Removed logic related to aspect ratio from the components.
When the main bbox changes, if the scale method is auto, the reducers will handle the scaled bbox size appropriately.
Somehow linking up the manual mode to the aspect ratio is tricky, and instead of adding complexity for a rarely-used mode, I'm leaving manual mode as fully manual.
Cannot figure out how to allow the bbox to be transformed when aspect ratio is locked from all handles. Only the bottom right handle works as expected.
As a workaround, when the aspect ratio is locked, you can only resize the bbox from the bottom right handle.
- Support grid size of 8 on canvas
- Internal canvas math works on 8
- Update gridlines rendering to show 64 spaced lines and 32/16/8 when zoomed in
- Bbox manipulation defaults to grid of 64 - hold shift to get grid of 8
Besides being something we support internally, supporting 8 on canvas avoids a lot of hacky logic needed to work well with aspect ratios.
Canvas and non-canvas have separate width and height and need their own separate aspect ratios. In order to not duplicate a lot of aspect ratio logic, the components relating to image size have been modularized.
This drastically reduces the computation needed when moving the cursor. It also correctly separates ephemeral interaction state from redux, where it is not needed.
Also removed some unused canvas state.
This uses the previous implementation of the memoization function in reselect. It's possible for the new weakmap-based memoization to cause memory leaks in certain scenarios, so we will avoid it for now.
There are a few breaking changes, which I've addressed.
The vast majority of changes are related to new handling of `reselect`'s `createSelector` options.
For better or worse, we memoize just about all our selectors using lodash `isEqual` for `resultEqualityCheck`. The upgrade requires we explicitly set the `memoize` option to `lruMemoize` to continue using lodash here.
Doing that required changing our `defaultSelectorOptions`.
Instead of changing that and finding dozens of instances where we weren't using that and instead were defining selector options manually, I've created a pre-configured selector: `createMemoizedSelector`.
This is now used everywhere instead of `createSelector`.
* eslint added and new string added
* strings and translation hook added
* more changes made
* missing translation added
* final errors resolve in progress
* all errors resolved
* fix(ui): fix missing import of `t()`
* fix(ui): use plurals for moving images to board translation
* fix(ui): fix typo in translation key
* fix(ui): do not use translation for "invoke ai"
* chore(ui): lint
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Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
This rule enforces no arrow functions in component props. In practice, it means all functions passed as component props must be wrapped in `useCallback()`.
This is a performance optimization to prevent unnecessary rerenders.
The rule is added and all violations have been fixed, whew!
* drop-down for the color picker
* fixed the bug in alpha value
* designing done
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Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
The canvas needs to be set to staging mode as soon as a canvas-destined batch is enqueued. If the batch is is fully canceled before an image is generated, we need to remove that batch from the canvas `batchIds` watchlist, else canvas gets stuck in staging mode with no way to exit.
The changes here allow the batch status to be tracked, and if a batch has all its items completed, we can remove it from the `batchIds` watchlist. The `batchIds` watchlist now accurately represents *incomplete* canvas batches, fixing this cause of soft lock.
Control adapters logic/state/ui is now generalized to hold controlnet, ip_adapter and t2i_adapter. In the future, other control adapter types can be added.
TODO:
- Limit IP adapter to 1
- Add T2I adapter to linear graphs
- Fix autoprocess
- T2I metadata saving & recall
- Improve on control adapters UI
- Current image number & total are displayed
- Left/right wrap around instead of stopping on first/last image
- Disable the left/right/number buttons when showing base layer
- improved translations