There's a bug in chrome that screws with headers on fetch requests and 307 responses. This causes images to fail to copy in the commercial environment.
This change attempts to get around this by copying images in a different way (similar to how the canvas works). When the user requests a copy we:
- create an `<img />` element
- set `crossOrigin` if needed
- add an onload handler:
- create a canvas element
- draw image onto it
- export canvas to blob
This is wrapped in a promise which resolves to the blob, which can then be copied to clipboard.
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A customized version of Konva's `useImage` hook is also included, which returns the image blob in addition to the `<img />` element. Unfortunately, this hook is not suitable for use across the app, because it does all the image fetching up front, regardless of whether we actually want to copy the image.
In other words, we'd have to fetch the whole image file even if the user is just skipping through image metadata, in order to have the blob to copy. The callback approach means we only fetch the image when the user clicks copy. The hook is thus currently unused.
- restore copy image functionality* in image context menu, current image buttons
- give IAIDndImage the same context menu
* copying image to clipboard is not possible on Firefox unless the user enables a setting which is disabled by default. if the browser does not support copying an image, the copy functionality is disabled.
Add `useMinimumPanelSize()` hook to provide minimum resizable panel sizes (in pixels).
The library we are using for the gallery panel uses percentages only. To provide a minimum size in pixels, we need to do some math to calculate the percentage of window size that corresponds to the desired min width in pixels.