Commit Graph

8382 Commits

Author SHA1 Message Date
psychedelicious
55fe1ebc53 fix(ui): pending node connection stuck 2024-08-30 22:20:49 +10:00
psychedelicious
3c2fa6b475 chore(ui): lint 2024-08-30 22:20:49 +10:00
psychedelicious
9b927de2e0 chore: release v4.2.9.dev6 2024-08-30 22:20:49 +10:00
psychedelicious
6a62854e7d feat(ui): migrate add node popover to cmdk
Put this together as a way to figure out the library before moving on to the full app cmdk. Works great.
2024-08-30 22:20:49 +10:00
psychedelicious
312093cbb0 fix(ui): schema parsing now that node_pack is guaranteed to be present 2024-08-30 22:20:49 +10:00
psychedelicious
06fe14e1fc chore(ui): typegen 2024-08-30 22:20:49 +10:00
psychedelicious
1b54e58726 fix(app): node_pack not added to openapi schema correctly 2024-08-30 22:20:49 +10:00
psychedelicious
219d7c9611 fix(ui): unnecessary z-index on invoke button 2024-08-30 22:20:49 +10:00
psychedelicious
9f742a669e feat(ui): split settings modal 2024-08-30 22:20:49 +10:00
psychedelicious
41e324fd51 perf(ui): disable useInert on modals
This hook forcibly updates _all_ portals with `data-hidden=true` when the modal opens - then reverts it when the modal closes. It's intended to help screen readers. Unfortunately, this absolutely tanks performance because we have many portals. React needs to do alot of layout calculations (not re-renders).

IMO this behaviour is a bug in chakra. The modals which generated the portals are hidden by default, so this data attr should really be set by default. Dunno why it isn't.
2024-08-30 22:20:36 +10:00
psychedelicious
ce55a96125 feat(ui): fix queue item count badge positioning
Previously this badge, floating over the queue menu button next to the invoke button, was rendered within the existing layout. When I initially positioned it, the app layout interfered - it would extend into an area reserved for a flex gap, which cut off the badge.

As a (bad) workaround, I had shifted the whole app down a few pixels to make room for it. What I should have done is what I've done in this commit - render the badge in a portal to take it out of the layout so we don't need that extra vertical padding.

Sleekified some styling a bit too.
2024-08-30 22:20:36 +10:00
psychedelicious
64e60a7fde fix(ui): transparency effect not updating 2024-08-30 22:20:36 +10:00
psychedelicious
972f03960a feat(ui): tidy canvas toolbar buttons 2024-08-30 22:20:36 +10:00
psychedelicious
5a403f087d feat(ui): revised viewer toggle @joshistoast 2024-08-30 22:20:36 +10:00
psychedelicious
fe59d7f3b0 fix(ui): opacity reset value incorrect 2024-08-30 22:20:36 +10:00
psychedelicious
b2b2b73aed revert(ui): roll back flip, doesn't work with rotate yet 2024-08-30 22:20:36 +10:00
psychedelicious
20b563c4cb fix(ui): disable opacity slider fully when no valid entity selected 2024-08-30 22:20:36 +10:00
psychedelicious
263a0ef5b4 fix(ui): layer preview image sometimes not rendering
The canvas size was dynamic based on the container div's size. When the div was hidden (e.g. when selecting another tab), the container's effective size is 0. This resulted in the preview image canvas being drawn at a scale of 0.

Fixed by using an absolute size for the canvas container.
2024-08-30 22:20:36 +10:00
psychedelicious
e8723b7cd3 feat(ui): tweak regional prompt box styles 2024-08-30 22:20:36 +10:00
psychedelicious
03e05b2068 feat(ui): tweak enabled/locked toggle styles 2024-08-30 22:20:36 +10:00
psychedelicious
6c0482a71d feat(ui): tweak filter styling 2024-08-30 22:20:36 +10:00
psychedelicious
e6153e6fa4 feat(ui): add flip & reset to transform 2024-08-30 22:20:36 +10:00
psychedelicious
6d209c6cc3 tidy(ui): use helper to sync scaled bbox size on model change 2024-08-30 22:20:36 +10:00
psychedelicious
beb4e823dc fix(ui): randomize seed toggle linked to prompt concat 2024-08-30 22:20:36 +10:00
psychedelicious
61ba4c606b chore: release v4.2.9.dev5 2024-08-30 22:20:36 +10:00
psychedelicious
af840cedf3 chore(ui): lint 2024-08-30 22:20:36 +10:00
psychedelicious
0bf0bca03f feat(ui): generalize mask fill, add to action bar 2024-08-30 22:20:36 +10:00
psychedelicious
e470eaf8f3 feat(ui): implement interaction locking on layers 2024-08-30 22:20:36 +10:00
psychedelicious
377db3f726 feat(ui): iterate on layer actions
- Add lock toggle
- Tweak lock and enabled styles
- Update entity list action bar w/ delete & delete all
- Move add layer menu to action bar
- Adjust opacity slider style
2024-08-30 22:20:36 +10:00
psychedelicious
77f020a997 feat(ui): collapsible entity groups 2024-08-30 22:20:36 +10:00
psychedelicious
34e2eda625 tidy(ui): rename some classes to be consistent 2024-08-30 22:20:36 +10:00
psychedelicious
e1d559db69 feat(ui): tuned canvas undo/redo
- Throttle pushing to history for actions of the same type, starting with 1000ms throttle.
- History has a limit of 64 items, same as workflow editor
- Add clear history button
- Fix an issue where entity transformers would reset the entity state when the entity is fully transparent, resetting the redo stack. This could happen when you undo to the starting state of a layer
2024-08-30 22:20:36 +10:00
psychedelicious
23a98e2ed6 tidy(ui): move all undoable reducers back to canvas slice 2024-08-30 22:20:36 +10:00
psychedelicious
fe3b2ed357 fix(ui): dnd image count 2024-08-30 22:20:36 +10:00
psychedelicious
eedf81dcc5 fix(ui): canvas entity opacity scale 2024-08-30 22:20:36 +10:00
psychedelicious
dbef1a9e06 perf(ui): optimize all selectors 2
Mostly selector optimization. Still a few places to tidy up but I'll get to that later.
2024-08-30 22:20:36 +10:00
psychedelicious
a41406ca9a perf(ui): optimize all selectors 1
I learned that the inline selector syntax recreates the selector function on every render:

```ts
const val = useAppSelector((s) => s.slice.val)
```

Not good! Better is to create a selector outside the function and use it. Doing that for all selectors now, most of the way through now. Feels snappier.
2024-08-30 22:20:12 +10:00
psychedelicious
f126a61f66 feat(ui): rough out undo/redo on canvas 2024-08-30 22:20:12 +10:00
psychedelicious
89c79276f3 chore: release v4.2.9.dev4
Canvas dev build.
2024-08-30 22:20:12 +10:00
psychedelicious
423e463b95 fix(ui): handle error from internal konva method
We are dipping into konva's private API for preview images and it appears to be unsafe (got an error once). Wrapped in a try/catch.
2024-08-30 22:20:12 +10:00
psychedelicious
52202e45de feat(ui): split out loras state from canvas rendering state 2024-08-30 22:20:12 +10:00
psychedelicious
100832c66d feat(ui): split out session state from canvas rendering state 2024-08-30 22:20:12 +10:00
psychedelicious
a58b91b221 feat(ui): split out settings state from canvas rendering state 2024-08-30 22:20:12 +10:00
psychedelicious
3af6d79852 feat(ui): split out tool state from canvas rendering state 2024-08-30 22:20:12 +10:00
psychedelicious
1303e18e93 feat(ui): split out params/compositing state from canvas rendering state
First step to restoring undo/redo - the undoable state must be in its own slice. So params and settings must be isolated.
2024-08-30 22:20:12 +10:00
psychedelicious
301da97670 feat(ui): add CanvasModuleBase class to standardize canvas APIs
I did this ages ago but undid it for some reason, not sure why. Caught a few issues related to subscriptions.
2024-08-30 22:20:12 +10:00
psychedelicious
17e76981bb feat(ui): move selected tool and tool buffer out of redux
This ephemeral state can live in the canvas classes.
2024-08-30 22:20:12 +10:00
psychedelicious
9c1732e2bb feat(ui): move ephemeral state into canvas classes
Things like `$lastCursorPos` are now created within the canvas drawing classes. Consumers in react access them via `useCanvasManager`.

For example:
```tsx
const canvasManager = useCanvasManager();
const lastCursorPos = useStore(canvasManager.stateApi.$lastCursorPos);
```
2024-08-30 22:20:12 +10:00
psychedelicious
a3179e7a3f feat(ui): normalize all actions to accept an entityIdentifier
Previously, canvas actions specific to an entity type only needed the id of that entity type. This allowed you to pass in the id of an entity of the wrong type.

All actions for a specific entity now take a full entity identifier, and the entity identifier type can be narrowed.

`selectEntity` and `selectEntityOrThrow` now need a full entity identifier, and narrow their return values to a specific entity type _if_ the entity identifier is narrowed.

The types for canvas entities are updated with optional type parameters for this purpose.

All reducers, actions and components have been updated.
2024-08-30 22:20:12 +10:00
psychedelicious
f86b50d18a feat(ui): move events into modules who care about them 2024-08-30 22:20:12 +10:00