiscreteScheduler
- KDPM2AncestralDiscreteScheduler
- LCMScheduler
- TCDScheduler
2. Adding noise during inpainting.
If a mask is used for denoising, and we are not using an inpainting model, we add noise to the unmasked area. If, for some reason, we have a mask but no noise, the seed is used to add noise.
I wonder if we should instead assert that if a mask is provided, we also have noise.
This is done in `invokeai/backend/stable_diffusion/diffusers_pipeline.py` in `StableDiffusionGeneratorPipeline.latents_from_embeddings()`.
When we create noise to be used in denoising, we are expected to set `LatentsField.seed` to the seed used to create the noise. This introduces some awkwardness when we manipulate any "latents" that will be used for denoising. We have to pass the seed along for every operation.
If the wrong seed or no seed is passed along, we can get unexpected outputs during denoising. One notable case relates to blending latents (slerping tensors).
If we slerp two noise tensors (`LatentsField`s) _without_ passing along the seed from the source latents, when we denoise with a seed-dependent scheduler*, the schedulers use the fallback seed of 0 and we get the wrong output. This is most obvious when slerping with a weight of 0, in which case we expect the exact same output after denoising.
*It looks like only the DPMSolver* schedulers are affected, but I haven't tested all of them.
Passing the seed along in the output fixes this issue.
This required some minor reworking of of the logic to recall multiple items. I split this into a utility function that includes some special handling for concat.
Closes#6478
When the model in metadata's key no longer exists, fall back to fetching by name, base and type. This was the intention all along but the logic was never put in place.