* feat(ui): get rid of convoluted socket vs appSocket redux actions
There's no need to have `socket...` and `appSocket...` actions.
I did this initially due to a misunderstanding about the sequence of handling from middleware to reducers.
* feat(ui): bump deps
Mainly bumping to get latest `redux-remember`.
A change to socket.io required a change to the types in `useSocketIO`.
* chore(ui): format
* feat(ui): add error handling to redux persistence layer
- Add an error handler to `redux-remember` config using our logger
- Add custom errors representing storage set and get failures
- Update storage driver to raise these accordingly
- wrap method to clear idbkeyval storage and tidy its logic up
* feat(ui): add debuggingLoggerMiddleware
This simply logs every action and a diff of the state change.
Due to the noise this creates, it's not added by default at all. Add it to the middlewares if you want to use it.
* feat(ui): add $socket to window if in dev mode
* fix(ui): do not enable cancel hotkeys on inputs
* fix(ui): use JSON.stringify for ROARR logger serializer
A recent change to ROARR introduced limits to the size of data that will logged. This ends up making our logs far less useful. Change the serializer back to what it was previously.
* feat(ui): change diff util, update debuggerLoggerMiddleware
The previous diff library would present deleted things as `undefined`. Unfortunately, a JSON.stringify cycle will strip those values out. The ROARR logger does this and so the diffs end up being a lot less useful, not showing removed keys.
The new diff library uses a different format for the delta that serializes nicely.
* feat(ui): add migrations to redux persistence layer
- All persisted slices must now have a slice config, consisting of their initial state and a migrate callback. The migrate callback is very simple for now, with no type safety. It adds missing properties to the state. A future enhancement might be to model the each slice's state with e.g. zod and have proper validation and types.
- Persisted slices now have a `_version` property
- The migrate callback is called inside `redux-remember`'s `unserialize` handler. I couldn't figure out a good way to put this into the reducer and do logging (reducers should have no side effects). Also I ran into a weird race condition that I couldn't figure out. And finally, the typings are tricky. This works for now.
- `generationSlice` and `canvasSlice` both need migrations for the new aspect ratio setup, this has been added
- Stuff related to persistence has been moved in to `store.ts` for simplicity
* feat(ui): clean up StorageError class
* fix(ui): scale method default is now 'auto'
* feat(ui): when changing controlnet model, enable autoconfig
* fix(ui): make embedding popover immediately accessible
Prevents hotkeys from being captured when embeddings are still loading.
The new select component appears to close itself before calling the onchange handler. This short-circuits the autoconnect logic. Tweaked so the ordering is correct.
- Do not _merge_ prompt and style prompt when concat is enabled - either use the prompt as style, or use the style directly.
- Set style prompt metadata correctly.
- Add metadata recall for style prompt.
Ensure workflow editor model selector component gets a value
This introduced some funky type issues related to ONNX models. ONNX doesn't work anyways (unmaintained). Instead of fixing the types to work with a non-working feature, ONNX is now removed entirely from the UI.
- Remove all refs to ONNX (and Olives)
- Fix some type issues
- Add ONNX nodes to the nodes denylist (so they are not visible in UI)
- Update VAE graph helper, which still had some ONNX logic. It's a very simple change and doesn't change any logic. Just removes some conditions that were for ONNX. I tested it and nothing broke.
- Regenerate types
- Fix prettier and eslint ignores for generated types
- Lint
- Store workflow in nanostore as singleton instead of building for each consumer
- Debounce the build (already was indirectly debounced)
- When the workflow is needed, imperatively grab it from the nanostores, instead of letting react handle it via reactivity
The VAE decode on linear graphs was getting cached. This caused some unexpected behaviour around image outputs.
For example, say you ran the exact same graph twice. The first time, you get an image written to disk and added to gallery. The second time, the VAE decode is cached and no image file is created. But, the UI still gets the graph complete event and selects the first image in the gallery. The second run does not add an image to the gallery.
There are probbably edge cases related to this - the UI does not expect this to happen. I'm not sure how to handle it any better in the UI.
The solution is to not cache VAE decode on the linear graphs, ever. If you run a graph twice in linear, you expect two images.
This simple change disables the node cache for terminal VAE decode nodes in all linear graphs, ensuring you always get images. If they graph was fully cached, all images after the first will be created very quickly of course.
Invocations now have a classification:
- Stable: LTS
- Beta: LTS planned, API may change
- Prototype: No LTS planned, API may change, may be removed entirely
The `@invocation` decorator has a new arg `classification`, and an enum `Classification` is added to `baseinvocation.py`.
The default is Stable; this is a non-breaking change.
The classification is presented in the node header as a hammer icon (Beta) or flask icon (prototype).
The icon has a tooltip briefly describing the classification.