psychedelicious
221f32eca7
feat(ui): sd1 outpaint graph
2024-08-23 19:46:03 +10:00
psychedelicious
c3acc15e8b
tests(ui): add missing tests for Graph class
2024-08-23 19:46:03 +10:00
psychedelicious
1b653278fc
feat(ui): add Graph.getid() util
2024-08-23 19:46:03 +10:00
psychedelicious
cc9062ee46
feat(ui): outpaint graph, organize builder a bit
2024-08-23 19:46:03 +10:00
psychedelicious
91c0feb0ad
feat(ui): inpaint sd1 graph
2024-08-23 19:46:03 +10:00
psychedelicious
ae60292ac8
feat(ui): temp disable image caching while testing
2024-08-23 19:46:03 +10:00
psychedelicious
a6ca17b19d
feat(ui): txt2img & img2img graphs
2024-08-23 19:46:03 +10:00
psychedelicious
6a4a5ece74
feat(ui): minor change to canvas bbox state type
2024-08-23 19:46:03 +10:00
psychedelicious
9b81860307
feat(ui): simplified konva node to blob/imagedata utils
2024-08-23 19:46:03 +10:00
psychedelicious
5f4a3928d2
feat(ui): node manager getter/setter
2024-08-23 19:46:03 +10:00
psychedelicious
b703884763
feat(ui): generation mode calculation, fudged graphs
2024-08-23 19:46:03 +10:00
psychedelicious
32da98ab8f
feat(ui): add utils for getting images from canvas
2024-08-23 19:46:03 +10:00
psychedelicious
bd5a85bf70
feat(ui): even more simplified API - lean on the konva node manager to abstract imperative state API & rendering
2024-08-23 19:46:03 +10:00
psychedelicious
d045f24014
feat(ui): revised docstrings for renderers & simplified api
2024-08-23 19:46:03 +10:00
psychedelicious
2aad3f89c3
feat(ui): inpaint mask UI components
2024-08-23 19:46:03 +10:00
psychedelicious
dd54d19f00
feat(ui): inpaint mask rendering (wip)
2024-08-23 19:46:03 +10:00
psychedelicious
0ed6591d8c
fix(ui): models loaded handler
2024-08-23 19:46:03 +10:00
psychedelicious
712e090134
feat(ui): internal state for inpaint mask
2024-08-23 19:46:03 +10:00
psychedelicious
8fc2a1d1cf
refactor(ui): divvy up canvas state a bit
2024-08-23 19:46:03 +10:00
psychedelicious
cc15c1593e
feat(ui): get region and base layer canvas to blob logic working
2024-08-23 19:46:03 +10:00
psychedelicious
9997d3abda
refactor(ui): node manager handles more tedious annoying stuff
2024-08-23 19:46:03 +10:00
psychedelicious
031471e785
feat(ui): use node manager for addRegions
2024-08-23 19:46:03 +10:00
psychedelicious
2e860c6791
feat(ui): persist bbox
2024-08-23 19:46:03 +10:00
psychedelicious
d071a9e17d
fix(ui): fix generation graphs
2024-08-23 19:46:03 +10:00
psychedelicious
ed53d33321
feat(ui): add toggle for clipToBbox
2024-08-23 19:46:03 +10:00
psychedelicious
382bc6d978
feat(ui): rename konva node manager
2024-08-23 19:46:03 +10:00
psychedelicious
dab42e258c
refactor(ui): create classes to abstract mgmt of konva nodes
2024-08-23 19:46:03 +10:00
psychedelicious
81556410bb
tidy(ui): organise renderers
2024-08-23 19:46:03 +10:00
psychedelicious
1f2dfd473c
refactor(ui): create entity to konva node map abstraction (wip)
...
Instead of chaining konva `find` and `findOne` methods, all konva nodes are added to a mapping object. Finding and manipulating them is much simpler.
Done for regions and layers, wip for control adapters.
2024-08-23 19:46:03 +10:00
psychedelicious
8f0f51be2c
perf(ui): fix lag w/ region rendering
...
Needed to memoize these selectors
2024-08-23 19:46:03 +10:00
psychedelicious
7179e250ed
feat(ui): move canvas fill color picker to right
2024-08-23 19:46:03 +10:00
psychedelicious
5bec091fd6
refactor(ui): remove unused ellipse & polygon objects
2024-08-23 19:46:03 +10:00
psychedelicious
2c5896cb0c
fix(ui): incorrect rect/brush/eraser positions
2024-08-23 19:46:03 +10:00
psychedelicious
93ff252dc0
refactor(ui): enable global debugging flag
2024-08-23 19:46:03 +10:00
psychedelicious
ac52224455
refactor(ui): disable the preview renderer for now
2024-08-23 19:46:03 +10:00
psychedelicious
4087cad23d
tweak(ui): canvas editor layout
2024-08-23 19:46:03 +10:00
psychedelicious
e936b1ff8f
perf(ui): memoize layeractionsmenu valid actions
2024-08-23 19:46:03 +10:00
psychedelicious
b7f9c5e221
refactor(ui): decouple konva renderer from react
...
Subscribe to redux store directly, skipping all the react overhead.
With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-08-23 19:46:03 +10:00
psychedelicious
fc5467150e
feat(ui): clip lines to bbox
2024-08-23 19:46:03 +10:00
psychedelicious
4dcab357a0
fix(ui): document fit positioning
2024-08-23 19:46:03 +10:00
psychedelicious
695e464255
feat(ui): document bounds overlay
2024-08-23 19:46:03 +10:00
psychedelicious
9999b60c3b
tidy(ui): background layer
2024-08-23 19:46:03 +10:00
psychedelicious
e7df53e260
refactor(ui): use "entity" instead of "data" for canvas
2024-08-23 19:46:03 +10:00
psychedelicious
844590a571
feat(ui): brush size border radius = 1
2024-08-23 19:46:03 +10:00
psychedelicious
9622beaa0d
fix(ui): canvas HUD doesn't interrupt tool
2024-08-23 19:46:03 +10:00
psychedelicious
007e2553a8
refactor(ui): split up canvas entity renderers, temp disable preview
2024-08-23 19:46:03 +10:00
psychedelicious
15ad4e3f5e
fix(ui): delete all layers button
2024-08-23 19:46:03 +10:00
psychedelicious
be5094fcb4
fix(ui): ignore keyboard shortcuts in input/textarea elements
2024-08-23 19:46:03 +10:00
psychedelicious
a20a861680
fix(ui): canvas entity ids getting clobbered
2024-08-23 19:46:03 +10:00
psychedelicious
396d0a4bc0
fix(ui): move lora followup fixes
2024-08-23 19:46:03 +10:00