We only need to show the totals in the tooltip. Tooltips accpet a component for the tooltip label. The component isn't rendered until the tooltip is triggered.
Move the board total fetching into a tooltip component for the boards. Now we only fire these requests when the user mouses over the board
- Simplify the gallery layout
- Set an initial gallery limit to load _some_ images immediately.
- Refactor the resize observer to use the actual rendered image component to calculate the number of images per row/col. This prevents inaccuracies caused by image padding that could result in the wrong number of images.
- Debounce the limit update to not thrash teh API
- Use absolute positioning trick to ensure the gallery container is always exactly the right size
- Minimum of `imagesPerRow` images loaded at all times
This is one of those unexpected CSS quirks. Flex containers need min-width or min-height for their children to not overflow. Add `minH={0}` to gallery container.
When a model install is initiated from outside the client, we now trigger the model manager tab's model install list to update.
- Handle new `model_install_download_started` event
- Handle `model_install_download_complete` event (this event is not new but was never handled)
- Update optimistic updates/cache invalidation logic to efficiently update the model install list
Create intermediary nanostores for values required by the event handlers. This allows the event handlers to be purely imperative, with no reactivity: instead of recreating/setting the handlers when a dependent piece of state changes, we use nanostores' imperative API to access dependent state.
For example, some handlers depend on brush size. If we used the standard declarative `useSelector` API, we'd need to recreate the event handler callback each time the brush size changed. This can be costly.
An intermediate `$brushSize` nanostore is set in a `useLayoutEffect()`, which responds to changes to the redux store. Then, in the event handler, we use the imperative API to access the brush size: `$brushSize.get()`.
This change allows the event handler logic to be shared with the pending canvas v2, and also more easily tested. It's a noticeable perf improvement, too, especially when changing brush size.
Currently translated at 98.5% (1243 of 1261 strings)
translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1243 of 1261 strings)
translationBot(ui): update translation (Italian)
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translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1225 of 1243 strings)
Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
Currently translated at 100.0% (1261 of 1261 strings)
translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1243 of 1243 strings)
Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
This required some minor reworking of of the logic to recall multiple items. I split this into a utility function that includes some special handling for concat.
Closes#6478
When the model in metadata's key no longer exists, fall back to fetching by name, base and type. This was the intention all along but the logic was never put in place.