* feat(ui): add axios client generator and simple example
* fix(ui): update client & nodes test code w/ new Edge type
* chore(ui): organize generated files
* chore(ui): update .eslintignore, .prettierignore
* chore(ui): update openapi.json
* feat(backend): fixes for nodes/generator
* feat(ui): generate object args for api client
* feat(ui): more nodes api prototyping
* feat(ui): nodes cancel
* chore(ui): regenerate api client
* fix(ui): disable OG web server socket connection
* fix(ui): fix scrollbar styles typing and prop
just noticed the typo, and made the types stronger.
* feat(ui): add socketio types
* feat(ui): wip nodes
- extract api client method arg types instead of manually declaring them
- update example to display images
- general tidy up
* start building out node translations from frontend state and add notes about missing features
* use reference to sampler_name
* use reference to sampler_name
* add optional apiUrl prop
* feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation
* feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node
* feat(ui): img2img implementation
* feat(ui): get intermediate images working but types are stubbed out
* chore(ui): add support for package mode
* feat(ui): add nodes mode script
* feat(ui): handle random seeds
* fix(ui): fix middleware types
* feat(ui): add rtk action type guard
* feat(ui): disable NodeAPITest
This was polluting the network/socket logs.
* feat(ui): fix parameters panel border color
This commit should be elsewhere but I don't want to break my flow
* feat(ui): make thunk types more consistent
* feat(ui): add type guards for outputs
* feat(ui): load images on socket connect
Rudimentary
* chore(ui): bump redux-toolkit
* docs(ui): update readme
* chore(ui): regenerate api client
* chore(ui): add typescript as dev dependency
I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue.
* feat(ui): begin migrating gallery to nodes
Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way.
* feat(ui): clean up & comment results slice
* fix(ui): separate thunk for initial gallery load so it properly gets index 0
* feat(ui): POST upload working
* fix(ui): restore removed type
* feat(ui): patch api generation for headers access
* chore(ui): regenerate api
* feat(ui): wip gallery migration
* feat(ui): wip gallery migration
* chore(ui): regenerate api
* feat(ui): wip refactor socket events
* feat(ui): disable panels based on app props
* feat(ui): invert logic to be disabled
* disable panels when app mounts
* feat(ui): add support to disableTabs
* docs(ui): organise and update docs
* lang(ui): add toast strings
* feat(ui): wip events, comments, and general refactoring
* feat(ui): add optional token for auth
* feat(ui): export StatusIndicator and ModelSelect for header use
* feat(ui) working on making socket URL dynamic
* feat(ui): dynamic middleware loading
* feat(ui): prep for socket jwt
* feat(ui): migrate cancelation
also updated action names to be event-like instead of declaration-like
sorry, i was scattered and this commit has a lot of unrelated stuff in it.
* fix(ui): fix img2img type
* chore(ui): regenerate api client
* feat(ui): improve InvocationCompleteEvent types
* feat(ui): increase StatusIndicator font size
* fix(ui): fix middleware order for multi-node graphs
* feat(ui): add exampleGraphs object w/ iterations example
* feat(ui): generate iterations graph
* feat(ui): update ModelSelect for nodes API
* feat(ui): add hi-res functionality for txt2img generations
* feat(ui): "subscribe" to particular nodes
feels like a dirty hack but oh well it works
* feat(ui): first steps to node editor ui
* fix(ui): disable event subscription
it is not fully baked just yet
* feat(ui): wip node editor
* feat(ui): remove extraneous field types
* feat(ui): nodes before deleting stuff
* feat(ui): cleanup nodes ui stuff
* feat(ui): hook up nodes to redux
* fix(ui): fix handle
* fix(ui): add basic node edges & connection validation
* feat(ui): add connection validation styling
* feat(ui): increase edge width
* feat(ui): it blends
* feat(ui): wip model handling and graph topology validation
* feat(ui): validation connections w/ graphlib
* docs(ui): update nodes doc
* feat(ui): wip node editor
* chore(ui): rebuild api, update types
* add redux-dynamic-middlewares as a dependency
* feat(ui): add url host transformation
* feat(ui): handle already-connected fields
* feat(ui): rewrite SqliteItemStore in sqlalchemy
* fix(ui): fix sqlalchemy dynamic model instantiation
* feat(ui, nodes): metadata wip
* feat(ui, nodes): models
* feat(ui, nodes): more metadata wip
* feat(ui): wip range/iterate
* fix(nodes): fix sqlite typing
* feat(ui): export new type for invoke component
* tests(nodes): fix test instantiation of ImageField
* feat(nodes): fix LoadImageInvocation
* feat(nodes): add `title` ui hint
* feat(nodes): make ImageField attrs optional
* feat(ui): wip nodes etc
* feat(nodes): roll back sqlalchemy
* fix(nodes): partially address feedback
* fix(backend): roll back changes to pngwriter
* feat(nodes): wip address metadata feedback
* feat(nodes): add seeded rng to RandomRange
* feat(nodes): address feedback
* feat(nodes): move GET images error handling to DiskImageStorage
* feat(nodes): move GET images error handling to DiskImageStorage
* fix(nodes): fix image output schema customization
* feat(ui): img2img/txt2img -> linear
- remove txt2img and img2img tabs
- add linear tab
- add initial image selection to linear parameters accordion
* feat(ui): tidy graph builders
* feat(ui): tidy misc
* feat(ui): improve invocation union types
* feat(ui): wip metadata viewer recall
* feat(ui): move fonts to normal deps
* feat(nodes): fix broken upload
* feat(nodes): add metadata module + tests, thumbnails
- `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service`
- Handles loading/parsing/building metadata, and creating png info objects
- added tests for MetadataModule
- Lifted thumbnail stuff to util
* fix(nodes): revert change to RandomRangeInvocation
* feat(nodes): address feedback
- make metadata a service
- rip out pydantic validation, implement metadata parsing as simple functions
- update tests
- address other minor feedback items
* fix(nodes): fix other tests
* fix(nodes): add metadata service to cli
* fix(nodes): fix latents/image field parsing
* feat(nodes): customise LatentsField schema
* feat(nodes): move metadata parsing to frontend
* fix(nodes): fix metadata test
---------
Co-authored-by: maryhipp <maryhipp@gmail.com>
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
- Fixed a bunch of padding and margin issues across the app
- Fixed the Invoke logo compressing
- Disabled the visibility of the options panel pin button in tablet and mobile views
- Refined the header menu options in mobile and tablet views
- Refined other site header elements in mobile and tablet views
- Aligned Tab Icons to center in mobile and tablet views
Made some basic responsive changes to demonstrate how to go about making changes.
There are a bunch of problems not addressed yet. Like dealing with the resizeable component and etc.
This component just classifies `base` and `sm` as mobile, `md` and `lg` as tablet and `xl` and `2xl` as desktop.
This is a basic hook for quicker work with resolutions. Can be modified and adjusted to our needs. All resolution related work can go into this hook.
A long-standing issue with importing legacy checkpoints (both ckpt and
safetensors) is that the user has to identify the correct config file,
either by providing its path or by selecting which type of model the
checkpoint is (e.g. "v1 inpainting"). In addition, some users wish to
provide custom VAEs for use with the model. Currently this is done in
the WebUI by importing the model, editing it, and then typing in the
path to the VAE.
To improve the user experience, the model manager's
`heuristic_import()` method has been enhanced as follows:
1. When initially called, the caller can pass a config file path, in
which case it will be used.
2. If no config file provided, the method looks for a .yaml file in the
same directory as the model which bears the same basename. e.g.
```
my-new-model.safetensors
my-new-model.yaml
```
The yaml file is then used as the configuration file for
importation and conversion.
3. If no such file is found, then the method opens up the checkpoint
and probes it to determine whether it is V1, V1-inpaint or V2.
If it is a V1 format, then the appropriate v1-inference.yaml config
file is used. Unfortunately there are two V2 variants that cannot be
distinguished by introspection.
4. If the probe algorithm is unable to determine the model type, then its
last-ditch effort is to execute an optional callback function that can
be provided by the caller. This callback, named `config_file_callback`
receives the path to the legacy checkpoint and returns the path to the
config file to use. The CLI uses to put up a multiple choice prompt to
the user. The WebUI **could** use this to prompt the user to choose
from a radio-button selection.
5. If the config file cannot be determined, then the import is abandoned.
The user can attach a custom VAE to the imported and converted model
by copying the desired VAE into the same directory as the file to be
imported, and giving it the same basename. E.g.:
```
my-new-model.safetensors
my-new-model.vae.pt
```
For this to work, the VAE must end with ".vae.pt", ".vae.ckpt", or
".vae.safetensors". The indicated VAE will be converted into diffusers
format and stored with the converted models file, so the ".pt" file
can be deleted after conversion.
No facility is currently provided to swap a diffusers VAE at import
time, but this can be done after the fact using the WebUI and CLI's
model editing functions.