Commit Graph

126 Commits

Author SHA1 Message Date
psychedelicious
539887b215 feat(ui): misc perf/rerender improvements
More efficient selectors, memoized/stable references to objects, lazy popover/menu rendering.
2024-01-01 08:13:23 -05:00
psychedelicious
bd92a31d15 feat(ui): add createLruSelector
This uses the previous implementation of the memoization function in reselect. It's possible for the new weakmap-based memoization to cause memory leaks in certain scenarios, so we will avoid it for now.
2024-01-01 08:13:23 -05:00
psychedelicious
2d96c62fdb feat(ui): more memoization 2023-12-29 08:26:14 -05:00
psychedelicious
3ce8f3d6fe feat(ui): more memoization 2023-12-29 08:26:14 -05:00
psychedelicious
ca4b8e65c1 feat(ui): use stable objects for animation/native element styles 2023-12-29 08:26:14 -05:00
psychedelicious
4f2930412e feat(ui): use primitive style props or memoized sx objects 2023-12-29 08:26:14 -05:00
psychedelicious
f4cdfa3b9c fix(ui): canvas layer select cut off 2023-12-29 08:26:14 -05:00
psychedelicious
f0b102d830 feat(ui): ux improvements & redesign
This is a squash merge of a bajillion messy small commits created while iterating on the UI component library and redesign.
2023-12-29 08:26:14 -05:00
psychedelicious
977d309692 fix(ui): fix memoized selectors
Some had the memoize options twice.
2023-12-09 16:09:26 +11:00
psychedelicious
72cb8b83fe feat(ui): upgrade redux and RTK
There are a few breaking changes, which I've addressed.

The vast majority of changes are related to new handling of `reselect`'s `createSelector` options.

For better or worse, we memoize just about all our selectors using lodash `isEqual` for `resultEqualityCheck`. The upgrade requires we explicitly set the `memoize` option to `lruMemoize` to continue using lodash here.

Doing that required changing our `defaultSelectorOptions`.

Instead of changing that and finding dozens of instances where we weren't using that and instead were defining selector options manually, I've created a pre-configured selector: `createMemoizedSelector`.

This is now used everywhere instead of `createSelector`.
2023-12-09 16:09:26 +11:00
psychedelicious
59d932e9c1 chore(ui): lint 2023-11-29 11:06:07 +11:00
Rohinish
6e6d903f99
eslint added to enforce translations (#5150)
* eslint added and new string added

* strings and translation hook added

* more changes made

* missing translation added

* final errors resolve in progress

* all errors resolved

* fix(ui): fix missing import of `t()`

* fix(ui): use plurals for moving images to board translation

* fix(ui): fix typo in translation key

* fix(ui): do not use translation for "invoke ai"

* chore(ui): lint

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-11-25 14:46:19 +11:00
psychedelicious
785d584603 feat(ui): clean up network stuff
- Remove unused dependency on `openapi-fetch`
- Organise network-related nanostores
2023-11-24 19:30:37 -08:00
psychedelicious
f2d26a3a3c chore(ui): move useCopyImageToClipboard to common/hooks/ 2023-11-13 16:23:46 +11:00
psychedelicious
3a0ec635c9 feat(ui): add eslint rule react/jsx-no-bind
This rule enforces no arrow functions in component props. In practice, it means all functions passed as component props must be wrapped in `useCallback()`.

This is a performance optimization to prevent unnecessary rerenders.

The rule is added and all violations have been fixed, whew!
2023-11-13 10:01:14 +11:00
psychedelicious
5eaea9dd64 chore(ui): delete unused files 2023-11-13 08:43:27 +11:00
Rohinish
89a039460d
feat(ui): add number inputs for canvas brush color picker (#5067)
* drop-down for the color picker

* fixed the bug in alpha value

* designing done

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-11-12 21:07:26 +00:00
psychedelicious
b7f63a4065 fix(ui): fix canvas color picker when value is zero
good ol' zero is false-y
2023-10-19 23:13:35 -04:00
psychedelicious
2060ee22f2 fix(ui): reset canvas batchIds on clear/batch cancel
Closes #4889
2023-10-15 18:28:05 +11:00
psychedelicious
89db749d89 fix(ui): add missing translation strings 2023-10-12 22:46:47 +11:00
psychedelicious
ca95a3bd0d fix(ui): fix canvas soft-lock if canceled before first generation
The canvas needs to be set to staging mode as soon as a canvas-destined batch is enqueued. If the batch is is fully canceled before an image is generated, we need to remove that batch from the canvas `batchIds` watchlist, else canvas gets stuck in staging mode with no way to exit.

The changes here allow the batch status to be tracked, and if a batch has all its items completed, we can remove it from the `batchIds` watchlist. The `batchIds` watchlist now accurately represents *incomplete* canvas batches, fixing this cause of soft lock.
2023-10-09 20:11:21 +11:00
psychedelicious
9508e0c9db feat(ui): refactor control adapters
Control adapters logic/state/ui is now generalized to hold controlnet, ip_adapter and t2i_adapter. In the future, other control adapter types can be added.

TODO:
- Limit IP adapter to 1
- Add T2I adapter to linear graphs
- Fix autoprocess
- T2I metadata saving & recall
- Improve on control adapters UI
2023-10-07 22:30:15 +11:00
psychedelicious
dcbb25dfea feat(ui): staging styling tweak 2023-10-03 13:46:01 +11:00
psychedelicious
6c8270dae2 fix(ui): canvas staging area works after undo 2023-10-03 13:46:01 +11:00
blessedcoolant
05a43c41f9 feat: Improve Staging Toolbar Styling 2023-09-27 17:45:39 +10:00
psychedelicious
bb48617101 fix(ui): memoize canvas context menu callback 2023-09-27 17:45:39 +10:00
psychedelicious
aa2f68f608 fix(ui): use theme colors for canvas error fallback 2023-09-27 17:45:39 +10:00
psychedelicious
fbccce7573 feat(ui): staging area toolbar enhancements
- Current image number & total are displayed
- Left/right wrap around instead of stopping on first/last image
- Disable the left/right/number buttons when showing base layer
- improved translations
2023-09-27 17:45:39 +10:00
psychedelicious
a35087ee6e feat(ui): hide mask when staging
Now you can compare inpainted area with new image data
2023-09-27 17:45:39 +10:00
psychedelicious
03e463dc89 fix(ui): reset canvas batchIds on staging area init/discard/commit
This prevents the bbox from being used inadvertantly during canvas generation
2023-09-27 17:45:39 +10:00
psychedelicious
d467e138a4 fix(ui): canvas is staging if is listening for batch ids 2023-09-27 17:45:39 +10:00
psychedelicious
ba4aaea45b fix(ui): memoize event handlers on bounding box 2023-09-27 17:45:39 +10:00
psychedelicious
53eb23b8b6 fix(ui): fix canvas staging images offset from bounding box
The staging area used the stage bbox, not the staging area bbox.
2023-09-27 17:45:39 +10:00
blessedcoolant
acee4bd282 fix: Always use bbox bounds for Controlnet Image (canvas) 2023-09-27 12:25:45 +10:00
psychedelicious
a4cdaa245e
feat(ui): improve error handling (#4699)
* feat(ui): add error handling for enqueueBatch route, remove sessions

This re-implements the handling for the session create/invoke errors, but for batches.

Also remove all references to the old sessions routes in the UI.

* feat(ui): improve canvas image error UI

* make canvas error state gray instead of red

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-26 15:24:53 +00:00
psychedelicious
105a4234b0
fix(ui): fix color picker on canvas (#4706)
Resolves  #4667

Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
2023-09-26 14:11:12 +00:00
Dmitry Parnas
aa82f9360c fix(ui): passing Promise into ClipboardItem to make it work in Safari
throwing Error in getBaseLayerBlob, instead of returning nil
using copyBlobToClipboard for both Canvas and Text2Image clipboard functionality
2023-09-21 23:36:05 +10:00
psychedelicious
bdfdf854fc fix: canvas not working on queue
Add `batch_id` to outbound events. This necessitates adding it to both `InvocationContext` and `InvocationQueueItem`. This allows the canvas to receive images.

When the user enqueues a batch on the canvas, it is expected that all images from that batch are directed to the canvas.

The simplest, most flexible solution is to add the `batch_id` to the invocation context-y stuff. Then everything knows what batch it came from, and we can have the canvas pick up images associated with its list of canvas `batch_id`s.
2023-09-20 09:57:10 -04:00
psychedelicious
b7938d9ca9
feat: queued generation (#4502)
* fix(config): fix typing issues in `config/`

`config/invokeai_config.py`:
- use `Optional` for things that are optional
- fix typing of `ram_cache_size()` and `vram_cache_size()`
- remove unused and incorrectly typed method `autoconvert_path`
- fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere

`config/base.py`:
- use `cls` for first arg of class methods
- use `Optional` for things that are optional
- fix minor type issue related to setting of `env_prefix`
- remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`)

* feat: queued generation and batches

Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes.

* chore: flake8, isort, black

* fix(nodes): fix incorrect service stop() method

* fix(nodes): improve names of a few variables

* fix(tests): fix up tests after changes to batches/queue

* feat(tests): add unit tests for session queue helper functions

* feat(ui): dynamic prompts is always enabled

* feat(queue): add queue_status_changed event

* feat(ui): wip queue graphs

* feat(nodes): move cleanup til after invoker startup

* feat(nodes): add cancel_by_batch_ids

* feat(ui): wip batch graphs & UI

* fix(nodes): remove `Batch.batch_id` from required

* fix(ui): cleanup and use fixedCacheKey for all mutations

* fix(ui): remove orphaned nodes from canvas graphs

* fix(nodes): fix cancel_by_batch_ids result count

* fix(ui): only show cancel batch tooltip when batches were canceled

* chore: isort

* fix(api): return `[""]` when dynamic prompts generates no prompts

Just a simple fallback so we always have a prompt.

* feat(ui): dynamicPrompts.combinatorial is always on

There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so.

* feat: add queue_id & support logic

* feat(ui): fix upscale button

It prepends the upscale operation to queue

* feat(nodes): return queue item when enqueuing a single graph

This facilitates one-off graph async workflows in the client.

* feat(ui): move controlnet autoprocess to queue

* fix(ui): fix non-serializable DOMRect in redux state

* feat(ui): QueueTable performance tweaks

* feat(ui): update queue list

Queue items expand to show the full queue item. Just as JSON for now.

* wip threaded session_processor

* feat(nodes,ui): fully migrate queue to session_processor

* feat(nodes,ui): add processor events

* feat(ui): ui tweaks

* feat(nodes,ui): consolidate events, reduce network requests

* feat(ui): cleanup & abstract queue hooks

* feat(nodes): optimize batch permutation

Use a generator to do only as much work as is needed.

Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory.

The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory.

* feat(ui): add seed behaviour parameter

This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration:
- Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion
- Per prompt: Use a different seed for every single prompt

"Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation.

* fix(ui): remove extraneous random seed nodes from linear graphs

* fix(ui): fix controlnet autoprocess not working when queue is running

* feat(queue): add timestamps to queue status updates

Also show execution time in queue list

* feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem

This allows for much simpler handling of queue items.

* feat(api): deprecate sessions router

* chore(backend): tidy logging in `dependencies.py`

* fix(backend): respect `use_memory_db`

* feat(backend): add `config.log_sql` (enables sql trace logging)

* feat: add invocation cache

Supersedes #4574

The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned.

## Results

This feature provides anywhere some significant to massive performance improvement.

The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal.

## Overview

A new `invocation_cache` service is added to handle the caching. There's not much to it.

All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching.

The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic.

To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key.

## In-Memory Implementation

An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts.

Max node cache size is added as `node_cache_size` under the `Generation` config category.

It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher.

Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them.

## Node Definition

The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`.

Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`.

The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something.

## One Gotcha

Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again.

If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit.

## Linear UI

The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs.

This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default.

This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`.

## Workflow Editor

All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user.

The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes.

Users should consider saving their workflows after loading them in and having them updated.

## Future Enhancements - Callback

A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not.

This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field.

## Future Enhancements - Persisted Cache

Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future.

* fix(ui): fix queue list item width

* feat(nodes): do not send the whole node on every generator progress

* feat(ui): strip out old logic related to sessions

Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed...

* feat(ui): fix up param collapse labels

* feat(ui): click queue count to go to queue tab

* tidy(queue): update comment, query format

* feat(ui): fix progress bar when canceling

* fix(ui): fix circular dependency

* feat(nodes): bail on node caching logic if `node_cache_size == 0`

* feat(nodes): handle KeyError on node cache pop

* feat(nodes): bypass cache codepath if caches is disabled

more better no do thing

* fix(ui): reset api cache on connect/disconnect

* feat(ui): prevent enqueue when no prompts generated

* feat(ui): add queue controls to workflow editor

* feat(ui): update floating buttons & other incidental UI tweaks

* fix(ui): fix missing/incorrect translation keys

* fix(tests): add config service to mock invocation services

invoking needs access to `node_cache_size` to occur

* optionally remove pause/resume buttons from queue UI

* option to disable prepending

* chore(ui): remove unused file

* feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 15:09:24 +10:00
psychedelicious
34a09cb4ca fix(ui): fix send to canvas crash
A few weeks back, we changed how the canvas scales in response to changes in window/panel size.

This introduced a bug where if we the user hadn't already clicked the canvas tab once to initialize the stage elements, the stage's dimensions were zero, then the calculation of the stage's scale ends up zero, then something is divided by that zero and Konva dies.

This is only a problem on Chromium browsers - somehow Firefox handles it gracefully.

Now, when calculating the stage scale, never return a 0 - if it's a zero, return 1 instead. This is enough to fix the crash, but the image ends up centered on the top-left corner of the stage (the origin of the canvas).

Because the canvas elements are not initialized at this point (we haven't switched tabs yet), the stage dimensions fall back to (0,0). This means the center of the stage is also (0,0) - so the image is centered on (0,0), the top-left corner of the stage.

To fix this, we need to ensure we:
- Change to the canvas tab before actually setting the image, so the stage elements are able to initialize
- Use `flushSync` to flush DOM updates for this tab change so we actually have DOM elements to work with
- Update the stage dimensions once on first load of it (so in the effect that sets up the resize observer, we update the stage dimensions)

The result now is the expected behaviour - images sent to canvas do not crash and end up in the center of the canvas.
2023-09-15 11:05:53 +10:00
blessedcoolant
86185f2fe3 feat: Scaled Bounding Box Dimensions now respect Aspect Ratio 2023-09-05 22:37:14 +12:00
blessedcoolant
b73216ef81 feat: Decrement Brush Size by 1 for values under 5 for more precision 2023-09-02 10:23:14 +12:00
blessedcoolant
243e76dd80 feat: Send Canvas Image & Mask To ControlNet 2023-08-29 23:48:28 +12:00
psychedelicious
111322b015 fix(ui): fix staging area shadow
It was too strong
2023-08-23 23:06:42 +10:00
psychedelicious
955fef35aa chore(ui): remove cruft related to old canvas scaling method 2023-08-23 23:06:42 +10:00
psychedelicious
6efa953172 fix(ui): fix canvas scaling 2023-08-23 23:06:42 +10:00
psychedelicious
01738deb23 feat(ui): add eslint rules
- `curly` requires conditionals to use curly braces
- `react/jsx-curly-brace-presence` requires string props to *not* have curly braces
2023-08-21 19:17:36 +10:00
psychedelicious
fbff22c94b feat(ui): memoize all components 2023-08-21 19:17:36 +10:00
blessedcoolant
d5f7027597 feat: Save Mask option for Canvas 2023-08-16 09:54:38 +10:00
blessedcoolant
b35cdc05a5 feat: Scaled Processing to Inpainting & Outpainting / 1.x & SDXL 2023-08-13 20:17:23 +12:00