It doesn't make sense to allow context menu here, because the context menu will technically be on a div and not an image - there won't be any image options there.
This allows comboboxes for models to have more granular groupings. For example, Control Adapter models can be grouped by base model & model type.
Before:
- `SD-1`
- `SDXL`
After:
- `SD-1 / ControlNet`
- `SD-1 / T2I Adapter`
- `SDXL / ControlNet`
- `SDXL / T2I Adapter`
- Viewer only exists on Generation tab
- Viewer defaults to open
- When clicking the Control Layers tab on the left panel, close the viewer (i.e. open the CL editor)
- Do not switch to editor when adding layers (this is handled by clicking the Control Layers tab)
- Do not open viewer when single-clicking images in gallery
- _Do_ open viewer when _double_-clicking images in gallery
- Do not change viewer state when switching between app tabs (this no longer makes sense; the viewer only exists on generation tab)
- Change the button to a drop down menu that states what you are currently doing, e.g. Viewing vs Editing
Trying a lot of different things as I iterated, so this is smooshed into one big commit... too hard to split it now.
- Iterated on IP adapter handling and UI. Unfortunately there is an bug related to undo/redo. The IP adapter state is split across the `controlAdapters` slice and the `regionalPrompts` slice, but only the `regionalPrompts` slice supports undo/redo. If you delete the IP adapter and then undo/redo to a history state where it existed, you'll get an error. The fix is likely to merge the slices... Maybe there's a workaround.
- Iterated on UI. I think the layers are OK now.
- Removed ability to disable RP globally for now. It's enabled if you have enabled RP layers.
- Many minor tweaks and fixes.
- Add and use more performant `deepClone` method for deep copying throughout the UI.
Benchmarks indicate the Really Fast Deep Clone library (`rfdc`) is the best all-around way to deep-clone large objects.
This is particularly relevant in canvas. When drawing or otherwise manipulating canvas objects, we need to do a lot of deep cloning of the canvas layer state objects.
Previously, we were using lodash's `cloneDeep`.
I did some fairly realistic benchmarks with a handful of deep-cloning algorithms/libraries (including the native `structuredClone`). I used a snapshot of the canvas state as the data to be copied:
On Chromium, `rfdc` is by far the fastest, over an order of magnitude faster than `cloneDeep`.
On FF, `fastest-json-copy` and `recursiveDeepCopy` are even faster, but are rather limited in data types. `rfdc`, while only half as fast as the former 2, is still nearly an order of magnitude faster than `cloneDeep`.
On Safari, `structuredClone` is the fastest, about 2x as fast as `cloneDeep`. `rfdc` is only 30% faster than `cloneDeep`.
`rfdc`'s peak memory usage is about 10% more than `cloneDeep` on Chrome. I couldn't get memory measurements from FF and Safari, but let's just assume the memory usage is similar relative to the other algos.
Overall, `rfdc` is the best choice for a single algo for all browsers. It's definitely the best for Chromium, by far the most popular desktop browser and thus our primary target.
A future enhancement might be to detect the browser and use that to determine which algorithm to use.