150 Commits

Author SHA1 Message Date
psychedelicious
19c66e5c76 refactor(ui): canvas v2 (wip)
merge all canvas state reducers into one big slice (but with the logic split across files so it's not hell)
2024-08-23 19:46:02 +10:00
psychedelicious
8a6690a57c refactor(ui): canvas v2 (wip)
Fix a few more components
2024-08-23 19:46:02 +10:00
psychedelicious
2cc60f253a refactor(ui): canvas v2 (wip)
missed a spot
2024-08-23 19:46:02 +10:00
psychedelicious
cb69872dd3 refactor(ui): canvas v2 (wip)
Redo all UI components for different canvas entity types
2024-08-23 19:46:02 +10:00
psychedelicious
ba66d7c9a6 refactor(ui): canvas v2 (wip) 2024-08-23 19:46:02 +10:00
psychedelicious
9fe727c9f8 refactor(ui): canvas v2 (wip) 2024-08-23 19:46:02 +10:00
psychedelicious
58c656224f refactor(ui): canvas v2 (wip) 2024-08-23 19:46:02 +10:00
psychedelicious
c51253f5f6 refactor(ui): canvas v2 (wip) 2024-08-23 19:46:02 +10:00
psychedelicious
6c1d1588fc feat(ui): bbox tool 2024-08-23 19:46:02 +10:00
psychedelicious
95d6183a6c fix(ui): rect tool preview 2024-08-23 19:46:02 +10:00
psychedelicious
f4c9facdaf fix(ui): multiple stages 2024-08-23 19:46:02 +10:00
psychedelicious
a274e6f165 feat(ui): decouple konva logic from nanostores 2024-08-23 19:46:02 +10:00
psychedelicious
154e3e6f64 feat(ui): store all stage attrs in nanostores 2024-08-23 19:46:02 +10:00
psychedelicious
2c3ac972e5 feat(ui): round stage scale 2024-08-23 19:46:02 +10:00
psychedelicious
9d8dd2bf66 feat(ui): generation bbox transformation working
whew
2024-08-23 19:46:02 +10:00
psychedelicious
9047f6db30 feat(ui): wip generation bbox 2024-08-23 19:46:02 +10:00
psychedelicious
5ab345ee63 feat(ui): wip generation bbox 2024-08-23 19:46:02 +10:00
psychedelicious
d8a83acd3a feat(ui): CL zoom and pan, some rendering optimizations 2024-08-23 19:46:02 +10:00
psychedelicious
1f58e5756b Revert "feat(ui): add x,y,scaleX,scaleY,rotation to objects"
This reverts commit 53318b396c967c72326a7e4dea09667b2ab20bdd.
2024-08-23 19:46:02 +10:00
psychedelicious
744acb8f07 feat(ui): layers manage their own bbox 2024-08-23 19:46:02 +10:00
psychedelicious
ae7228d821 docs(ui): konva image object docstrings 2024-08-23 19:46:02 +10:00
psychedelicious
99d8b3a7bf feat(ui): add x,y,scaleX,scaleY,rotation to objects 2024-08-23 19:46:02 +10:00
psychedelicious
3fbe65bbcf fix(ui): show color picker when using rect tool 2024-08-23 19:46:02 +10:00
psychedelicious
f5d879d8e7 feat(ui): image loading fallback for raster layers 2024-08-23 19:46:02 +10:00
psychedelicious
cbc5a4f8e6 feat(ui): bbox calc for raster layers 2024-08-23 19:46:02 +10:00
psychedelicious
37ac7d8ed5 feat(ui): do not fill brush preview when drawing 2024-08-23 19:46:02 +10:00
psychedelicious
bee3fa339d fix(ui): brush spacing handling 2024-08-23 19:46:02 +10:00
psychedelicious
c171fe2b96 fix(ui): jank when starting a shape when not already focused on stage 2024-08-23 19:46:02 +10:00
psychedelicious
1fa8032fdb feat(ui): wip raster layers
I meant to split this up into smaller commits and undo some of it, but I committed afterwards and it's tedious to undo.
2024-08-23 19:46:02 +10:00
psychedelicious
5c0676bcc2 feat(ui): support image objects on raster layers
Just the UI and internal state, not rendering yet.
2024-08-23 19:46:02 +10:00
psychedelicious
cefd9a027c tidy(ui): clean up event handlers
Separate logic for each tool in preparation for ellipse and polygon tools.
2024-08-23 19:46:02 +10:00
psychedelicious
1bce156de1 feat(ui): raster layer reset, object group util 2024-08-23 19:46:02 +10:00
psychedelicious
cd4f63f2fd feat(ui): rect shape preview now has fill 2024-08-23 19:46:02 +10:00
psychedelicious
3c7140cbf3 feat(ui): cancel shape drawing on esc 2024-08-23 19:46:02 +10:00
psychedelicious
b71ba63b5a feat(ui): temp disable history on CL 2024-08-23 19:46:02 +10:00
psychedelicious
d540e2c0d3 feat(ui): raster layer logic
- Deduplicate shared logic
- Split up giant renderers file into separate cohesive files
- Tons of cleanup
- Progress on raster layer functionality
2024-08-23 19:46:02 +10:00
psychedelicious
d79fafc5f5 feat(ui): add raster layer rendering and interaction (WIP) 2024-08-23 19:46:02 +10:00
psychedelicious
9e93fa2092 feat(ui): scaffold out raster layers
Raster layers may have images, lines and shapes. These will replace initial image layers and provide sketching functionality like we have on canvas.
2024-08-23 19:46:02 +10:00
psychedelicious
392e9b4882 refactor(ui): revise types for line and rect objects
- Create separate object types for brush and eraser lines, instead of a single type that has a `tool` field.
- Create new object type for rect shapes.
- Add logic to schemas to migrate old object types to new.
- Update renderers & reducers.
2024-08-23 19:46:02 +10:00
blessedcoolant
13fb2d1f49 fix: Add Depth Anything V2 as a new option
It is also now the default in the UI replacing Depth Anything V1 small
2024-07-31 23:29:43 +05:30
psychedelicious
6dcdc87eb1 fix(ui): control adapter image preview 2024-06-27 13:48:40 +10:00
Mary Hipp
f01df49128 lint fix 2024-06-27 13:48:40 +10:00
Mary Hipp
98c77a3ed1 pull in spencers work 2024-06-27 13:48:40 +10:00
psychedelicious
6d067e56f2 fix(ui): on page load, if CA processed image no longer exists, re-process it 2024-06-07 10:32:28 +10:00
psychedelicious
1c5c3cdbd6 tidy(ui): organize control layers konva logic
- More comments, docstrings
- Move things into saner, less-coupled locations
2024-06-06 07:45:13 +10:00
psychedelicious
3db69af220 refactor(ui): generalize stage event handlers
Create intermediary nanostores for values required by the event handlers. This allows the event handlers to be purely imperative, with no reactivity: instead of recreating/setting the handlers when a dependent piece of state changes, we use nanostores' imperative API to access dependent state.

For example, some handlers depend on brush size. If we used the standard declarative `useSelector` API, we'd need to recreate the event handler callback each time the brush size changed. This can be costly.

An intermediate `$brushSize` nanostore is set in a `useLayoutEffect()`, which responds to changes to the redux store. Then, in the event handler, we use the imperative API to access the brush size: `$brushSize.get()`.

This change allows the event handler logic to be shared with the pending canvas v2, and also more easily tested. It's a noticeable perf improvement, too, especially when changing brush size.
2024-06-06 07:45:13 +10:00
psychedelicious
1823e446ac fix(ui): conditionally render CL preview
This fixes an issue where it sometimes gets out of sync, and fixes some konva errors.
2024-06-06 07:45:13 +10:00
psychedelicious
311e44ad19 tidy(ui): clean up control layers renderers, docstrings 2024-06-06 07:45:13 +10:00
psychedelicious
7a4bbd092e feat(ui): revised image comparison slider
Should work for any components and image now.
2024-06-02 15:30:00 +10:00
psychedelicious
843f82c837 fix(ui): remove overly strict constraints on control adapter weight 2024-05-29 19:01:28 -07:00