- use the existing logic to determine if generation is txt2img, img2img, inpaint or outpaint
- technically `outpaint` and `inpaint` are the same, just display
"Inpaint" if its either
- debounce this by 1s to prevent jank
* feat(ui): migrate listImages to RTK query using createEntityAdapter
- see comments in `endpoints/images.ts` for explanation of the caching
- so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed.
- fixed some weirdness with loading state components (like the spinners in gallery)
- added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load
- comment out some old thunk related stuff in gallerySlice, which is no longer needed
* feat(ui): add manual cache updates for board changes (wip)
- update RTK Query caches when adding/removing single image to/from board
- work more on migrating all image-related operations to RTK Query
* update AddImagesToBoardContext so that it works when user uses context menu + modal
* handle case where no image is selected
* get assets working for main list and boards - dnd only
* feat(ui): migrate image uploads to RTK Query
- minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic
- style filesystem upload overlay to match existing UI
- replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads
- simplify `PostUploadAction`s that only need to display user input
* feat(ui): remove `receivedPageOfImages` thunks
* feat(ui): remove `receivedImageUrls` thunk
* feat(ui): finish removing all images thunks
stuff now broken:
- image usage
- delete board images
- on first load, no image selected
* feat(ui): simplify `updateImage` cache manipulation
- we don't actually ever change categories, so we can remove a lot of logic
* feat(ui): simplify canvas autosave
- instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph
* feat(ui): simplify & handle edge cases in cache updates
* feat(db, api): support `board_id='none'` for `get_many` images queries
This allows us to get all images that are not on a board.
* chore(ui): regen types
* feat(ui): add `All Assets`, `No Board` boards
Restructure boards:
- `all images` is all images
- `all assets` is all assets
- `no board` is all images/assets without a board set
- user boards may have images and assets
Update caching logic
- much simpler without every board having sub-views of images and assets
- update drag and drop operations for all possible interactions
* chore(ui): regen types
* feat(ui): move download to top of context menu
* feat(ui): improve drop overlay styles
* fix(ui): fix image not selected on first load
- listen for first load of all images board, then select the first image
* feat(ui): refactor board deletion
api changes:
- add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be.
- update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting.
db changes:
- remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board`
ui changes:
- simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree
- add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations
- the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them.
- handle image usage for `deleteBoardAndImages`
- update all (i think/hope) the little bits and pieces in the UI to accomodate these changes
* fix(ui): fix board selection logic
* feat(ui): add delete board modal loading state
* fix(ui): use thumbnails for board cover images
* fix(ui): fix race condition with board selection
when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image.
this logic is debounced to ~1000ms.
* feat(ui): name 'No Board' correctly, change icon
* fix(ui): do not cache listAllImageNames query
if we cache it, we can end up with stale image usage during deletion.
we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage.
* feat(ui): reduce drag preview opacity, remove border
* fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates
* fix(ui): fix doubled open in new tab
* fix(ui): fix new generations not getting added to 'No Board'
* fix(ui): fix board id not changing on new image when autosave enabled
* fix(ui): context menu when selection is 0
need to revise how context menu is triggered later, when we approach multi select
* fix(ui): fix deleting does not update counts for all images and all assets
* fix(ui): fix all assets board name in boards list collapse button
* fix(ui): ensure we never go under 0 for total board count
* fix(ui): fix text overflow on board names
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
- restore copy image functionality* in image context menu, current image buttons
- give IAIDndImage the same context menu
* copying image to clipboard is not possible on Firefox unless the user enables a setting which is disabled by default. if the browser does not support copying an image, the copy functionality is disabled.
IAIMantineSelect and IAIMantineMultiSelect have a bit of extra logic that prevents simple select functionality from working as expected.
- extract the styles into hooks
- rename those two components to IAIMantineSearchableSelect and IAIMantineSearchableMultiSelect
- Create IAIMantineSelect (which is just a dropdown) and use it in model manager and a few other places
When we only have a few options to present and searching is not efficient, we should use this instead.
There was a props on IAISlider to make the input component readonly - I didn't know this existed and at some point used a component with that prop as a template for other sliders, copying the flag over.
It's not actually used anywhere, so I removed the prop entirely, enabling the number inputs everywhere.
Themes are very fun but due to the differences in perceived saturation and lightness across the
the color spectrum, it's impossible to have have multiple themes that look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK themes (well, 3, because the
light theme was pretty bad).
I've removed the themes and added color mode support. There is now a single dark and light mode,
each with their own color palette and the classic grey / purple / yellow invoke colors that
@blessedcoolant first designed.
I've re-styled almost everything except the model manager and lightbox, which I keep forgetting
to work on.
One new concept is the Chakra `layerStyle`. This lets us define "layers" - think body, first layer,
second layer, etc - that can be applied on various components. By defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
*migrate from `openapi-typescript-codegen` to `openapi-typescript` and `openapi-fetch`*
`openapi-typescript-codegen` is not very actively maintained - it's been over a year since the last update.
`openapi-typescript` and `openapi-fetch` are part of the actively maintained repo. key differences:
- provides a `fetch` client instead of `axios`, which means we need to be a bit more verbose with typing thunks
- fetch client is created at runtime and has a very nice typescript DX
- generates a single file with all types in it, from which we then extract individual types. i don't like how verbose this is, but i do like how it is more explicit.
- removed npm api generation scripts - now we have a single `typegen` script
overall i have more confidence in this new library.
*use nanostores for api base and token*
very simple reactive store for api base url and token. this was suggested in the `openapi-fetch` docs and i quite like the strategy.
*organise rtk-query api*
split out each endpoint (models, images, boards, boardImages) into their own api extensions. tidy!
Images that are used as parameters (e.g. init image, canvas images) are stored as full `ImageDTO` objects in state, separate from and duplicating any object representing those same objects in the `imagesSlice`.
We cannot store only image names as parameters, then pull the full `ImageDTO` from `imagesSlice`, because if an image is not on a loaded page, it doesn't exist in `imagesSlice`. For example, if you scroll down a few pages in the gallery and send that image to canvas, on reloading the app, the canvas will be unable to load that image.
We solved this temporarily by storing the full `ImageDTO` object wherever it was needed, but this is both inefficient and allows for stale `ImageDTO`s across the app.
One other possible solution was to just fetch the `ImageDTO` for all images at startup, and insert them into the `imagesSlice`, but then we run into an issue where we are displaying images in the gallery totally out of context.
For example, if an image from several pages into the gallery was sent to canvas, and the user refreshes, we'd display the first 20 images in gallery. Then to populate the canvas, we'd fetch that image we sent to canvas and add it to `imagesSlice`. Now we'd have 21 images in the gallery: 1 to 20 and whichever image we sent to canvas. Weird.
Using `rtk-query` solves this by allowing us to very easily fetch individual images in the components that need them, and not directly interact with `imagesSlice`.
This commit changes all references to images-as-parameters to store only the name of the image, and not the full `ImageDTO` object. Then, we use an `rtk-query` generated `useGetImageDTOQuery()` hook in each of those components to fetch the image.
We can use cache invalidation when we mutate any image to trigger automated re-running of the query and all the images are automatically kept up to date.
This also obviates the need for the convoluted URL fetching scheme for images that are used as parameters. The `imagesSlice` still need this handling unfortunately.
- responsive changes were causing a lot of weird layout issues, had to remove the rest of them
- canvas (non-beta) toolbar now wraps
- reduces minH for prompt boxes a bit
Implement `dnd-kit` for image drag and drop
- vastly simplifies logic bc we can drag and drop non-serializable data (like an `ImageDTO`)
- also much prettier
- also will fix conflicts with file upload via OS drag and drop, bc `dnd-kit` does not use native HTML drag and drop API
- Implemented for Init image, controlnet, and node editor so far
More progress on the ControlNet UI
Now that images are in a database and we can make filtered queries, we can do away with the cumbersome `resultsSlice` and `uploadsSlice`.
- Remove `resultsSlice` and `uploadsSlice` entirely
- Add `imagesSlice` fills the same role
- Convert the application to use `imagesSlice`, reducing a lot of messy logic where we had to check which category was selected
- Add a simple filter popover to the gallery, which lets you select any number of image categories
* feat(ui): add axios client generator and simple example
* fix(ui): update client & nodes test code w/ new Edge type
* chore(ui): organize generated files
* chore(ui): update .eslintignore, .prettierignore
* chore(ui): update openapi.json
* feat(backend): fixes for nodes/generator
* feat(ui): generate object args for api client
* feat(ui): more nodes api prototyping
* feat(ui): nodes cancel
* chore(ui): regenerate api client
* fix(ui): disable OG web server socket connection
* fix(ui): fix scrollbar styles typing and prop
just noticed the typo, and made the types stronger.
* feat(ui): add socketio types
* feat(ui): wip nodes
- extract api client method arg types instead of manually declaring them
- update example to display images
- general tidy up
* start building out node translations from frontend state and add notes about missing features
* use reference to sampler_name
* use reference to sampler_name
* add optional apiUrl prop
* feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation
* feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node
* feat(ui): img2img implementation
* feat(ui): get intermediate images working but types are stubbed out
* chore(ui): add support for package mode
* feat(ui): add nodes mode script
* feat(ui): handle random seeds
* fix(ui): fix middleware types
* feat(ui): add rtk action type guard
* feat(ui): disable NodeAPITest
This was polluting the network/socket logs.
* feat(ui): fix parameters panel border color
This commit should be elsewhere but I don't want to break my flow
* feat(ui): make thunk types more consistent
* feat(ui): add type guards for outputs
* feat(ui): load images on socket connect
Rudimentary
* chore(ui): bump redux-toolkit
* docs(ui): update readme
* chore(ui): regenerate api client
* chore(ui): add typescript as dev dependency
I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue.
* feat(ui): begin migrating gallery to nodes
Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way.
* feat(ui): clean up & comment results slice
* fix(ui): separate thunk for initial gallery load so it properly gets index 0
* feat(ui): POST upload working
* fix(ui): restore removed type
* feat(ui): patch api generation for headers access
* chore(ui): regenerate api
* feat(ui): wip gallery migration
* feat(ui): wip gallery migration
* chore(ui): regenerate api
* feat(ui): wip refactor socket events
* feat(ui): disable panels based on app props
* feat(ui): invert logic to be disabled
* disable panels when app mounts
* feat(ui): add support to disableTabs
* docs(ui): organise and update docs
* lang(ui): add toast strings
* feat(ui): wip events, comments, and general refactoring
* feat(ui): add optional token for auth
* feat(ui): export StatusIndicator and ModelSelect for header use
* feat(ui) working on making socket URL dynamic
* feat(ui): dynamic middleware loading
* feat(ui): prep for socket jwt
* feat(ui): migrate cancelation
also updated action names to be event-like instead of declaration-like
sorry, i was scattered and this commit has a lot of unrelated stuff in it.
* fix(ui): fix img2img type
* chore(ui): regenerate api client
* feat(ui): improve InvocationCompleteEvent types
* feat(ui): increase StatusIndicator font size
* fix(ui): fix middleware order for multi-node graphs
* feat(ui): add exampleGraphs object w/ iterations example
* feat(ui): generate iterations graph
* feat(ui): update ModelSelect for nodes API
* feat(ui): add hi-res functionality for txt2img generations
* feat(ui): "subscribe" to particular nodes
feels like a dirty hack but oh well it works
* feat(ui): first steps to node editor ui
* fix(ui): disable event subscription
it is not fully baked just yet
* feat(ui): wip node editor
* feat(ui): remove extraneous field types
* feat(ui): nodes before deleting stuff
* feat(ui): cleanup nodes ui stuff
* feat(ui): hook up nodes to redux
* fix(ui): fix handle
* fix(ui): add basic node edges & connection validation
* feat(ui): add connection validation styling
* feat(ui): increase edge width
* feat(ui): it blends
* feat(ui): wip model handling and graph topology validation
* feat(ui): validation connections w/ graphlib
* docs(ui): update nodes doc
* feat(ui): wip node editor
* chore(ui): rebuild api, update types
* add redux-dynamic-middlewares as a dependency
* feat(ui): add url host transformation
* feat(ui): handle already-connected fields
* feat(ui): rewrite SqliteItemStore in sqlalchemy
* fix(ui): fix sqlalchemy dynamic model instantiation
* feat(ui, nodes): metadata wip
* feat(ui, nodes): models
* feat(ui, nodes): more metadata wip
* feat(ui): wip range/iterate
* fix(nodes): fix sqlite typing
* feat(ui): export new type for invoke component
* tests(nodes): fix test instantiation of ImageField
* feat(nodes): fix LoadImageInvocation
* feat(nodes): add `title` ui hint
* feat(nodes): make ImageField attrs optional
* feat(ui): wip nodes etc
* feat(nodes): roll back sqlalchemy
* fix(nodes): partially address feedback
* fix(backend): roll back changes to pngwriter
* feat(nodes): wip address metadata feedback
* feat(nodes): add seeded rng to RandomRange
* feat(nodes): address feedback
* feat(nodes): move GET images error handling to DiskImageStorage
* feat(nodes): move GET images error handling to DiskImageStorage
* fix(nodes): fix image output schema customization
* feat(ui): img2img/txt2img -> linear
- remove txt2img and img2img tabs
- add linear tab
- add initial image selection to linear parameters accordion
* feat(ui): tidy graph builders
* feat(ui): tidy misc
* feat(ui): improve invocation union types
* feat(ui): wip metadata viewer recall
* feat(ui): move fonts to normal deps
* feat(nodes): fix broken upload
* feat(nodes): add metadata module + tests, thumbnails
- `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service`
- Handles loading/parsing/building metadata, and creating png info objects
- added tests for MetadataModule
- Lifted thumbnail stuff to util
* fix(nodes): revert change to RandomRangeInvocation
* feat(nodes): address feedback
- make metadata a service
- rip out pydantic validation, implement metadata parsing as simple functions
- update tests
- address other minor feedback items
* fix(nodes): fix other tests
* fix(nodes): add metadata service to cli
* fix(nodes): fix latents/image field parsing
* feat(nodes): customise LatentsField schema
* feat(nodes): move metadata parsing to frontend
* fix(nodes): fix metadata test
---------
Co-authored-by: maryhipp <maryhipp@gmail.com>
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
build(ui): fix husky path
build(ui): fix hmr issue, remove emotion cache
build(ui): clean up package.json
build(ui): update gh action and npm scripts
feat(ui): wip port lightbox to chakra theme
feat(ui): wip use chakra theme tokens
feat(ui): Add status text to main loading spinner
feat(ui): wip chakra theme tweaking
feat(ui): simply iaisimplemenu button
feat(ui): wip chakra theming
feat(ui): Theme Management
feat(ui): Add Ocean Blue Theme
feat(ui): wip lightbox
fix(ui): fix lightbox mouse
feat(ui): set default theme variants
feat(ui): model manager chakra theme
chore(ui): lint
feat(ui): remove last scss
feat(ui): fix switch theme
feat(ui): Theme Cleanup
feat(ui): Stylize Search Models Found List
feat(ui): hide scrollbars
feat(ui): fix floating button position
feat(ui): Scrollbar Styling
fix broken scripts
This PR fixes the following scripts:
1) Scripts that can be executed within the repo's scripts directory.
Note that these are for development testing and are not intended
to be exposed to the user.
configure_invokeai.py - configuration
dream.py - the legacy CLI
images2prompt.py - legacy "dream prompt" retriever
invoke-new.py - new nodes-based CLI
invoke.py - the legacy CLI under another name
make_models_markdown_table.py - a utility used during the release/doc process
pypi_helper.py - another utility used during the release process
sd-metadata.py - retrieve JSON-formatted metadata from a PNG file
2) Scripts that are installed by pip install. They get placed into the venv's
PATH and are intended to be the official entry points:
invokeai-node-cli - new nodes-based CLI
invokeai-node-web - new nodes-based web server
invokeai - legacy CLI
invokeai-configure - install time configuration script
invokeai-merge - model merging script
invokeai-ti - textual inversion script
invokeai-model-install - model installer
invokeai-update - update script
invokeai-metadata" - retrieve JSON-formatted metadata from PNG files
protect invocations against black autoformatting
deps: upgrade to diffusers 0.14, safetensors 0.3, transformers 4.26, accelerate 0.16