Millun Atluri
2bbab9d94e
Update recommends db backup when installing RC ( #5381 )
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* Udpater suggest db backup when installing RC
* Update invokeai_update.py to be more specific
* Update invokeai_update.py
* Update invokeai_update.py
* Update invokeai_update.py
* Update invokeai_update.py
2024-01-02 22:44:45 +00:00
Mary Hipp
a456f6e6f0
lint
2024-01-02 10:02:33 -05:00
Mary Hipp
a408f562d6
option to use new brand for loader
2024-01-02 10:02:33 -05:00
Mary Hipp
cefdf9ed00
define text color for tooltips
2024-01-02 10:02:33 -05:00
psychedelicious
4cffe282bd
feat(ui): disable scan models tab
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not working yet WIP
2024-01-02 07:28:53 -05:00
psychedelicious
ae8ffe9d51
chore(ui): lint
2024-01-02 07:28:53 -05:00
psychedelicious
870cc5b733
feat(ui): dynamic prompts loading ux
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- Prompt must have an open curly brace followed by a close curly brace to enable dynamic prompts processing
- If a the given prompt already had a dynamic prompt cached, do not re-process
- If processing is not needed, user may invoke immediately
- Invoke button shows loading state when dynamic prompts are processing, tooltip says generating
- Dynamic prompts preview icon in prompt box shows loading state when processing, tooltip says generating
2024-01-02 07:28:53 -05:00
psychedelicious
0b4eb888c5
feat(ui): canvas bbox interaction tweaks
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Making the math match the previous implementation
2024-01-02 07:28:53 -05:00
psychedelicious
11f1cb5391
fix(ui): fix canvas bbox style when cursor leaves canvas
2024-01-02 07:28:53 -05:00
psychedelicious
1e2e26cfc2
feat(ui): add open queue to queue action menu
2024-01-02 07:28:53 -05:00
psychedelicious
e9bce6e1c3
fix(ui): fix cut off badge on queue actions menu
2024-01-02 07:28:53 -05:00
psychedelicious
799ef0e7c1
fix(ui): control adapter models select disable if incompatible
2024-01-02 07:28:53 -05:00
psychedelicious
61c10a7ca8
fix(ui): fix canvas bbox interactions
2024-01-02 07:28:53 -05:00
psychedelicious
93880223e6
feat(ui): move strength up one
2024-01-02 07:28:53 -05:00
psychedelicious
271456b745
fix(ui): fix badges for image settings canvas
2024-01-02 07:28:53 -05:00
psychedelicious
cecee33bc0
feat(ui): support grid size of 8 on canvas
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- Support grid size of 8 on canvas
- Internal canvas math works on 8
- Update gridlines rendering to show 64 spaced lines and 32/16/8 when zoomed in
- Bbox manipulation defaults to grid of 64 - hold shift to get grid of 8
Besides being something we support internally, supporting 8 on canvas avoids a lot of hacky logic needed to work well with aspect ratios.
2024-01-02 07:28:53 -05:00
psychedelicious
4f43eda09b
feat(ui): modularize imagesize components
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Canvas and non-canvas have separate width and height and need their own separate aspect ratios. In order to not duplicate a lot of aspect ratio logic, the components relating to image size have been modularized.
2024-01-02 07:28:53 -05:00
psychedelicious
011757c497
fix(ui): add numberinput to control adapter weight
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Required some rejiggering of the InvControl and InvSlider styles.
2024-01-02 07:28:53 -05:00
psychedelicious
d256d93a2a
feat(ui): use larger chevrons for number input steppers
2024-01-02 07:28:53 -05:00
psychedelicious
f3c8e986a5
feat(ui): bump badge fontsize to 10px
2024-01-02 07:28:53 -05:00
psychedelicious
48f5e4f313
fix(ui): missing denoise strength
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accidentally hid it from everywhere
2024-01-02 07:28:53 -05:00
Millun Atluri
5d69f1cbf5
Remove frontend build from repo permanantly
2024-01-02 10:18:11 +11:00
psychedelicious
9169006171
chore(ui): lint
2024-01-01 08:13:23 -05:00
psychedelicious
28b74523d0
fix(ui): fix dynamic prompts with single prompt
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Closes #5292
The special handling for single prompt is totally extraneous and caused a bug.
2024-01-01 08:13:23 -05:00
psychedelicious
9359c03c3c
feat(ui): use zod-less workflow builder when appropriate
2024-01-01 08:13:23 -05:00
psychedelicious
598241e0f2
fix(ui): InvContextMenu.placement = 'auto-end'
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This ensures the context menus don't get cut off when the window size is very small.
2024-01-01 08:13:23 -05:00
psychedelicious
e698a8006c
feat(ui): use lruMemoize for argsMemoize on selectors
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This provides a small performance improvement, on the order of a few ms per interaction.
2024-01-01 08:13:23 -05:00
psychedelicious
34e7b5a7fb
chore(ui): lint
2024-01-01 08:13:23 -05:00
psychedelicious
5c3dd62ae0
feat(ui): update useGlobalModifiers to store each key independently
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This reduces rerenders when the user presses a modifier key.
2024-01-01 08:13:23 -05:00
psychedelicious
7e2eeec1f3
feat(ui): optimized workflow building
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- Store workflow in nanostore as singleton instead of building for each consumer
- Debounce the build (already was indirectly debounced)
- When the workflow is needed, imperatively grab it from the nanostores, instead of letting react handle it via reactivity
2024-01-01 08:13:23 -05:00
psychedelicious
7eb79266c4
feat(ui): split dnd overlay to separate component
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This reduces top-level rerenders when zooming in and out on workflow editor
2024-01-01 08:13:23 -05:00
psychedelicious
5d4610d981
feat(ui): store node templates in separate slice
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Flattens the `nodes` slice. May offer minor perf improvements in addition to just being cleaner.
2024-01-01 08:13:23 -05:00
psychedelicious
7c548c5bf3
feat(ui): move canvas interaction state to nanostores
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This drastically reduces the computation needed when moving the cursor. It also correctly separates ephemeral interaction state from redux, where it is not needed.
Also removed some unused canvas state.
2024-01-01 08:13:23 -05:00
psychedelicious
2a38606342
fix(ui): show denoising strength on canvas
2024-01-01 08:13:23 -05:00
psychedelicious
793cf39964
feat(ui): bump react-resizable-panels & improve usePanel hook
2024-01-01 08:13:23 -05:00
psychedelicious
ab3e689ee0
fix(ui): fix workflow library new workflow/settings closing
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Need to make the menu not lazy. A better solution is to refactor how the settings works, rendering it in a different part of the component tree
2024-01-01 08:13:23 -05:00
psychedelicious
20f497054f
feat(ui): optimized useMouseOverNode
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Manually hook into pubsub to eliminate extraneous rerenders on hook change
2024-01-01 08:13:23 -05:00
psychedelicious
6209fef63d
fix(ui): focus add node popover on open
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Need an extra ref to pass to the InvSelect component.
2024-01-01 08:13:23 -05:00
psychedelicious
5168415999
feat(ui): use nanostores for useMouseOverNode
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This greatly reduces the weight of the event handlers.
2024-01-01 08:13:23 -05:00
psychedelicious
b490c8ae27
chore(ui): bump deps
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Includes vite v5 - only change needed is to set .mts for vite config files.
2024-01-01 08:13:23 -05:00
psychedelicious
6f354f16ba
feat(ui): canvas perf improvements
2024-01-01 08:13:23 -05:00
psychedelicious
e108a2302e
fix(ui): fix uninteractable canvas bbox
2024-01-01 08:13:23 -05:00
psychedelicious
2ffecef792
feat(ui): bump react-resizable-panels, improve panel resize logic
2024-01-01 08:13:23 -05:00
psychedelicious
2663a07e94
feat(ui): misc canvas perf improvements
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- disable listening when not needed
- use useMemo for gridlines
2024-01-01 08:13:23 -05:00
psychedelicious
8d2ef5afc3
feat(ui): disable onlyRenderVisibleElements
on Flow
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This can cause stuttering when nodes are being moved in and out of the viewport. I think it's better to improve rendering/perf in other ways.
2024-01-01 08:13:23 -05:00
psychedelicious
539887b215
feat(ui): misc perf/rerender improvements
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More efficient selectors, memoized/stable references to objects, lazy popover/menu rendering.
2024-01-01 08:13:23 -05:00
psychedelicious
2ba505cce9
feat(ui): use pubsub to for globalcontextmenuclose
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Far more efficient than the crude redux incrementor thing.
2024-01-01 08:13:23 -05:00
psychedelicious
bd92a31d15
feat(ui): add createLruSelector
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This uses the previous implementation of the memoization function in reselect. It's possible for the new weakmap-based memoization to cause memory leaks in certain scenarios, so we will avoid it for now.
2024-01-01 08:13:23 -05:00
psychedelicious
ee2529f3fd
lru
2024-01-01 08:13:23 -05:00
psychedelicious
89b7082bc0
fix(ui): remove debug stmts
2024-01-01 08:13:23 -05:00