* ci: add docker build timout; log free space on runner before and after build
* docker: bump frontend builder to node=20.x; skip linting on build
* chore: gitignore .pnpm-store
* update code owners for docker and CI
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Co-authored-by: Millun Atluri <Millu@users.noreply.github.com>
I was troubleshooting a hotkeys issue on canvas and thought I had broken the tool logic in a past change so I redid it moving it to nanostores. In the end, the issue was an upstream but with the hotkeys library, but I like having tool in nanostores so I'm leaving it.
It's ephemeral interaction state anyways, doesn't need to be in redux.
There's a challenge to accomplish this due to our slice structure - the model is stored in `generationSlice`, but `canvasSlice` also needs to have awareness of it. For example, when the model changes, the canvas slice doesn't know what the previous model was, so it doesn't know whether or not to optimize the size.
This means we need to lift the "should we optimize size" information up. To do this, the `modelChanged` action creator accepts the previous model as an optional second arg.
Now the canvas has access to both the previous model and new model selection, and can decide whether or not it should optimize its size setting in the same way that the generation slice does.
Closes #5452
For some reason `ReturnType<typeof useListImagesQuery>` isn't working correctly, and destructuring `queryResult` it results in `any`, when the hook is used.
I've removed the explicit return typing so that consumers of the hook get correct types.
Workflow building would fail when a current image node was in the workflow due to the strict validation.
So we need to use the other workflow builder util first, which strips out extraneous data.
This bug was introduced during an attempt to optimize the workflow building logic, which was causing slowdowns on the workflow editor.
* do not show toast if 403 is triggered by lack of image access
* remove log
* lint
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
* feat(ui): get rid of convoluted socket vs appSocket redux actions
There's no need to have `socket...` and `appSocket...` actions.
I did this initially due to a misunderstanding about the sequence of handling from middleware to reducers.
* feat(ui): bump deps
Mainly bumping to get latest `redux-remember`.
A change to socket.io required a change to the types in `useSocketIO`.
* chore(ui): format
* feat(ui): add error handling to redux persistence layer
- Add an error handler to `redux-remember` config using our logger
- Add custom errors representing storage set and get failures
- Update storage driver to raise these accordingly
- wrap method to clear idbkeyval storage and tidy its logic up
* feat(ui): add debuggingLoggerMiddleware
This simply logs every action and a diff of the state change.
Due to the noise this creates, it's not added by default at all. Add it to the middlewares if you want to use it.
* feat(ui): add $socket to window if in dev mode
* fix(ui): do not enable cancel hotkeys on inputs
* fix(ui): use JSON.stringify for ROARR logger serializer
A recent change to ROARR introduced limits to the size of data that will logged. This ends up making our logs far less useful. Change the serializer back to what it was previously.
* feat(ui): change diff util, update debuggerLoggerMiddleware
The previous diff library would present deleted things as `undefined`. Unfortunately, a JSON.stringify cycle will strip those values out. The ROARR logger does this and so the diffs end up being a lot less useful, not showing removed keys.
The new diff library uses a different format for the delta that serializes nicely.
* feat(ui): add migrations to redux persistence layer
- All persisted slices must now have a slice config, consisting of their initial state and a migrate callback. The migrate callback is very simple for now, with no type safety. It adds missing properties to the state. A future enhancement might be to model the each slice's state with e.g. zod and have proper validation and types.
- Persisted slices now have a `_version` property
- The migrate callback is called inside `redux-remember`'s `unserialize` handler. I couldn't figure out a good way to put this into the reducer and do logging (reducers should have no side effects). Also I ran into a weird race condition that I couldn't figure out. And finally, the typings are tricky. This works for now.
- `generationSlice` and `canvasSlice` both need migrations for the new aspect ratio setup, this has been added
- Stuff related to persistence has been moved in to `store.ts` for simplicity
* feat(ui): clean up StorageError class
* fix(ui): scale method default is now 'auto'
* feat(ui): when changing controlnet model, enable autoconfig
* fix(ui): make embedding popover immediately accessible
Prevents hotkeys from being captured when embeddings are still loading.
The new select component appears to close itself before calling the onchange handler. This short-circuits the autoconnect logic. Tweaked so the ordering is correct.
Centralize the initial/min/max/etc values for all numerical params. We used this for some but at some point stopped updating it.
All numerical params now use their respective configs. Far fewer hardcoded values throughout the app now.
Also updated the config types a bit to better accommodate slider vs number input constraints.
- Use the virtuoso grid item container and list containers to calculate imagesPerRow, skipping manual compensation for padding of images
- Round the imagesPerRow instead of flooring - we often will end up with values like 4.99999 due to floating point precision
- Update `getDownImage` comments & logic to be clearer
- Use variables for the ids in query selectors, preventing future typos
- Only scroll if the new selected image is different from the prev one
- Fix preexisting bug where gallery network requests were duplicated when triggering infinite scroll
- Refactor `useNextPrevImage` to not use `state => state` as an input selector - logic split up into different hooks
- Remove use instant scroll for arrow key navigation - smooth scroll is janky when you hold the arrow down and it fires rapidly
- Move gallery nav hotkeys to GalleryImageGrid component, so they work whenever the gallery is open (previously didn't work on canvas or workflow editor tabs)
- Use nanostores for gallery grid refs instead of passing context with virtuoso's context feature, making it much simpler to do the imperative gallery nav
- General gallery hook/component cleanup