There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference.
## Cause
Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed.
For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this:
1. TextToLatents
2. TextToLatents
3. TextToLatents
4. LatentsToImage
5. LatentsToImage
6. LatentsToImage
## Solution
This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph.
### Eager node preparation
We now prepare as many nodes as possible, instead of just a single node at a time.
We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed.
The updated logic prepares nodes that:
- are *not* `Iterate` nodes whose inputs have *not* been executed
- do *not* have any unexecuted `Iterate` ancestor nodes
This results in graphs always being maximally prepared.
### Always execute the deepest prepared node
We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed.
This means we always execute the deepest node possible.
## Result
Graphs now execute depth-first, so instead of an execution order like this:
1. TextToLatents
2. TextToLatents
3. TextToLatents
4. LatentsToImage
5. LatentsToImage
6. LatentsToImage
... we get an execution order like this:
1. TextToLatents
2. LatentsToImage
3. TextToLatents
4. LatentsToImage
5. TextToLatents
6. LatentsToImage
Immediately after inference, the image is decoded and sent to the gallery.
fixes#3400
- Also fixed up order in which logger is created in invokeai-web
so that handlers are installed after command-line options are
parsed (and not before!)
- The invokeai.db database file has now been moved into
`INVOKEAIROOT/databases`. Using plural here for possible
future with more than one database file.
- Removed a few dangling debug messages that appeared during
testing.
- Rebuilt frontend to test web.
Because we dynamically insert images into the DB and UI's images state, `page`/`per_page` pagination makes loading the images awkward.
Using `offset`/`limit` pagination lets us query for images with an offset equal to the number of images already loaded (which match the query parameters).
The result is that we always get the correct next page of images when loading more.
- Remove `ImageType` entirely, it is confusing
- Create `ResourceOrigin`, may be `internal` or `external`
- Revamp `ImageCategory`, may be `general`, `mask`, `control`, `user`, `other`. Expect to add more as time goes on
- Update images `list` route to accept `include_categories` OR `exclude_categories` query parameters to afford finer-grained querying. All services are updated to accomodate this change.
The new setup should account for our types of images, including the combinations we couldn't really handle until now:
- Canvas init and masks
- Canvas when saved-to-gallery or merged
Currenly only used to make names for images, but when latents, conditioning, etc are managed in DB, will do the same for them.
Intended to eventually support custom naming schemes.