Commit Graph

111 Commits

Author SHA1 Message Date
48561908b1 Merge branch 'main' into fix/nodes/fix-mouse-interactions 2023-07-15 04:13:46 +12:00
f6752965b7 fix(ui): allow decimals in number inputs
still some jank but eh
2023-07-15 01:05:10 +10:00
30e45eaf47 feat(ui): hold shift to make nodes draggable from anywhere 2023-07-15 00:45:26 +10:00
0257b4a611 fix(ui): fix mouse interactions 2023-07-15 00:13:45 +10:00
79d65125c2 feat(ui): extract mantine component styles to hook, add less opinionated mantine components
IAIMantineSelect and IAIMantineMultiSelect have a bit of extra logic that prevents simple select functionality from working as expected.

- extract the styles into hooks
- rename those two components to IAIMantineSearchableSelect and IAIMantineSearchableMultiSelect
- Create IAIMantineSelect (which is just a dropdown) and use it in model manager and a few other places

When we only have a few options to present and searching is not efficient, we should use this instead.
2023-07-14 23:00:38 +10:00
5c58bc6348 fix: Missing VAE Input Field Component 2023-07-14 16:07:22 +10:00
e1d6c09ed2 fix: Type errors & missing Unet field component 2023-07-14 16:07:22 +10:00
8dd4ca5723 feat(ui): update node editor to use model object format
similar to the previous commit, update the node editor to not just store models as strings - instead, store the model object.

the model select components in nodes are now just kinda copy-pastes over the linear UI versions of the same components, but they were different enough that we can't just share them.

i explored adding some props to override the linear ui components' logic, but it was too brittle. so just copy/paste.
2023-07-14 16:07:22 +10:00
a071873327 feat(ui): fix a lot of model-related crashes/bugs
We were storing all types of models by their model ID, which is a format like `sd-1/main/deliberate`.

This meant we had to do a lot of extra parsing, because nodes actually wants something like `{base_model: 'sd-1', model_name: 'deliberate'}`.

Some of this parsing was done with zod's error-throwing `parse()` method, and in other places it was done with brittle string parsing.

This commit refactors the state to use the object form of models.

There is still a bit of string parsing done in the to construct the ID from the object form, but it's far less complicated.

Also, the zod parsing is now done using `safeParse()`, which does not throw. This requires a few more conditional checks, but should prevent further crashes.
2023-07-14 16:07:22 +10:00
ee253ea4f1 add useCallback 2023-07-13 21:34:12 +10:00
4ab4942e69 fix(ui): fix nodes crash when adding model loader 2023-07-13 20:29:03 +10:00
6861499697 fix: Simplify modal code 2023-07-13 20:34:23 +12:00
91c4e4c9b9 useDisclosure instead of useState. 2023-07-13 18:08:30 +10:00
d1ac50b061 Change Confirmation Dialog
Changed Confirmation Dialog to use chakra-ui alert dialog
2023-07-13 17:19:59 +10:00
90441c4257 Update TopCenterPanel.tsx 2023-07-13 14:41:00 +10:00
c7dcf1f4a0 Create ClearNodesButton.tsx 2023-07-13 14:40:09 +10:00
0282aa83c5 feat: Do not store edge styling data when saving a graph setup 2023-07-12 14:32:54 +12:00
84af35597d fix: Update Load & Save Icons to FontAwesome 2023-07-12 13:58:14 +12:00
3b61a3abeb Merge branch 'main' into save-load-nodes 2023-07-12 13:52:26 +12:00
222d8b05a6 fix: Update Sync icon to FontAwesom 2023-07-12 13:31:24 +12:00
cd11d08d74 feat: Update Reload Schema button 2023-07-12 13:14:14 +12:00
acea304348 feat(node-editor): fit view on init 2023-07-12 13:11:43 +12:00
b6b22dc799 feat: Update Reload Schema button 2023-07-12 07:50:11 +12:00
5bf144e6bc feat(node-editor): fit view on init 2023-07-11 18:22:50 +12:00
bbdb26511a feat: Fit to view on load rather than using older position 2023-07-11 09:44:36 +12:00
b9767e9c6e feat: Save and Loads Nodes From Disk 2023-07-11 07:22:45 +12:00
5b876bd646 Add Stop button to nodes tab 2023-07-09 11:48:31 +10:00
d7218d44d7 feat(ui): add progress image node
it is excluded from graph, so you can add it without affecting generation
2023-07-09 10:51:08 +10:00
be06d4c0af fix(ui): fix selection on dropdowns
Mantine's multiselect does not let you edit the search box with mouse, paste into it, etc. Normal select is fine.

I can't remember why I made Lora etc multiselects, but everything seems to work with normal selects, so I've change to that.
2023-07-08 10:29:19 -04:00
2a7dee17be fix(ui): fix dnd on nodes
I had broken this earlier today
2023-07-05 19:06:40 +10:00
f155887b7d fix(ui): change multi image drop to not have selection as payload
This caused a lot of re-rendering whenever the selection changed, which caused a huge performance hit. It also made changing the current image lag a bit.

Instead of providing an array of image names as a multi-select dnd payload, there is now no multi-select dnd payload at all - instead, the payload types are used by the `imageDropped` listener to pull the selection out of redux.

Now, the only big re-renders are when the selectionCount changes. In the future I'll figure out a good way to do image names as payload without incurring re-renders.
2023-07-05 13:25:07 +10:00
52a09422c7 feat(ui): create rtk-query hooks for individual model types
Eg `useGetMainModelsQuery()`, `useGetLoRAModelsQuery()` instead of `useListModelsQuery({base_type})`.

Add specific adapters for each model type. Just more organised and easier to consume models now.

Also updated LoRA UI to use the model name.
2023-07-05 12:47:34 +10:00
db8862d860 feat(ui): add LoRA ui & update graphs 2023-07-05 12:47:34 +10:00
bd5a764988 Remove 'automatic' from VAE Loader in Nodes 2023-07-04 14:35:06 +10:00
d61b3818fe feat: Add VAE Select to Linea UI Panels (non func) 2023-07-04 14:34:41 +10:00
51db4d1269 fix: Minor fixes to the VAESelect components 2023-07-04 14:34:41 +10:00
38660a2162 feat: Addvae_model input type front end 2023-07-04 14:34:41 +10:00
6c62f41f2e chore: Change PipelineModels to MainModels 2023-07-04 14:33:56 +10:00
90aa97edd4 feat(ui): add multi-select and batch capabilities
This introduces the core functionality for batch operations on images and multiple selection in the gallery/batch manager.

A number of other substantial changes are included:
- `imagesSlice` is consolidated into `gallerySlice`, allowing for simpler selection of filtered images
- `batchSlice` is added to manage the batch
- The wonky context pattern for image deletion has been changed, much simpler now using a `imageDeletionSlice` and redux listeners; this needs to be implemented still for the other image modals
- Minimum gallery size in px implemented as a hook
- Many style fixes & several bug fixes

TODO:
- The UI and UX need to be figured out, especially for controlnet
- Batch processing is not hooked up; generation does not do anything with batch
- Routes to support batch image operations, specifically delete and add/remove to/from boards
2023-07-04 00:18:27 +10:00
f399b36ae6 fix: Progress Bar being broken 2023-07-02 18:49:24 +12:00
45a551125d Update NodeInvokeButton.tsx 2023-07-02 15:06:32 +10:00
032c7e68d0 feat(ui): remove themes, add hand-crafted dark and light modes
Themes are very fun but due to the differences in perceived saturation and lightness across the
the color spectrum, it's impossible to have have multiple themes that look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a single dark and light mode,
each with their own color palette and the classic grey / purple / yellow invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox, which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers" - think body, first layer,
second layer, etc - that can be applied on various components. By defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 03:24:36 +10:00
011adfc958 merge with main 2023-06-26 13:53:59 -04:00
47e651225d query for 'main' model type when populating UI lists
to support renaming of 'pipeline' models to 'main'
2023-06-26 01:39:46 -04:00
862bf7546c feat(ui): improved node parsing
- use `swagger-parser` to dereference openapi schema
- tidy vite plugins
- use mantine select for node add menu
2023-06-26 11:53:54 +10:00
e076231398 fix(ui): fix node editor image fields
I had broken this when converting to rtk-query
2023-06-24 17:57:39 +10:00
e386b5dc53 feat(ui): api layer refactor
*migrate from `openapi-typescript-codegen` to `openapi-typescript` and `openapi-fetch`*

`openapi-typescript-codegen` is not very actively maintained - it's been over a year since the last update.
`openapi-typescript` and `openapi-fetch` are part of the actively maintained repo. key differences:

- provides a `fetch` client instead of `axios`, which means we need to be a bit more verbose with typing thunks
- fetch client is created at runtime and has a very nice typescript DX
- generates a single file with all types in it, from which we then extract individual types. i don't like how verbose this is, but i do like how it is more explicit.
- removed npm api generation scripts - now we have a single `typegen` script

overall i have more confidence in this new library.

*use nanostores for api base and token*

very simple reactive store for api base url and token. this was suggested in the `openapi-fetch` docs and i quite like the strategy.

*organise rtk-query api*

split out each endpoint (models, images, boards, boardImages) into their own api extensions. tidy!
2023-06-24 17:57:39 +10:00
339e7ce213 feat(ui): initial implementation of model loading
- Update model listing code to use `rtk-query`
- Update all graph generation to use new `pipeline_model_loader` node
2023-06-22 17:48:57 +10:00
0c3616229e cleanup: Updated model slice names to be more descriptive
Basically updated all slices to be more descriptive in their names. Did so in order to make sure theres good naming scheme available for secondary models.
2023-06-22 16:43:14 +10:00
604cc1adcd wip: Move Model Selector to own file 2023-06-22 16:43:14 +10:00