Commit Graph

11414 Commits

Author SHA1 Message Date
psychedelicious
e537de2f6d feat(ui): layers recall
This still needs some finessing - needs logic depending on the tab...
2024-05-08 08:39:18 -04:00
psychedelicious
ccd399e277 feat(ui): add getIsVisible to metadata handlers 2024-05-08 08:39:18 -04:00
psychedelicious
bfad814862 fix(ui): fix IPAdapterConfigV2 schema weight 2024-05-08 08:39:18 -04:00
psychedelicious
6e8b7f9421 feat(ui): write layers to metadata 2024-05-08 08:39:18 -04:00
psychedelicious
e47629cbe7 feat(ui): add zod schema for layers array 2024-05-08 08:39:18 -04:00
psychedelicious
e840de27ed feat(ui): extend zod with a is typeguard` method
Feels dangerous, but it's very handy.
2024-05-08 08:39:18 -04:00
psychedelicious
8342f32f2e refactor(ui): rewrite all types as zod schemas
This change prepares for safe metadata recall.
2024-05-08 08:39:18 -04:00
psychedelicious
a7aa529b99 tidy(ui): "imageName" -> "name" 2024-05-08 08:39:18 -04:00
psychedelicious
4adc592657 feat(ui): move strength to init image layer
This further splits the control layers state into its own thing.
2024-05-07 11:02:16 +10:00
psychedelicious
e8d60e8d83 fix(ui): image metadata viewer stuck when spamming hotkey 2024-05-07 11:02:16 +10:00
psychedelicious
886f5c90a3 feat(ui): move img2img strength out of advanced on canvas 2024-05-07 11:02:16 +10:00
psychedelicious
5e684c11f1 Update invokeai_version.py 2024-05-07 09:09:10 +10:00
psychedelicious
72ce239592 revert(ui): remove floating viewer
There are unresolved platform-specific issues with this component, and its utility is debatable.

Should be easy to just revert this commit to add it back in the future if desired.
2024-05-06 19:00:07 -04:00
psychedelicious
a826f8f8c5 fix(ui): show total layer count in control layers tab 2024-05-06 19:00:07 -04:00
psychedelicious
b6c19a8e47 feat(ui): close viewer when adding a RG layer 2024-05-06 19:00:07 -04:00
psychedelicious
67d6cf19c6 fix(ui): switch to viewer if auto-switch is enabled 2024-05-06 19:00:07 -04:00
psychedelicious
a9bf651c69 chore(ui): bump all deps 2024-05-06 19:00:07 -04:00
psychedelicious
3bd5d9a8e4 fix(ui): memoize FloatingImageViewer
Maybe this will fix @JPPhoto's issue?
2024-05-06 19:00:07 -04:00
psychedelicious
6249982d82 fix(ui): stuck viewer when spamming toggle
There are a number of bugs with `framer-motion` that can result in sync issues with AnimatePresence and the conditionally rendered component.

You can see this if you rapidly click an accordion, occasionally it gets out of sync and is closed when it should be open.

This is a bigger problem with the viewer where the user may hold down the `z` key. It's trivial to get it to lock up.

For now, just remove the animation entirely.

Upstream issues for reference:
https://github.com/framer/motion/issues/2023
https://github.com/framer/motion/issues/2618
https://github.com/framer/motion/issues/2554
2024-05-06 19:00:07 -04:00
psychedelicious
6b98dba71d chore(ui): lint 2024-05-06 08:55:32 -04:00
psychedelicious
c0065a65a0 feat(ui): floating viewer always shows progress, never shows metadata 2024-05-06 08:55:32 -04:00
psychedelicious
cce3144c74 feat(ui): add floating image viewer 2024-05-06 08:55:32 -04:00
psychedelicious
aab152a7e9 fix(ui): track mouse out flags correctly 2024-05-06 08:55:32 -04:00
psychedelicious
c5b948bc3f feat(ui): fade layer selection color 2024-05-06 08:55:32 -04:00
psychedelicious
44ecddae2e feat(ui): style Settings/Control Layers tabs like tabs 2024-05-06 08:55:32 -04:00
psychedelicious
26847895b9 fix(ui): update hotkeys for viewer 2024-05-06 08:55:32 -04:00
psychedelicious
e4a640f0a7 feat(ui): optimized rendering of selected layer
Instead of caching on every stroke, we can use a compositing rect when the layer is being drawn to improve performance.
2024-05-04 12:03:28 -04:00
psychedelicious
b5b6a96d94 feat(ui): dynamic brush spacing
Scaled to 10% of brush size, clamped between 5px and 15px. This makes drawing feel a bit smoother, but maintains reasonable performance.
2024-05-04 12:03:28 -04:00
psychedelicious
806a8f69c5 perf(ui): rerender of opacity sliders 2024-05-04 12:03:28 -04:00
psychedelicious
ac0b9ba290 tidy(ui): $cursorPosition -> $lastCursorPos 2024-05-04 12:03:28 -04:00
psychedelicious
7ca613d41c feat(ui): snap cursor pos when drawing rects
- Rects snap to stage edge when within a threshold (10 screen pixels)
- When mouse leaves stage, set last mousedown pos to null, preventing nonfunctional rect outlines

Partially addresses #6306.

There's a technical challenge to fully address the issue - mouse event are not fired when the mouse is outside the stage. While we could draw the rect even if the mouse leaves, we cannot update the rect's dimensions on mouse move, or complete the drawing on mouse up.

To fully address the issue, we'd need to a way to forward window events back to the stage, or at least handle window events. We can explore this later.
2024-05-04 12:03:28 -04:00
psychedelicious
5cb1ff8679 fix(ui): open viewer on image click, not select 2024-05-04 12:03:28 -04:00
psychedelicious
8794b99d51 fix(ui): save upscaled images to gallery on canvas tab 2024-05-03 23:15:10 -04:00
psychedelicious
6bdded85da fix(ui): do not auto-hide next/prev image buttons 2024-05-03 23:15:10 -04:00
psychedelicious
26613f10c7 feat(ui): close viewer when user switches tabs 2024-05-03 23:15:10 -04:00
psychedelicious
6d2fe3b691 tidy(ui): clean up layer reset logic 2024-05-03 23:15:10 -04:00
psychedelicious
2888845f7c fix(ui): invalidate mask cache when moving layer 2024-05-03 23:15:10 -04:00
psychedelicious
4beccea6e7 fix(ui): do not run HRO if using an initial image 2024-05-03 23:15:10 -04:00
psychedelicious
68d1458c83 fix(ui): address feedback 2024-05-04 08:40:12 +10:00
blessedcoolant
f4dde883ca feat: improve the switch states of the control layers / viewer area 2024-05-04 08:40:12 +10:00
psychedelicious
be7eeb576b fix(ui): fix viewer getting stuck when spamming toggle 2024-05-03 20:57:18 +10:00
psychedelicious
af9f0e0963 feat(ui): cache control layer mask images
When invoking with control layers, we were creating and uploading the mask images on every enqueue, even when the mask didn't change. The mask image can be cached to greatly reduce the number of uploads.

With this change, we are a bit smarter about the mask images:
- Check if there is an uploaded mask image name
- If so, attempt to retrieve its DTO. Typically it will be in the RTKQ cache, so there is no network request, but it will make a network request if not cached to confirm the image actually exists on the server.
- If we don't have an uploaded mask image name, or the request fails, we go ahead and upload the generated blob
- Update the layer's state with a reference to this uploaded image for next time
- Continue as before

Any time we modify the mask (drawing/erasing, resetting the layer), we invalidate that cached image name (set it to null).

We now only upload images when we need to and generation starts faster.
2024-05-03 20:57:18 +10:00
Kent Keirsey
3cba53533d Update README.md 2024-05-03 17:31:50 +10:00
Kent Keirsey
ab87511a03 Update INSTALLATION.md 2024-05-03 17:31:50 +10:00
Kent Keirsey
af868b0ea6 Update 010_INSTALL_AUTOMATED.md 2024-05-03 17:31:50 +10:00
Kent Keirsey
960eae8255 Update TRAINING.md 2024-05-03 17:30:42 +10:00
psychedelicious
0787c6c746 Update invokeai_version.py 2024-05-03 13:23:19 +10:00
psychedelicious
579d436934 fix(ui): floating param/gallery buttons 2024-05-02 23:09:26 -04:00
psychedelicious
36f01988e8 chore(ui): lint 2024-05-02 23:09:26 -04:00
psychedelicious
d9b92d19f9 feat(ui): clearer viewer/editor context switching 2024-05-02 23:09:26 -04:00