Handful of intertwined fixes.
- Create and use helper function to reset staging area.
- Clear staging area when queue items are canceled, failed, cleared, etc. Fixes a bug where the bbox ends up offset and images are put into the wrong spot.
- Fix a number of similar bugs where canvas would "forget" it had pending generations, but they continued to generate. Canvas needs to track batches that should be displayed in it using `state.canvas.batchIds`, and this was getting cleared without actually canceling those batches.
- Disable the `discard current image` button on canvas if there is only one image. Prevents accidentally canceling all canvas batches if you spam the button.
- Add and use more performant `deepClone` method for deep copying throughout the UI.
Benchmarks indicate the Really Fast Deep Clone library (`rfdc`) is the best all-around way to deep-clone large objects.
This is particularly relevant in canvas. When drawing or otherwise manipulating canvas objects, we need to do a lot of deep cloning of the canvas layer state objects.
Previously, we were using lodash's `cloneDeep`.
I did some fairly realistic benchmarks with a handful of deep-cloning algorithms/libraries (including the native `structuredClone`). I used a snapshot of the canvas state as the data to be copied:
On Chromium, `rfdc` is by far the fastest, over an order of magnitude faster than `cloneDeep`.
On FF, `fastest-json-copy` and `recursiveDeepCopy` are even faster, but are rather limited in data types. `rfdc`, while only half as fast as the former 2, is still nearly an order of magnitude faster than `cloneDeep`.
On Safari, `structuredClone` is the fastest, about 2x as fast as `cloneDeep`. `rfdc` is only 30% faster than `cloneDeep`.
`rfdc`'s peak memory usage is about 10% more than `cloneDeep` on Chrome. I couldn't get memory measurements from FF and Safari, but let's just assume the memory usage is similar relative to the other algos.
Overall, `rfdc` is the best choice for a single algo for all browsers. It's definitely the best for Chromium, by far the most popular desktop browser and thus our primary target.
A future enhancement might be to detect the browser and use that to determine which algorithm to use.
There were two ways the canvas history could grow too large (past the `MAX_HISTORY` setting):
- Sometimes, when pushing to history, we didn't `shift` an item out when we exceeded the max history size.
- If the max history size was exceeded by more than one item, we still only `shift`, which removes one item.
These issue could appear after an extended canvas session, resulting in a memory leak and recurring major GCs/browser performance issues.
To fix these issues, a helper function is added for both past and future layer states, which uses slicing to ensure history never grows too large.
- Update most model identifiers to be `{key: string}` instead of name/base/type. Doesn't change the model select components yet.
- Update model _parameters_, stored in redux, to be `{key: string, base: BaseModel}` - we need to store the base model to be able to check model compatibility. May want to store the whole config? Not sure...
Adds adds ctrl/meta + scroll to change brush size on canvas.
* changed hotkeys
* new hotkey as an additional
* lint fixed"
* added ctrl scroll and removed hotkey
* using
* added fix
* feedbck_changes
* brush size change logic
* feat(ui): also check for meta key when modifying brush size
* feat(ui): add comment linking to where brush size algo was determined
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Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
I was troubleshooting a hotkeys issue on canvas and thought I had broken the tool logic in a past change so I redid it moving it to nanostores. In the end, the issue was an upstream but with the hotkeys library, but I like having tool in nanostores so I'm leaving it.
It's ephemeral interaction state anyways, doesn't need to be in redux.
There's a challenge to accomplish this due to our slice structure - the model is stored in `generationSlice`, but `canvasSlice` also needs to have awareness of it. For example, when the model changes, the canvas slice doesn't know what the previous model was, so it doesn't know whether or not to optimize the size.
This means we need to lift the "should we optimize size" information up. To do this, the `modelChanged` action creator accepts the previous model as an optional second arg.
Now the canvas has access to both the previous model and new model selection, and can decide whether or not it should optimize its size setting in the same way that the generation slice does.
Closes #5452
* feat(ui): get rid of convoluted socket vs appSocket redux actions
There's no need to have `socket...` and `appSocket...` actions.
I did this initially due to a misunderstanding about the sequence of handling from middleware to reducers.
* feat(ui): bump deps
Mainly bumping to get latest `redux-remember`.
A change to socket.io required a change to the types in `useSocketIO`.
* chore(ui): format
* feat(ui): add error handling to redux persistence layer
- Add an error handler to `redux-remember` config using our logger
- Add custom errors representing storage set and get failures
- Update storage driver to raise these accordingly
- wrap method to clear idbkeyval storage and tidy its logic up
* feat(ui): add debuggingLoggerMiddleware
This simply logs every action and a diff of the state change.
Due to the noise this creates, it's not added by default at all. Add it to the middlewares if you want to use it.
* feat(ui): add $socket to window if in dev mode
* fix(ui): do not enable cancel hotkeys on inputs
* fix(ui): use JSON.stringify for ROARR logger serializer
A recent change to ROARR introduced limits to the size of data that will logged. This ends up making our logs far less useful. Change the serializer back to what it was previously.
* feat(ui): change diff util, update debuggerLoggerMiddleware
The previous diff library would present deleted things as `undefined`. Unfortunately, a JSON.stringify cycle will strip those values out. The ROARR logger does this and so the diffs end up being a lot less useful, not showing removed keys.
The new diff library uses a different format for the delta that serializes nicely.
* feat(ui): add migrations to redux persistence layer
- All persisted slices must now have a slice config, consisting of their initial state and a migrate callback. The migrate callback is very simple for now, with no type safety. It adds missing properties to the state. A future enhancement might be to model the each slice's state with e.g. zod and have proper validation and types.
- Persisted slices now have a `_version` property
- The migrate callback is called inside `redux-remember`'s `unserialize` handler. I couldn't figure out a good way to put this into the reducer and do logging (reducers should have no side effects). Also I ran into a weird race condition that I couldn't figure out. And finally, the typings are tricky. This works for now.
- `generationSlice` and `canvasSlice` both need migrations for the new aspect ratio setup, this has been added
- Stuff related to persistence has been moved in to `store.ts` for simplicity
* feat(ui): clean up StorageError class
* fix(ui): scale method default is now 'auto'
* feat(ui): when changing controlnet model, enable autoconfig
* fix(ui): make embedding popover immediately accessible
Prevents hotkeys from being captured when embeddings are still loading.