psychedelicious
377db3f726
feat(ui): iterate on layer actions
...
- Add lock toggle
- Tweak lock and enabled styles
- Update entity list action bar w/ delete & delete all
- Move add layer menu to action bar
- Adjust opacity slider style
2024-08-30 22:20:36 +10:00
psychedelicious
77f020a997
feat(ui): collapsible entity groups
2024-08-30 22:20:36 +10:00
psychedelicious
34e2eda625
tidy(ui): rename some classes to be consistent
2024-08-30 22:20:36 +10:00
psychedelicious
e1d559db69
feat(ui): tuned canvas undo/redo
...
- Throttle pushing to history for actions of the same type, starting with 1000ms throttle.
- History has a limit of 64 items, same as workflow editor
- Add clear history button
- Fix an issue where entity transformers would reset the entity state when the entity is fully transparent, resetting the redo stack. This could happen when you undo to the starting state of a layer
2024-08-30 22:20:36 +10:00
psychedelicious
23a98e2ed6
tidy(ui): move all undoable reducers back to canvas slice
2024-08-30 22:20:36 +10:00
psychedelicious
fe3b2ed357
fix(ui): dnd image count
2024-08-30 22:20:36 +10:00
psychedelicious
eedf81dcc5
fix(ui): canvas entity opacity scale
2024-08-30 22:20:36 +10:00
psychedelicious
dbef1a9e06
perf(ui): optimize all selectors 2
...
Mostly selector optimization. Still a few places to tidy up but I'll get to that later.
2024-08-30 22:20:36 +10:00
psychedelicious
a41406ca9a
perf(ui): optimize all selectors 1
...
I learned that the inline selector syntax recreates the selector function on every render:
```ts
const val = useAppSelector((s) => s.slice.val)
```
Not good! Better is to create a selector outside the function and use it. Doing that for all selectors now, most of the way through now. Feels snappier.
2024-08-30 22:20:12 +10:00
psychedelicious
f126a61f66
feat(ui): rough out undo/redo on canvas
2024-08-30 22:20:12 +10:00
psychedelicious
89c79276f3
chore: release v4.2.9.dev4
...
Canvas dev build.
2024-08-30 22:20:12 +10:00
psychedelicious
423e463b95
fix(ui): handle error from internal konva method
...
We are dipping into konva's private API for preview images and it appears to be unsafe (got an error once). Wrapped in a try/catch.
2024-08-30 22:20:12 +10:00
psychedelicious
52202e45de
feat(ui): split out loras state from canvas rendering state
2024-08-30 22:20:12 +10:00
psychedelicious
100832c66d
feat(ui): split out session state from canvas rendering state
2024-08-30 22:20:12 +10:00
psychedelicious
a58b91b221
feat(ui): split out settings state from canvas rendering state
2024-08-30 22:20:12 +10:00
psychedelicious
3af6d79852
feat(ui): split out tool state from canvas rendering state
2024-08-30 22:20:12 +10:00
psychedelicious
1303e18e93
feat(ui): split out params/compositing state from canvas rendering state
...
First step to restoring undo/redo - the undoable state must be in its own slice. So params and settings must be isolated.
2024-08-30 22:20:12 +10:00
psychedelicious
301da97670
feat(ui): add CanvasModuleBase class to standardize canvas APIs
...
I did this ages ago but undid it for some reason, not sure why. Caught a few issues related to subscriptions.
2024-08-30 22:20:12 +10:00
psychedelicious
17e76981bb
feat(ui): move selected tool and tool buffer out of redux
...
This ephemeral state can live in the canvas classes.
2024-08-30 22:20:12 +10:00
psychedelicious
9c1732e2bb
feat(ui): move ephemeral state into canvas classes
...
Things like `$lastCursorPos` are now created within the canvas drawing classes. Consumers in react access them via `useCanvasManager`.
For example:
```tsx
const canvasManager = useCanvasManager();
const lastCursorPos = useStore(canvasManager.stateApi.$lastCursorPos);
```
2024-08-30 22:20:12 +10:00
psychedelicious
a3179e7a3f
feat(ui): normalize all actions to accept an entityIdentifier
...
Previously, canvas actions specific to an entity type only needed the id of that entity type. This allowed you to pass in the id of an entity of the wrong type.
All actions for a specific entity now take a full entity identifier, and the entity identifier type can be narrowed.
`selectEntity` and `selectEntityOrThrow` now need a full entity identifier, and narrow their return values to a specific entity type _if_ the entity identifier is narrowed.
The types for canvas entities are updated with optional type parameters for this purpose.
All reducers, actions and components have been updated.
2024-08-30 22:20:12 +10:00
psychedelicious
f86b50d18a
feat(ui): move events into modules who care about them
2024-08-30 22:20:12 +10:00
psychedelicious
307885f505
fix(ui): color picker resets brush opacity
2024-08-30 22:20:12 +10:00
psychedelicious
4b49c1dd6b
fix(ui): scaled bbox loses sync
2024-08-30 22:20:12 +10:00
psychedelicious
f917cefa84
feat(ui): add context menu to entity list
2024-08-30 22:20:12 +10:00
psychedelicious
bea98438fc
chore(ui): bump @invoke-ai/ui-library
2024-08-30 22:20:12 +10:00
psychedelicious
17d3275086
fix(ui): missing vae precision in graph builders
2024-08-30 22:20:12 +10:00
psychedelicious
059b7a0fcf
chore: release v4.2.9.dev3
...
Instead of using dates, just going to increment.
2024-08-30 22:20:12 +10:00
psychedelicious
05d3a989f6
feat(ui): use new Result utils for enqueueing
2024-08-30 22:20:12 +10:00
psychedelicious
590ae70c12
fix(ui): graph building issue w/ controlnet
2024-08-30 22:20:12 +10:00
psychedelicious
5240ec6e6f
feat(ui): add Result type & helpers
...
Wrappers to capture errors and turn into results:
- `withResult` wraps a sync function
- `withResultAsync` wraps an async function
Comments, tests.
2024-08-30 22:20:12 +10:00
psychedelicious
04772b642c
chore: release v4.2.9.dev20240824
2024-08-30 22:20:12 +10:00
psychedelicious
65f6cb416f
fix(ui): lint & fix issues with adding regional ip adapters
2024-08-30 22:20:12 +10:00
psychedelicious
24c2028739
feat(ui): add knipignore tag
...
I'm not ready to delete some things but still want to build the app.
2024-08-30 22:20:12 +10:00
psychedelicious
b0db9a3f56
feat(ui): duplicate entity
2024-08-30 22:20:12 +10:00
psychedelicious
3ea83574c0
feat(ui): autocomplete on getPrefixeId
2024-08-30 22:20:12 +10:00
psychedelicious
05252a9bfc
feat(ui): paste canvas gens back on source in generate mode
2024-08-30 22:20:12 +10:00
psychedelicious
ce854f086e
chore(ui): typegen
2024-08-30 22:20:12 +10:00
psychedelicious
ff0c16978c
feat(nodes): CanvasV2MaskAndCropInvocation can paste generated image back on source
...
This is needed for `Generate` mode.
2024-08-30 22:20:12 +10:00
psychedelicious
41cc650031
fix(ui): extraneous entity preview updates
2024-08-30 22:20:12 +10:00
psychedelicious
c3f7554053
fix(ui): newly-added entities are selected
2024-08-30 22:20:12 +10:00
psychedelicious
3f597a1c60
feat(ui): add crosshair to color picker
2024-08-30 22:20:12 +10:00
psychedelicious
ccffdf1878
fix(ui): color picker ignores alpha
2024-08-30 22:20:12 +10:00
psychedelicious
474089e892
fix(ui): calculate renderable entities correctly in tool module
2024-08-30 22:20:12 +10:00
psychedelicious
778e8ad161
feat(ui): better color picker
2024-08-30 22:20:12 +10:00
psychedelicious
9f29892c24
feat(ui): colored mask preview image
2024-08-30 22:20:12 +10:00
psychedelicious
56fd46a069
fix(ui): new rectangles don't trigger rerender
2024-08-30 22:20:12 +10:00
psychedelicious
579e594861
chore: bump version v4.2.9.dev20240823
2024-08-30 22:20:12 +10:00
psychedelicious
af3440fbe3
feat(ui): disable most interaction while filtering
2024-08-30 22:19:54 +10:00
psychedelicious
cc101f55c4
fix(ui): filter preview offset
2024-08-30 22:19:54 +10:00