Around the time we (I) implemented pydantic events, I noticed a short pause between progress images every 4 or 5 steps when generating with SDXL. It didn't happen with SD1.5, but I did notice that with SD1.5, we'd get 4 or 5 progress events simultaneously. I'd expect one event every ~25ms, matching my it/s with SD1.5. Mysterious!
Digging in, I found an issue is related to our use of a synchronous queue for events. When the event queue is empty, we must call `asyncio.sleep` before checking again. We were sleeping for 100ms.
Said another way, every time we clear the event queue, we have to wait 100ms before another event can be dispatched, even if it is put on the queue immediately after we start waiting. In practice, this means our events get buffered into batches, dispatched once every 100ms.
This explains why I was getting batches of 4 or 5 SD1.5 progress events at once, but not the intermittent SDXL delay.
But this 100ms wait has another effect when the events are put on the queue in intervals that don't perfectly line up with the 100ms wait. This is most noticeable when the time between events is >100ms, and can add up to 100ms delay before the event is dispatched.
For example, say the queue is empty and we start a 100ms wait. Then, immediately after - like 0.01ms later - we push an event on to the queue. We still need to wait another 99.9ms before that event will be dispatched. That's the SDXL delay.
The easy fix is to reduce the sleep to something like 0.01 seconds, but this feels kinda dirty. Can't we just wait on the queue and dispatch every event immediately? Not with the normal synchronous queue - but we can with `asyncio.Queue`.
I switched the events queue to use `asyncio.Queue` (as seen in this commit), which lets us asynchronous wait on the queue in a loop.
Unfortunately, I ran into another issue - events now felt like their timing was inconsistent, but in a different way than with the 100ms sleep. The time between pushing events on the queue and dispatching them was not consistently ~0ms as I'd expect - it was highly variable from ~0ms up to ~100ms.
This is resolved by passing the asyncio loop directly into the events service and using its methods to create the task and interact with the queue. I don't fully understand why this resolved the issue, because either way we are interacting with the same event loop (as shown by `asyncio.get_running_loop()`). I suppose there's some scheduling magic happening.
- Remove ABCs, they do not work well with pydantic
- Remove the event type classvar - unused
- Remove clever logic to require an event name - we already get validation for this during schema registration.
- Rename event bases to all end in "Base"
Our events handling and implementation has a couple pain points:
- Adding or removing data from event payloads requires changes wherever the events are dispatched from.
- We have no type safety for events and need to rely on string matching and dict access when interacting with events.
- Frontend types for socket events must be manually typed. This has caused several bugs.
`fastapi-events` has a neat feature where you can create a pydantic model as an event payload, give it an `__event_name__` attr, and then dispatch the model directly.
This allows us to eliminate a layer of indirection and some unpleasant complexity:
- Event handler callbacks get type hints for their event payloads, and can use `isinstance` on them if needed.
- Event payload construction is now the responsibility of the event itself (a pydantic model), not the service. Every event model has a `build` class method, encapsulating this logic. The build methods are provided as few args as possible. For example, `InvocationStartedEvent.build()` gets the invocation instance and queue item, and can choose the data it wants to include in the event payload.
- Frontend event types may be autogenerated from the OpenAPI schema. We use the payload registry feature of `fastapi-events` to collect all payload models into one place, making it trivial to keep our schema and frontend types in sync.
This commit moves the backend over to this improved event handling setup.