Commit Graph

12959 Commits

Author SHA1 Message Date
psychedelicious
8ffcf2a6be fix(ui): do not allow drawing if layer disabled 2024-08-23 19:47:01 +10:00
psychedelicious
2e7ae6a07e fix(ui): stale state causing race conditions & extraneous renders 2024-08-23 19:47:01 +10:00
psychedelicious
fea1711f0c fix(ui): do not clear buffer when rendering "real" objects 2024-08-23 19:47:01 +10:00
psychedelicious
2a3546db97 tidy(ui): remove "filter" from CanvasImageState 2024-08-23 19:47:01 +10:00
psychedelicious
285c266612 feat(ui): better editable title 2024-08-23 19:47:01 +10:00
psychedelicious
426ad54c53 fix(ui): stroke eraserline 2024-08-23 19:47:01 +10:00
psychedelicious
fc75f7919f feat(ui): restore transparency effect for control layers 2024-08-23 19:47:01 +10:00
psychedelicious
6c6b1aaff6 feat(ui): use text cursor for entity title 2024-08-23 19:47:01 +10:00
psychedelicious
c319d653ac tidy(ui): remove extraneous logging in CanvasStateApi 2024-08-23 19:47:01 +10:00
psychedelicious
d887e474e7 feat(ui): better buffer commit logic 2024-08-23 19:47:01 +10:00
psychedelicious
da7b52d6ba feat(ui): render buffer separately from "real" objects 2024-08-23 19:47:01 +10:00
psychedelicious
b5aa308593 fix(ui): pixelRect should always be integer 2024-08-23 19:47:01 +10:00
psychedelicious
0b7ceb3bb6 fix(ui): only update stage attrs when stage itself is dragged 2024-08-23 19:47:01 +10:00
psychedelicious
3a70cefda2 feat(ui): add line simplification
This fixes some awkward issues where line segments stack up.
2024-08-23 19:47:01 +10:00
psychedelicious
4b609251e1 fix(ui): various things listening when they need not listen 2024-08-23 19:47:01 +10:00
psychedelicious
0839eac0f7 feat(ui): layer opacity via caching 2024-08-23 19:47:01 +10:00
psychedelicious
5f2a7feeee feat(ui): reset view fits all visible objects 2024-08-23 19:47:01 +10:00
psychedelicious
982535eb92 fix(ui): rerenders when changing canvas scale 2024-08-23 19:47:01 +10:00
psychedelicious
0c2b8edc8d fix(ui): do not render rasterized layer unless renderObjects=true 2024-08-23 19:47:01 +10:00
psychedelicious
f78f4ca25f feat(ui): revise app layout strategy, add interaction scopes for hotkeys 2024-08-23 19:47:01 +10:00
psychedelicious
d6b3e6c07d feat(ui): tweak mask patterns 2024-08-23 19:47:01 +10:00
psychedelicious
071ff8e74a fix(ui): dynamic prompts recalcs when presets are loaded 2024-08-23 19:47:01 +10:00
psychedelicious
1ea8aafca1 fix(ui): use style preset prompts correctly 2024-08-23 19:46:05 +10:00
psychedelicious
533dd221f8 fix(ui): discard selected staging image not all other images 2024-08-23 19:46:05 +10:00
psychedelicious
2b325c6683 fix(ui): respect image size in staging preview 2024-08-23 19:46:05 +10:00
psychedelicious
3845b1b3e6 tidy(ui): cleanup after events change 2024-08-23 19:46:05 +10:00
psychedelicious
cea7890a67 feat(ui): move socket event handling out of redux
Download events and invocation status events (including progress images) are very frequent. There's no real need for these to pass through redux. Handling them outside redux is a significant performance win - far fewer store subscription calls, far fewer trips through middleware.

All event handling is moved outside middleware. Cleanup of unused actions and listeners to follow.
2024-08-23 19:46:05 +10:00
psychedelicious
c38fe8025d fix(ui): rebase conflicts 2024-08-23 19:46:05 +10:00
psychedelicious
f1de95349c fix(ui): update compositing rect when fill changes 2024-08-23 19:46:05 +10:00
psychedelicious
2950775fa7 feat(ui): add canvas background style 2024-08-23 19:46:05 +10:00
psychedelicious
cb293fd7ac feat(ui): mask layers choose own opacity 2024-08-23 19:46:05 +10:00
psychedelicious
43b3fab6be feat(ui): mask fill patterns 2024-08-23 19:46:05 +10:00
psychedelicious
d4b0dbce49 build(ui): add vite types to tsconfig 2024-08-23 19:46:05 +10:00
psychedelicious
137b810669 fix(ui): do not smooth pixel data when using eyeDropper 2024-08-23 19:46:05 +10:00
psychedelicious
c172657324 tidy(ui): tool components & translations 2024-08-23 19:46:05 +10:00
psychedelicious
97c966b04f feat(ui): rough out eyedropper tool
It's a bit slow bc we are converting the stage to canvas on every mouse move. Also need to improve the visual but it works.
2024-08-23 19:46:05 +10:00
psychedelicious
7178fc6253 fix(ui): ip adapters work 2024-08-23 19:46:05 +10:00
psychedelicious
4adb2eabf5 feat(ui): rename layers 2024-08-23 19:46:05 +10:00
psychedelicious
9f2c815e13 feat(ui): revise entity menus 2024-08-23 19:46:05 +10:00
psychedelicious
1435557d1d feat(ui): split control layers from raster layers for UI and internal state, same rendering as raster layers 2024-08-23 19:46:05 +10:00
psychedelicious
96abf687f6 feat(ui): implement cache for image rasterization, rip out some old controladapters code 2024-08-23 19:46:05 +10:00
psychedelicious
636d9a7209 feat(ui, app): use layer as control (wip) 2024-08-23 19:46:05 +10:00
psychedelicious
3b36eb0223 feat(ui): add contextmenu for canvas entities 2024-08-23 19:46:05 +10:00
psychedelicious
388c97bff0 feat(ui): more better logging & naming 2024-08-23 19:46:05 +10:00
psychedelicious
b1cb018695 feat(ui): better logging w/ path 2024-08-23 19:46:05 +10:00
psychedelicious
df78dd7953 feat(ui): always show marks on canvas scale slider 2024-08-23 19:46:05 +10:00
psychedelicious
0dc344a22e fix(ui): do not import button from chakra 2024-08-23 19:46:05 +10:00
psychedelicious
350d7f6f14 fix(ui): scaled bbox preview 2024-08-23 19:46:05 +10:00
psychedelicious
11059ee2d4 feat(ui): tidy up atoms 2024-08-23 19:46:05 +10:00
psychedelicious
c90d3f3bb9 feat(ui): convert all my pubsubs to atoms
its the same but better
2024-08-23 19:46:05 +10:00