psychedelicious
82f0cb2c8c
feat(ui): rework settings menu
2024-08-23 19:47:01 +10:00
psychedelicious
fa48145cbc
feat(ui): no entities fallback buttons
2024-08-23 19:47:01 +10:00
psychedelicious
6d1edc330d
perf(ui): optimize gallery image delete button rendering
2024-08-23 19:47:01 +10:00
psychedelicious
97c0d3f6be
feat(ui): remove "solid" background option
2024-08-23 19:47:01 +10:00
psychedelicious
a79a25ad63
tidy(ui): organise files and classes
2024-08-23 19:47:01 +10:00
psychedelicious
6a8ceef404
tidy(ui): abstract compositing logic to module
2024-08-23 19:47:01 +10:00
psychedelicious
3539670d93
fix(ui): fix canvas cache property access
2024-08-23 19:47:01 +10:00
psychedelicious
c54bc32ef6
tidy(ui): clean up CanvasFilter class
2024-08-23 19:47:01 +10:00
psychedelicious
fee293e289
tidy(ui): clean up a few bits and bobs
2024-08-23 19:47:01 +10:00
psychedelicious
747eef9ccc
tidy(ui): abstract canvas rendering logic to module
2024-08-23 19:47:01 +10:00
psychedelicious
7d2df399ed
tidy(ui): abstract caching logic to module
2024-08-23 19:47:01 +10:00
psychedelicious
68fad5cdcc
tidy(ui): abstract worker logic to module
2024-08-23 19:47:01 +10:00
psychedelicious
b4d656c203
tidy(ui): abstract stage logic into module
2024-08-23 19:47:01 +10:00
psychedelicious
3136d89d52
feat(ui): add entity group hiding
2024-08-23 19:47:01 +10:00
psychedelicious
27e829b955
feat(ui): move all caching out of redux
...
While we lose the benefit of the caches persisting across reloads, this is a much simpler way to handle things. If we need a persistent cache, we can explore it in the future.
2024-08-23 19:47:01 +10:00
psychedelicious
e03e870d5b
feat(ui): revised rasterization caching
...
- use `stable-hash` to generate stable, non-crypto hashes for cache entries, instead of using deep object comparisons
- use an object to store image name caches
2024-08-23 19:47:01 +10:00
psychedelicious
9465ff450b
feat(ui): revise filter implementation
2024-08-23 19:47:01 +10:00
psychedelicious
92906a9575
fix(ui): add button to delete inpaint mask
2024-08-23 19:47:01 +10:00
psychedelicious
77f206abe4
feat(ui): add contexts/hooks to access entity adapters directly
2024-08-23 19:47:01 +10:00
psychedelicious
44a3f61580
feat(ui): add CanvasManagerProviderGate
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This context waits to render its children its until the canvas manager is available. Then its children have access to the manager directly via hook.
2024-08-23 19:47:01 +10:00
psychedelicious
0a2afed08b
feat(ui) do not set $canvasManager until ready
2024-08-23 19:47:01 +10:00
psychedelicious
9b3b961105
fix(ui): inpaint mask naming
2024-08-23 19:47:01 +10:00
psychedelicious
9b1828e1aa
feat(ui): efficient canvas compositing
...
Also solves issue of exporting layers at different opacities than what is visible
2024-08-23 19:47:01 +10:00
psychedelicious
5101873f49
feat(ui): allow multiple inpaint masks
...
This is easier than making it a nullable singleton
2024-08-23 19:47:01 +10:00
psychedelicious
c612f18114
fix(ui): missing rasterization cache invalidations
2024-08-23 19:47:01 +10:00
psychedelicious
7e400d876f
feat(ui): iterate on filter UI, flow
2024-08-23 19:47:01 +10:00
psychedelicious
677dddcfc9
fix(ui): rehydration data loss
2024-08-23 19:47:01 +10:00
psychedelicious
0792b9175e
feat(ui): sort log namespaces
2024-08-23 19:47:01 +10:00
psychedelicious
e4829f80af
fix(ui): do not merge arrays by index during rehydration
2024-08-23 19:47:01 +10:00
psychedelicious
bb760f3eb4
fix(ui): clone parsed data during state rehydration
...
Without this, the objects and arrays in `parsed` could be mutated, and the log statment would show the mutated data.
2024-08-23 19:47:01 +10:00
psychedelicious
388c65287b
fix(ui): fix logger filter
...
was accidetnally replacing the filter instead of appending to it.
2024-08-23 19:47:01 +10:00
psychedelicious
12cd41e05c
fix(ui): race condition queue status
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Sequence of events causing the race condition:
- Enqueue batch
- Invalidate `SessionQueueStatus` tag
- Request updated queue status via HTTP - batch still processing at this point
- Batch completes
- Event emitted saying so
- Optimistically update the queue status cache, it is correct
- HTTP request makes it back and overwrites the optimistic update, indicating the batch is still in progress
FIxed by not invalidating the cache.
2024-08-23 19:47:01 +10:00
psychedelicious
7765c03949
fix(ui): handle opacity for masks
2024-08-23 19:47:01 +10:00
psychedelicious
3daa80c57f
feat(ui): default background to checkerboard
2024-08-23 19:47:01 +10:00
psychedelicious
5dbbef4ebd
feat(ui): clean up logging namespaces, allow skipping namespaces
2024-08-23 19:47:01 +10:00
psychedelicious
db33b3f7b5
chore(ui): bump ui library
2024-08-23 19:47:01 +10:00
psychedelicious
8ffcf2a6be
fix(ui): do not allow drawing if layer disabled
2024-08-23 19:47:01 +10:00
psychedelicious
2e7ae6a07e
fix(ui): stale state causing race conditions & extraneous renders
2024-08-23 19:47:01 +10:00
psychedelicious
fea1711f0c
fix(ui): do not clear buffer when rendering "real" objects
2024-08-23 19:47:01 +10:00
psychedelicious
2a3546db97
tidy(ui): remove "filter" from CanvasImageState
2024-08-23 19:47:01 +10:00
psychedelicious
285c266612
feat(ui): better editable title
2024-08-23 19:47:01 +10:00
psychedelicious
426ad54c53
fix(ui): stroke eraserline
2024-08-23 19:47:01 +10:00
psychedelicious
fc75f7919f
feat(ui): restore transparency effect for control layers
2024-08-23 19:47:01 +10:00
psychedelicious
6c6b1aaff6
feat(ui): use text cursor for entity title
2024-08-23 19:47:01 +10:00
psychedelicious
c319d653ac
tidy(ui): remove extraneous logging in CanvasStateApi
2024-08-23 19:47:01 +10:00
psychedelicious
d887e474e7
feat(ui): better buffer commit logic
2024-08-23 19:47:01 +10:00
psychedelicious
da7b52d6ba
feat(ui): render buffer separately from "real" objects
2024-08-23 19:47:01 +10:00
psychedelicious
b5aa308593
fix(ui): pixelRect should always be integer
2024-08-23 19:47:01 +10:00
psychedelicious
0b7ceb3bb6
fix(ui): only update stage attrs when stage itself is dragged
2024-08-23 19:47:01 +10:00
psychedelicious
3a70cefda2
feat(ui): add line simplification
...
This fixes some awkward issues where line segments stack up.
2024-08-23 19:47:01 +10:00