We have had a few bugs with v4 related to file encodings, especially on Windows.
Windows uses its own character encodings instead of `utf-8`, often `cp1252`. Some characters cannot be decoded using `utf-8`, causing `UnicodeDecodeError`.
There are a couple places where this can cause problems:
- In the installer bootstrap, we install or upgrade `pip` and decode the result, using `subprocess`.
The input to this includes the user's home dir. In #6105, the user had one of the problematic characters in their username. `subprocess` attempts and fails to decode the username, which crashes the installer.
To fix this, we need to use `locale.getpreferredencoding()` when executing the command.
- Similarly, in the model install service and config class, we attempt to load a yaml config file. If a problematic character is in the path to the file (which often includes the user's home dir), we can get the same error.
One example is #6129 in which the models.yaml migration fails.
To fix this, we need to open the file with `locale.getpreferredencoding()`.
Compare the installed paths to determine if the model is already installed. Fixes an issue where installed models showed up as uninstalled or vice-versa. Related to relative vs absolute path handling.
Renaming the model file to the model name introduces unnecessary contraints on model names.
For example, a model name can technically be any length, but a model _filename_ cannot be too long.
There are also constraints on valid characters for filenames which shouldn't be applied to model record names.
I believe the old behaviour is a holdover from the old system.
Setting to 'auto' works only for InvokeAI config and auto detects the SD model but will override if user explicitly sets it. If auto used with checkpoint models, we raise an error. Checkpoints will always need to set to non-auto.
The valid values for this parameter changed when inpainting changed to gradient denoise. The generation slice's redux migration wasn't updated, resulting in a generation error until you change the setting or reset web UI.
- Add and use more performant `deepClone` method for deep copying throughout the UI.
Benchmarks indicate the Really Fast Deep Clone library (`rfdc`) is the best all-around way to deep-clone large objects.
This is particularly relevant in canvas. When drawing or otherwise manipulating canvas objects, we need to do a lot of deep cloning of the canvas layer state objects.
Previously, we were using lodash's `cloneDeep`.
I did some fairly realistic benchmarks with a handful of deep-cloning algorithms/libraries (including the native `structuredClone`). I used a snapshot of the canvas state as the data to be copied:
On Chromium, `rfdc` is by far the fastest, over an order of magnitude faster than `cloneDeep`.
On FF, `fastest-json-copy` and `recursiveDeepCopy` are even faster, but are rather limited in data types. `rfdc`, while only half as fast as the former 2, is still nearly an order of magnitude faster than `cloneDeep`.
On Safari, `structuredClone` is the fastest, about 2x as fast as `cloneDeep`. `rfdc` is only 30% faster than `cloneDeep`.
`rfdc`'s peak memory usage is about 10% more than `cloneDeep` on Chrome. I couldn't get memory measurements from FF and Safari, but let's just assume the memory usage is similar relative to the other algos.
Overall, `rfdc` is the best choice for a single algo for all browsers. It's definitely the best for Chromium, by far the most popular desktop browser and thus our primary target.
A future enhancement might be to detect the browser and use that to determine which algorithm to use.
There were two ways the canvas history could grow too large (past the `MAX_HISTORY` setting):
- Sometimes, when pushing to history, we didn't `shift` an item out when we exceeded the max history size.
- If the max history size was exceeded by more than one item, we still only `shift`, which removes one item.
These issue could appear after an extended canvas session, resulting in a memory leak and recurring major GCs/browser performance issues.
To fix these issues, a helper function is added for both past and future layer states, which uses slicing to ensure history never grows too large.
Previously, exceptions raised as custom nodes are initialized were fatal errors, causing the app to exit.
With this change, any error on import is caught and the error message printed. App continues to start up without the node.
For example, a custom node that isn't updated for v4.0.0 may raise an error on import if it is attempting to import things that no longer exist.
Currently translated at 98.3% (1106 of 1124 strings)
translationBot(ui): update translation (Italian)
Currently translated at 98.3% (1104 of 1122 strings)
Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
Currently translated at 72.4% (813 of 1122 strings)
Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
Add `dump_path` arg to the converter function & save the model to disk inside the conversion function. This is the same pattern as in the other conversion functions.