Commit Graph

4623 Commits

Author SHA1 Message Date
psychedelicious
221f32eca7 feat(ui): sd1 outpaint graph 2024-08-23 19:46:03 +10:00
psychedelicious
c3acc15e8b tests(ui): add missing tests for Graph class 2024-08-23 19:46:03 +10:00
psychedelicious
1b653278fc feat(ui): add Graph.getid() util 2024-08-23 19:46:03 +10:00
psychedelicious
cc9062ee46 feat(ui): outpaint graph, organize builder a bit 2024-08-23 19:46:03 +10:00
psychedelicious
91c0feb0ad feat(ui): inpaint sd1 graph 2024-08-23 19:46:03 +10:00
psychedelicious
ae60292ac8 feat(ui): temp disable image caching while testing 2024-08-23 19:46:03 +10:00
psychedelicious
a6ca17b19d feat(ui): txt2img & img2img graphs 2024-08-23 19:46:03 +10:00
psychedelicious
6a4a5ece74 feat(ui): minor change to canvas bbox state type 2024-08-23 19:46:03 +10:00
psychedelicious
9b81860307 feat(ui): simplified konva node to blob/imagedata utils 2024-08-23 19:46:03 +10:00
psychedelicious
5f4a3928d2 feat(ui): node manager getter/setter 2024-08-23 19:46:03 +10:00
psychedelicious
b703884763 feat(ui): generation mode calculation, fudged graphs 2024-08-23 19:46:03 +10:00
psychedelicious
32da98ab8f feat(ui): add utils for getting images from canvas 2024-08-23 19:46:03 +10:00
psychedelicious
bd5a85bf70 feat(ui): even more simplified API - lean on the konva node manager to abstract imperative state API & rendering 2024-08-23 19:46:03 +10:00
psychedelicious
d045f24014 feat(ui): revised docstrings for renderers & simplified api 2024-08-23 19:46:03 +10:00
psychedelicious
2aad3f89c3 feat(ui): inpaint mask UI components 2024-08-23 19:46:03 +10:00
psychedelicious
dd54d19f00 feat(ui): inpaint mask rendering (wip) 2024-08-23 19:46:03 +10:00
psychedelicious
0ed6591d8c fix(ui): models loaded handler 2024-08-23 19:46:03 +10:00
psychedelicious
712e090134 feat(ui): internal state for inpaint mask 2024-08-23 19:46:03 +10:00
psychedelicious
8fc2a1d1cf refactor(ui): divvy up canvas state a bit 2024-08-23 19:46:03 +10:00
psychedelicious
cc15c1593e feat(ui): get region and base layer canvas to blob logic working 2024-08-23 19:46:03 +10:00
psychedelicious
9997d3abda refactor(ui): node manager handles more tedious annoying stuff 2024-08-23 19:46:03 +10:00
psychedelicious
031471e785 feat(ui): use node manager for addRegions 2024-08-23 19:46:03 +10:00
psychedelicious
2e860c6791 feat(ui): persist bbox 2024-08-23 19:46:03 +10:00
psychedelicious
d071a9e17d fix(ui): fix generation graphs 2024-08-23 19:46:03 +10:00
psychedelicious
ed53d33321 feat(ui): add toggle for clipToBbox 2024-08-23 19:46:03 +10:00
psychedelicious
382bc6d978 feat(ui): rename konva node manager 2024-08-23 19:46:03 +10:00
psychedelicious
dab42e258c refactor(ui): create classes to abstract mgmt of konva nodes 2024-08-23 19:46:03 +10:00
psychedelicious
81556410bb tidy(ui): organise renderers 2024-08-23 19:46:03 +10:00
psychedelicious
1f2dfd473c refactor(ui): create entity to konva node map abstraction (wip)
Instead of chaining konva `find` and `findOne` methods, all konva nodes are added to a mapping object. Finding and manipulating them is much simpler.

Done for regions and layers, wip for control adapters.
2024-08-23 19:46:03 +10:00
psychedelicious
8f0f51be2c perf(ui): fix lag w/ region rendering
Needed to memoize these selectors
2024-08-23 19:46:03 +10:00
psychedelicious
7179e250ed feat(ui): move canvas fill color picker to right 2024-08-23 19:46:03 +10:00
psychedelicious
5bec091fd6 refactor(ui): remove unused ellipse & polygon objects 2024-08-23 19:46:03 +10:00
psychedelicious
2c5896cb0c fix(ui): incorrect rect/brush/eraser positions 2024-08-23 19:46:03 +10:00
psychedelicious
93ff252dc0 refactor(ui): enable global debugging flag 2024-08-23 19:46:03 +10:00
psychedelicious
ac52224455 refactor(ui): disable the preview renderer for now 2024-08-23 19:46:03 +10:00
psychedelicious
4087cad23d tweak(ui): canvas editor layout 2024-08-23 19:46:03 +10:00
psychedelicious
e936b1ff8f perf(ui): memoize layeractionsmenu valid actions 2024-08-23 19:46:03 +10:00
psychedelicious
b7f9c5e221 refactor(ui): decouple konva renderer from react
Subscribe to redux store directly, skipping all the react overhead.

With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-08-23 19:46:03 +10:00
psychedelicious
fc5467150e feat(ui): clip lines to bbox 2024-08-23 19:46:03 +10:00
psychedelicious
4dcab357a0 fix(ui): document fit positioning 2024-08-23 19:46:03 +10:00
psychedelicious
695e464255 feat(ui): document bounds overlay 2024-08-23 19:46:03 +10:00
psychedelicious
9999b60c3b tidy(ui): background layer 2024-08-23 19:46:03 +10:00
psychedelicious
e7df53e260 refactor(ui): use "entity" instead of "data" for canvas 2024-08-23 19:46:03 +10:00
psychedelicious
844590a571 feat(ui): brush size border radius = 1 2024-08-23 19:46:03 +10:00
psychedelicious
9622beaa0d fix(ui): canvas HUD doesn't interrupt tool 2024-08-23 19:46:03 +10:00
psychedelicious
007e2553a8 refactor(ui): split up canvas entity renderers, temp disable preview 2024-08-23 19:46:03 +10:00
psychedelicious
15ad4e3f5e fix(ui): delete all layers button 2024-08-23 19:46:03 +10:00
psychedelicious
be5094fcb4 fix(ui): ignore keyboard shortcuts in input/textarea elements 2024-08-23 19:46:03 +10:00
psychedelicious
a20a861680 fix(ui): canvas entity ids getting clobbered 2024-08-23 19:46:03 +10:00
psychedelicious
396d0a4bc0 fix(ui): move lora followup fixes 2024-08-23 19:46:03 +10:00