Commit Graph

237 Commits

Author SHA1 Message Date
mickr777
3920d5c90d Missed Translations 2023-09-13 21:15:36 +10:00
psychedelicious
57ebf735e6 feat(nodes): add InputField.ui_choice_labels: dict[str, str]
This maps values to labels for multiple-choice fields.

This allows "enum" fields (i.e. `Literal["val1", "val2", ...]` fields) to use code-friendly string values for choices, but present this to the UI as human-friendly labels.
2023-09-13 16:50:25 +10:00
psychedelicious
74cc409c72 feat(ui): add nodesAllowlist to config 2023-09-08 13:24:37 -04:00
psychedelicious
7254a6a517 feat(ui): add UI-level nodes denylist
This simply hides nodes from the workflow editor. The nodes will still work if an API request is made with them. For example, you could hide `iterate` nodes from the workflow editor, but if the Linear UI makes use of those nodes, they will still function.

- Update `AppConfig` with optional property `nodesDenylist: string[]`
- If provided, nodes are filtered out by `type` in the workflow editor
2023-09-08 13:24:37 -04:00
psychedelicious
0a1c5bea05 fix(ui): do not assign empty string to version if undefined
this causes zod to fail when building workflows
2023-09-06 00:01:26 +10:00
psychedelicious
2ab75bc52e feat(ui): move fp32 check to its own variable
remove a ton of extraneous checks that are easy to miss during maintenance
2023-09-05 11:51:46 +10:00
blessedcoolant
db4af7c287 Merge branch 'main' into lama-infill 2023-09-05 09:54:44 +12:00
psychedelicious
4aca264308 feat(ui): handle node versions
- Node versions are now added to node templates
- Node data (including in workflows) include the version of the node
- On loading a workflow, we check to see if the node and template versions match exactly. If not, a warning is logged to console.
- The node info icon (top-right corner of node, which you may click to open the notes editor) now shows the version and mentions any issues.
- Some workflow validation logic has been shifted around and is now executed in a redux listener.
2023-09-04 19:08:18 +10:00
psychedelicious
1062fc4796 feat: polymorphic fields
Initial support for polymorphic field types. Polymorphic types are a single of or list of a specific type. For example, `Union[str, list[str]]`.

Polymorphics do not yet have support for direct input in the UI (will come in the future). They will be forcibly set as Connection-only fields, in which case users will not be able to provide direct input to the field.

If a polymorphic should present as a singleton type - which would allow direct input - the node must provide an explicit type hint.

For example, `DenoiseLatents`' `CFG Scale` is polymorphic, but in the node editor, we want to present this as a number input. In the node definition, the field is given `ui_type=UIType.Float`, which tells the UI to treat this as a `float` field.

The connection validation logic will prevent connecting a collection to `CFG Scale` in this situation, because it is typed as `float`. The workaround is to disable validation from the settings to make this specific connection. A future improvement will resolve this.

This also introduces better support for collection field types. Like polymorphics, collection types are parsed automatically by the client and do not need any specific type hints.

Also like polymorphics, there is no support yet for direct input of collection types in the UI.

- Disabling validation in workflow editor now displays the visual hints for valid connections, but lets you connect to anything.
- Added `ui_order: int` to `InputField` and `OutputField`. The UI will use this, if present, to order fields in a node UI. See usage in `DenoiseLatents` for an example.
- Updated the field colors - duplicate colors have just been lightened a bit. It's not perfect but it was a quick fix.
- Field handles for collections are the same color as their single counterparts, but have a dark dot in the center of them.
- Field handles for polymorphics are a rounded square with dot in the middle.
- Removed all fields that just render `null` from `InputFieldRenderer`, replaced with a single fallback
- Removed logic in `zValidatedWorkflow`, which checked for existence of node templates for each node in a workflow. This logic introduced a circular dependency, due to importing the global redux `store` in order to get the node templates within a zod schema. It's actually fine to just leave this out entirely; The case of a missing node template is handled by the UI. Fixing it otherwise would introduce a substantial headache.
- Fixed the `ControlNetInvocation.control_model` field default, which was a string when it shouldn't have one.
2023-09-04 15:25:31 +10:00
blessedcoolant
6cfabc585a feat: Add Coherence Mode - Mask 2023-09-03 01:26:32 +12:00
blessedcoolant
b5f42bedce feat: Add Coherence Mode 2023-09-03 00:34:37 +12:00
blessedcoolant
ec09e21fc2 Merge branch 'main' into lama-infill 2023-09-02 23:02:38 +12:00
psychedelicious
89b724d222 fix(ui): fix metadata parsing of older images
The metadata parsing was overly strict, not taking into account the shape of old metadata. Relaxed the schemas.

Also fixed a misspelling.
2023-09-02 13:03:48 +10:00
blessedcoolant
497f66e682 feat: Add Patchmatch Downscale control to UI + refine the ui there 2023-09-02 10:24:32 +12:00
blessedcoolant
1a9f552a75 experimental: Add CV2 Infill 2023-09-02 04:48:18 +12:00
blessedcoolant
7a295cbfd5 experimental: Pass Mask To Coherence Pass 2023-09-01 11:40:09 +12:00
psychedelicious
e90fd96eee fix(nodes): fix warning when using current image node 2023-08-31 13:40:38 +10:00
blessedcoolant
3cd2d3b764 fix: SDXL T2I and L2I not respecting Scaled on Canvas 2023-08-31 06:45:21 +12:00
blessedcoolant
4bac36356a fix: Create SDXL Refiner Create Mask only in inpaint & outpaint 2023-08-31 06:33:09 +12:00
blessedcoolant
97763f778a fix: SDXL Refiner not working with Canvas Inpaint & Outpaint 2023-08-31 06:26:02 +12:00
blessedcoolant
754666ed09 fix: Missing SDXL Refiner Seamless VAE plug 2023-08-31 05:49:02 +12:00
blessedcoolant
4c407328f2 fix: SDXL Refiner Seamless Interaction 2023-08-31 05:14:19 +12:00
psychedelicious
9a2c0554de feat(ui): better workflow validation and parsing
Checks for the existence of nodes for each edge - does not yet check the types.
2023-08-30 13:02:49 +10:00
blessedcoolant
383d008529 Merge branch 'main' into feat/nodes-phase-5 2023-08-29 12:05:28 +12:00
blessedcoolant
577464091c fix: SDXL LoRA's not working with seamless 2023-08-29 06:44:18 +12:00
blessedcoolant
aaae471910 fix: SDXL Canvas Inpaint & Outpaint being broken 2023-08-29 05:42:00 +12:00
blessedcoolant
5133825efb fix: Incorrect plug in Dynamic Prompt Graph 2023-08-29 05:17:46 +12:00
blessedcoolant
50a266e064 feat: Add Seamless to Inpaint & Outpaint 2023-08-29 05:11:22 +12:00
blessedcoolant
87bb4d8f6e fix: Seamless not working with SDXL on Canvas 2023-08-29 04:52:41 +12:00
blessedcoolant
fcb60a7a59 chore: Update var names that were not updated 2023-08-29 04:33:22 +12:00
blessedcoolant
b5dac99411 feat: Add Seamless To Canvas Text To Image / Image To Image + SDXL + Refiner 2023-08-29 04:26:11 +12:00
blessedcoolant
a08d22587b fix: Incorrect node ID's for Seamless plugging 2023-08-29 04:21:11 +12:00
blessedcoolant
0ea67050f1 fix: Seamless not correctly plugged to SDXL Denoise Latents 2023-08-29 04:18:45 +12:00
blessedcoolant
594e547c3b feat: Add Seamless to T2I / I2I / SDXL T2I / I2I + Refiner 2023-08-29 04:01:04 +12:00
blessedcoolant
71c3955530 feat: Add Scale Before Processing To Canvas Txt2Img / Img2Img (w/ SDXL) 2023-08-27 08:26:23 +12:00
blessedcoolant
c923d094c6 rename: Inpaint Mask to Denoise Mask 2023-08-27 05:50:13 +12:00
blessedcoolant
226721ce51 feat: Setup UnifiedCanvas to work with new InpaintMaskField 2023-08-27 03:50:29 +12:00
blessedcoolant
e9633a3adb Merge branch 'main' into fix/inpaint_gen 2023-08-27 02:54:19 +12:00
psychedelicious
7d1942e9f0 feat: workflow saving and loading 2023-08-24 21:42:32 +10:00
psychedelicious
40e6dd8464 feat(ui): use seed + 1 for second inpaint/outpaint pass 2023-08-23 23:05:29 -04:00
psychedelicious
2f11936db0 fix(ui): use seed + 1 for inpaint/outpaint second pass 2023-08-23 23:05:29 -04:00
blessedcoolant
f45ea1145d fix: LoRA's not working with new canvas refine 2023-08-23 23:05:29 -04:00
blessedcoolant
49892faee4 experimental: LaMa Infill 2023-08-23 23:05:29 -04:00
blessedcoolant
7bb876a79b feat: Add Refiner Pass to Canvas Inpainting 2023-08-23 23:05:29 -04:00
blessedcoolant
f89be8c685 cleanup: Some minor cleanup 2023-08-23 23:05:29 -04:00
blessedcoolant
7e4009a58e chore: Rename canvas refine elements to have more apt names 2023-08-23 23:05:29 -04:00
blessedcoolant
5141e82f88 fix: Remove paste back from inpainting too 2023-08-23 23:05:29 -04:00
blessedcoolant
8277bfab5e feat: Add Refiner Pass to SDXL Outpainting
Also fix Scale Before Processing
2023-08-23 23:05:29 -04:00
blessedcoolant
0af8a0e84b feat: Replace Seam Painting with Refine Pass for Outpainting 2023-08-23 23:05:29 -04:00
blessedcoolant
9bafe4a94f fix: Paste Back Not Respecting Inpainted Mask 2023-08-23 23:05:29 -04:00