Commit Graph

196 Commits

Author SHA1 Message Date
psychedelicious
8911017bd1 feat(ui): selectable & draggable layers 2024-04-19 09:32:56 -04:00
psychedelicious
83d359b681 feat(ui): wip regional prompting UI 2024-04-19 09:32:56 -04:00
Jennifer Player
77b3281f08 prettier 2024-04-14 15:22:33 +10:00
Jennifer Player
6eed5ad531 added button for hiding bounding box 2024-04-14 15:22:33 +10:00
psychedelicious
7e2ade50e1 fix(ui): canvas staging area & batch handling fixes
Handful of intertwined fixes.

- Create and use helper function to reset staging area.
- Clear staging area when queue items are canceled, failed, cleared, etc. Fixes a bug where the bbox ends up offset and images are put into the wrong spot.
- Fix a number of similar bugs where canvas would "forget" it had pending generations, but they continued to generate. Canvas needs to track batches that should be displayed in it using `state.canvas.batchIds`, and this was getting cleared without actually canceling those batches.
- Disable the `discard current image` button on canvas if there is only one image. Prevents accidentally canceling all canvas batches if you spam the button.
2024-04-10 21:48:34 +10:00
symant233
b783679b9f fix: typo, change shouldFitImageSize default value 2024-04-05 15:23:58 +11:00
symant233
d32e557e50 fix: add roundDownToMultiple 2024-04-05 15:23:58 +11:00
symant233
90686c7f9c feat: Unified Canvas Fit Image Size on Drop 2024-04-05 15:23:58 +11:00
psychedelicious
13027891d9 fix(ui): discarding last single canvas image breaks canvas
We need to reset the staging area if we are discarding the last image.
2024-04-04 08:00:08 -04:00
psychedelicious
b6ad33ac1a perf(ui): reduce canvas max history to 100
This should further insulate canvas from excessive GCs.
2024-04-02 08:48:18 -04:00
psychedelicious
69ec14c7bb perf(ui): use rfdc for deep copying of objects
- Add and use more performant `deepClone` method for deep copying throughout the UI.

Benchmarks indicate the Really Fast Deep Clone library (`rfdc`) is the best all-around way to deep-clone large objects.

This is particularly relevant in canvas. When drawing or otherwise manipulating canvas objects, we need to do a lot of deep cloning of the canvas layer state objects.

Previously, we were using lodash's `cloneDeep`.

I did some fairly realistic benchmarks with a handful of deep-cloning algorithms/libraries (including the native `structuredClone`). I used a snapshot of the canvas state as the data to be copied:

On Chromium, `rfdc` is by far the fastest, over an order of magnitude faster than `cloneDeep`.

On FF, `fastest-json-copy` and `recursiveDeepCopy` are even faster, but are rather limited in data types. `rfdc`, while only half as fast as the former 2, is still nearly an order of magnitude faster than `cloneDeep`.

On Safari, `structuredClone` is the fastest, about 2x as fast as `cloneDeep`. `rfdc` is only 30% faster than `cloneDeep`.

`rfdc`'s peak memory usage is about 10% more than `cloneDeep` on Chrome. I couldn't get memory measurements from FF and Safari, but let's just assume the memory usage is similar relative to the other algos.

Overall, `rfdc` is the best choice for a single algo for all browsers. It's definitely the best for Chromium, by far the most popular desktop browser and thus our primary target.

A future enhancement might be to detect the browser and use that to determine which algorithm to use.
2024-04-02 08:48:18 -04:00
psychedelicious
a6c91979af fix(ui): prevent canvas history leak
There were two ways the canvas history could grow too large (past the `MAX_HISTORY` setting):
- Sometimes, when pushing to history, we didn't `shift` an item out when we exceeded the max history size.
- If the max history size was exceeded by more than one item, we still only `shift`, which removes one item.

These issue could appear after an extended canvas session, resulting in a memory leak and recurring major GCs/browser performance issues.

To fix these issues, a helper function is added for both past and future layer states, which uses slicing to ensure history never grows too large.
2024-04-02 08:48:18 -04:00
Josh Corbett
ad70cdfe87 feat: undo/redo discard canvas staged image 2024-03-07 19:24:55 +11:00
Josh Corbett
549d461107 refactor: 🚨 satisfy the linter 2024-03-07 19:24:55 +11:00
Josh Corbett
cab3748010 feat: discard current inpaint item 2024-03-07 19:24:55 +11:00
Josh Corbett
4eefed12f0 refactor: 🚨 please the almighty linter 2024-03-07 10:44:40 +11:00
Josh Corbett
4301a3d6fd feat: invert scroll direction for brush size 2024-03-07 10:44:40 +11:00
Josh Corbett
458e7185b8 fix: 🐛 didn't include renamed file 2024-03-06 20:06:14 +11:00
Josh Corbett
a95128f5f2 refactor: ✏️ canvas mask compositor naming
changes `...MaskCompositer` spelling to `...MaskCompositor`
2024-03-06 20:06:14 +11:00
psychedelicious
d99bec8b1a tidy(ui): clean up unused code 5
variables, types and schemas
2024-03-01 10:42:33 +11:00
psychedelicious
b661d93bd8 tidy(ui): clean up unused code 4
variables, types and schemas
2024-03-01 10:42:33 +11:00
psychedelicious
80065858ed chore(ui): lint 2024-03-01 10:42:33 +11:00
psychedelicious
8f93ae8d7c tidy(ui): clean up unused code 1
- Only export when necessary
- Remove totally usused functions, variables, state, etc
- Remove unused packages
2024-03-01 10:42:33 +11:00
psychedelicious
dab939f7d1 feat(ui): update model identifier to be key (wip)
- Update most model identifiers to be `{key: string}` instead of name/base/type. Doesn't change the model select components yet.
- Update model _parameters_, stored in redux, to be `{key: string, base: BaseModel}` - we need to store the base model to be able to check model compatibility. May want to store the whole config? Not sure...
2024-03-01 10:42:33 +11:00
psychedelicious
d713620d9e refactor(ui): refactor reducer list
Instead of manually naming reducers, use each slice's `name` property. Makes typos impossible.
2024-02-03 07:39:19 -05:00
psychedelicious
c1300fa8b1 refactor(ui): refactor persist config
Add more structure around persist configs to avoid bugs from typos and misplaced persist denylists.
2024-02-03 07:39:19 -05:00
Thomas Mello
8c6b3efd39 fix(ui): remove hard reset of cursor on canvas during state reset
Remove resetting cursor when resetting state letting event handlers to take care of presentation
2024-01-31 23:03:14 +11:00
Rohinish
0d4de4cc63
changed hotkeys (#5542)
Adds adds ctrl/meta + scroll to change brush size on canvas.

* changed hotkeys

* new hotkey as an additional

* lint fixed"

* added ctrl scroll and removed hotkey

* using

* added fix

* feedbck_changes

* brush size change logic

* feat(ui): also check for meta key when modifying brush size

* feat(ui): add comment linking to where brush size algo was determined

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-01-31 15:57:16 +11:00
Thomas Mello
4477e04d59 fix(ui): filter out interactive targets when pressing space on canvas tab
Improve input filtering for better accessibility
2024-01-30 09:56:21 +11:00
Thomas Mello
30e11b4b42 feat(ui): save the current staging image with shift+s 2024-01-30 09:56:21 +11:00
Thomas Mello
b93695b78f feat(ui): discard all staging images in canvas on escape 2024-01-30 09:56:21 +11:00
Thomas Mello
b01311813b fix(ui): activate move tool on pressing space
canvas element is not guaranteed to be in focus (e.g. after accepting new staging image) so we check for the active tab name instead
2024-01-30 09:56:21 +11:00
Thomas Mello
5ae80fab87 fix(ui): accept staging image hotkey callback 2024-01-30 09:56:21 +11:00
psychedelicious
2f345d1976 chore(ui): lint 2024-01-28 19:57:53 +11:00
psychedelicious
189c430e46 chore(ui): format
Lots of changed bc the line length is now 120. May as well do it now.
2024-01-28 19:57:53 +11:00
psychedelicious
138caa34de chore(ui): lint 2024-01-28 19:57:53 +11:00
Mary Hipp
d0391cb430 chore(ui): bump @invoke-ai/ui-library, add @invoke-ai/eslint-config-react & @invoke-ai/prettier-config-react 2024-01-28 19:57:53 +11:00
psychedelicious
1178fd8bd3 fix(ui): fix styling of some form elements 2024-01-23 14:13:18 -06:00
psychedelicious
e96ad41729 feat(ui): use @invoke-ai/ui hooks for modifiers, global menu state 2024-01-22 09:37:26 +11:00
psychedelicious
5d068c1da1 feat(ui): migrate to @invoke-ai/ui 2024-01-22 09:37:26 +11:00
psychedelicious
ad7139829c fix(ui): fix canvas space hotkey
Need to do some checks to ensure we aren't taking over input elements, and are focused on the canvas.

Closes #5478
2024-01-12 09:31:07 +11:00
psychedelicious
80ec9f4131 chore(ui): lint 2024-01-10 00:11:05 -05:00
psychedelicious
9e1dd8ac9c fix(ui): reset canvas coords/dims on reset 2024-01-10 00:11:05 -05:00
psychedelicious
ebd68b7a6c feat(ui): support reset canvas view when no image on canvas 2024-01-10 00:11:05 -05:00
psychedelicious
68a231afea feat(ui): move canvas stage and base layer to nanostores 2024-01-10 00:11:05 -05:00
psychedelicious
21ab650ac0 feat(ui): move canvas tool to nanostores
I was troubleshooting a hotkeys issue on canvas and thought I had broken the tool logic in a past change so I redid it moving it to nanostores. In the end, the issue was an upstream but with the hotkeys library, but I like having tool in nanostores so I'm leaving it.

It's ephemeral interaction state anyways, doesn't need to be in redux.
2024-01-10 00:11:05 -05:00
psychedelicious
b501bd709f fix(ui): canvas bbox number input wonky
It was rounding dimensions when it shouldn't.

Closes #5453
2024-01-10 00:11:05 -05:00
psychedelicious
4082f25062 feat(ui): do not optimize size when changing between models with same base model
There's a challenge to accomplish this due to our slice structure - the model is stored in `generationSlice`, but `canvasSlice` also needs to have awareness of it. For example, when the model changes, the canvas slice doesn't know what the previous model was, so it doesn't know whether or not to optimize the size.

This means we need to lift the "should we optimize size" information up. To do this, the `modelChanged` action creator accepts the previous model as an optional second arg.

Now the canvas has access to both the previous model and new model selection, and can decide whether or not it should optimize its size setting in the same way that the generation slice does.

Closes  #5452
2024-01-10 00:11:05 -05:00
psychedelicious
0fc08bb384
ui: redesign followups 8 (#5445)
* feat(ui): get rid of convoluted socket vs appSocket redux actions

There's no need to have `socket...` and `appSocket...` actions.

I did this initially due to a misunderstanding about the sequence of handling from middleware to reducers.

* feat(ui): bump deps

Mainly bumping to get latest `redux-remember`.

A change to socket.io required a change to the types in `useSocketIO`.

* chore(ui): format

* feat(ui): add error handling to redux persistence layer

- Add an error handler to `redux-remember` config using our logger
- Add custom errors representing storage set and get failures
- Update storage driver to raise these accordingly
- wrap method to clear idbkeyval storage and tidy its logic up

* feat(ui): add debuggingLoggerMiddleware

This simply logs every action and a diff of the state change.

Due to the noise this creates, it's not added by default at all. Add it to the middlewares if you want to use it.

* feat(ui): add $socket to window if in dev mode

* fix(ui): do not enable cancel hotkeys on inputs

* fix(ui): use JSON.stringify for ROARR logger serializer

A recent change to ROARR introduced limits to the size of data that will logged. This ends up making our logs far less useful. Change the serializer back to what it was previously.

* feat(ui): change diff util, update debuggerLoggerMiddleware

The previous diff library would present deleted things as `undefined`. Unfortunately, a JSON.stringify cycle will strip those values out. The ROARR logger does this and so the diffs end up being a lot less useful, not showing removed keys.

The new diff library uses a different format for the delta that serializes nicely.

* feat(ui): add migrations to redux persistence layer

- All persisted slices must now have a slice config, consisting of their initial state and a migrate callback. The migrate callback is very simple for now, with no type safety. It adds missing properties to the state. A future enhancement might be to model the each slice's state with e.g. zod and have proper validation and types.
- Persisted slices now have a `_version` property
- The migrate callback is called inside `redux-remember`'s `unserialize` handler. I couldn't figure out a good way to put this into the reducer and do logging (reducers should have no side effects). Also I ran into a weird race condition that I couldn't figure out. And finally, the typings are tricky. This works for now.
- `generationSlice` and `canvasSlice` both need migrations for the new aspect ratio setup, this has been added
- Stuff related to persistence has been moved in to `store.ts` for simplicity

* feat(ui): clean up StorageError class

* fix(ui): scale method default is now 'auto'

* feat(ui): when changing controlnet model, enable autoconfig

* fix(ui): make embedding popover immediately accessible

Prevents hotkeys from being captured when embeddings are still loading.
2024-01-08 09:11:45 -05:00
Josh Corbett
5779542084
Updated icons + Minor UI Tweaks (#5427)
* feat: 💄 updated icons + minor ui tweaks

* revert: 💄 removes ui tweaks

* revert: 💄 removed more ui tweaks

removed more ui tweaks and a commented-out icon import

* style: 🚨 satisfy the linter

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-01-07 14:14:44 +11:00