also "Macintosh" → "macOS" to improve "We Support macOS Properly And Not Halfassed Like Other OSS Projects" signalling
Co-authored-by: Lincoln Stein <lincoln.stein@gmail.com>
Several users have been trying to run InvokeAI on GTX 1650 and 1660
cards. They really can't because these cards don't work with
half-precision and only have 4-6GB of memory. Added a warning to
the docs (in two places) about this problem.
- Add Xcode installation instructions to source installer walkthrough
- Fix link to source installer page from installer overview
- If OSX install crashes, script will tell Mac users to go to the docs
to learn how to install Xcode
NB: if we remove the version from the zip file names, we can link
directly to assets in the latest GH release from documentation without
the need to keep the links updated
- The previous fix for the "install in Windows system directory" error would fail
if the path includes directories with spaces in them. This fixes that.
- In addition, addressing the same issue in source installer, although not
yet reported in wild.
- bat file changes to directory it lives in rather than user's current directory
- restore incorrect requirements and compiled Darwin requirements file
There was some old logic from before Unified Canvas which aborted generation when there was no currentImage.
If you have an image in the gallery, there is always a currentImage. But if gallery is empty, there is no currentImage. Generation would silently fail in this case.
We apparently never tested with an empty gallery and thus never ran into the issue. This removes this old and now-unused logic.
Some users were leaving whitespace at the end of their root
directories or ending them with a backslash. This caused the root
directory to become unusable. This removes whitespace and backslashes
from the end of the directory names.
Note that more needs to be done to cleanse the input, but for now
this will cover the cases we have seen so far in the wild.