Commit Graph

5323 Commits

Author SHA1 Message Date
Lincoln Stein
10d513c5f7 add runtime root path to relative vaes and other submodels 2023-07-03 11:19:33 -04:00
Lincoln Stein
2465c7987b Revert "restore 3.9 compatibility by replacing | with Union[]"
This reverts commit 76bafeb99e.
2023-07-03 10:56:41 -04:00
Lincoln Stein
73a27918c6 Merge branch 'main' of github.com:invoke-ai/InvokeAI into main 2023-07-03 10:55:12 -04:00
Lincoln Stein
76bafeb99e restore 3.9 compatibility by replacing | with Union[] 2023-07-03 10:55:04 -04:00
psychedelicious
c33f0ae055 feat(ui): hide batch ui pending logic implementation 2023-07-04 00:26:58 +10:00
psychedelicious
90aa97edd4 feat(ui): add multi-select and batch capabilities
This introduces the core functionality for batch operations on images and multiple selection in the gallery/batch manager.

A number of other substantial changes are included:
- `imagesSlice` is consolidated into `gallerySlice`, allowing for simpler selection of filtered images
- `batchSlice` is added to manage the batch
- The wonky context pattern for image deletion has been changed, much simpler now using a `imageDeletionSlice` and redux listeners; this needs to be implemented still for the other image modals
- Minimum gallery size in px implemented as a hook
- Many style fixes & several bug fixes

TODO:
- The UI and UX need to be figured out, especially for controlnet
- Batch processing is not hooked up; generation does not do anything with batch
- Routes to support batch image operations, specifically delete and add/remove to/from boards
2023-07-04 00:18:27 +10:00
psychedelicious
fa169b5517 feat(nodes): add ImageCollection node in prep for batch processing 2023-07-04 00:18:27 +10:00
blessedcoolant
42f537f655
Fix Invoke Progress Bar (#3626)
@blessedcoolant it looks like with the new theme buttons not being
transparent the progress bar was completely hidden, I moved to be on
top, however it was not transparent so it hid the invoke text, after
trying for a while couldn't get it to be transparent, so I just made the
height 15%,
2023-07-02 19:12:23 +12:00
blessedcoolant
f399b36ae6 fix: Progress Bar being broken 2023-07-02 18:49:24 +12:00
mickr777
a6334750cb
Update InvokeButton.tsx 2023-07-02 15:07:01 +10:00
mickr777
45a551125d
Update NodeInvokeButton.tsx 2023-07-02 15:06:32 +10:00
mickr777
72d64513d0
add borderBottomRadius: '5px', 2023-07-02 15:05:32 +10:00
psychedelicious
0e50005643 fix(ui): show skeletons only for currently loading images 2023-07-02 11:55:51 +10:00
Mary Hipp
19c632e793 remove width 2023-07-02 11:55:51 +10:00
Mary Hipp
85a4d37883 remove long loading state, introduce loading to gallery and model list 2023-07-02 11:55:51 +10:00
Lincoln Stein
06694d465d add missing k-* legacy sampler names to init file migrate list 2023-07-01 21:45:14 -04:00
Lincoln Stein
0f02915012 remove hardcoded cuda device in model manager init 2023-07-01 21:15:42 -04:00
blessedcoolant
96212bb35f
feat(ui): gallery minSize tweak (#3618)
- Set min size for floating gallery panel
- Correct the default pinned width (it cannot be less than the min width
and this was sometimes happening during window resize)
2023-07-01 22:37:08 +12:00
psychedelicious
f46c50f69a feat(ui): gallery minSize tweak
- Set min size for floating gallery panel
- Correct the default pinned width (it cannot be less than the min width and this was sometimes happening during window resize)
2023-07-01 20:27:52 +10:00
psychedelicious
3aa6a7e7df feat(ui): minimum gallery size
Add `useMinimumPanelSize()` hook to provide minimum resizable panel sizes (in pixels).

The library we are using for the gallery panel uses percentages only. To provide a minimum size in pixels, we need to do some math to calculate the percentage of window size that corresponds to the desired min width in pixels.
2023-07-01 18:29:55 +10:00
blessedcoolant
d9ac36df1d
fix incorrect VAE config file path during conversion of ckpts (#3616)
This fixes a "config file not found" error when loading VAE checkpoints.
2023-07-01 11:26:36 +12:00
blessedcoolant
c74bb5cdbf
Merge branch 'main' into lstein/fix-vae-convert 2023-07-01 11:18:21 +12:00
Lincoln Stein
1347fc2f00 fix incorrect VAE config file path during conversion of ckpts 2023-06-30 19:14:06 -04:00
Mary Hipp Rogers
d0834cfa19
export new ColorModeButton component (#3614)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-06-30 09:07:36 -04:00
blessedcoolant
2b6c9c93e0
fix(ui): fix canvas crash by rolling back swagger-parser (#3611)
The node polyfills needed to run the `swagger-parser` library (used to
dereference the OpenAPI schema) cause the canvas tab to immediately
crash when the package build is used in another react application.

I'm sure this is fixable but it's not clear what is causing the issue
and troubleshooting is very time consuming.

Selectively rolling back the implementation of `swagger-parser`.
2023-06-30 23:34:06 +12:00
blessedcoolant
9a123ed662
Merge branch 'main' into fix/ui/fix-canvas-crash 2023-06-30 23:31:42 +12:00
blessedcoolant
a9bc45b8af
feat(ui): tweak light mode colors, buttons pop (#3612)
the light mode button colors were way off, much improved
2023-06-30 23:31:30 +12:00
psychedelicious
d6cfbe982f feat(ui): tweak light mode colors, buttons pop 2023-06-30 13:15:58 +10:00
psychedelicious
30464f4fe1 fix(ui): fix canvas crash by rolling back swagger-parser
The node polyfills needed to run the `swagger-parser` library (used to dereference the OpenAPI schema) cause the canvas tab to immediately crash when the package build is used in another react application.

I'm sure this is fixable but it's not clear what is causing the issue and troubleshooting is very time consuming.

Selectively rolling back the implementation of `swagger-parser`.
2023-06-30 12:24:28 +10:00
blessedcoolant
877483093a
ui: support dark mode (#3592)
[feat(ui): remove themes, add hand-crafted dark and light
modes](032c7e68d0)

[032c7e6](032c7e68d0)

Themes are very fun but due to the differences in perceived saturation
and lightness across the
the color spectrum, it's impossible to have have multiple themes that
look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK
themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a
single dark and light mode,
each with their own color palette and the classic grey / purple / yellow
invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox,
which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers"
- think body, first layer,
second layer, etc - that can be applied on various components. By
defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 06:13:43 +12:00
blessedcoolant
295444c730 cleanup: Minor theme related cleanup 2023-06-30 06:09:14 +12:00
blessedcoolant
fb015332f2 feat: Add tooltips to color mode switcher 2023-06-30 06:05:08 +12:00
blessedcoolant
6e917dcbb0 chore: More colors to own files + small color tweaks 2023-06-30 06:04:42 +12:00
psychedelicious
032c7e68d0 feat(ui): remove themes, add hand-crafted dark and light modes
Themes are very fun but due to the differences in perceived saturation and lightness across the
the color spectrum, it's impossible to have have multiple themes that look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a single dark and light mode,
each with their own color palette and the classic grey / purple / yellow invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox, which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers" - think body, first layer,
second layer, etc - that can be applied on various components. By defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 03:24:36 +10:00
psychedelicious
c00aea7a6c tests(nodes): fix nodes tests 2023-06-29 23:11:48 +10:00
Lincoln Stein
28d78a8fb4
Add image board support to invokeai-node-cli (#3594)
This PR corrects a crash during startup of `invokeai-node-cli` due to
failure to initialize the image board service.
2023-06-29 08:20:07 -04:00
Lincoln Stein
2c5b050d82 add image board support to invokeai-node-cli 2023-06-29 22:12:34 +10:00
Mary Hipp
723d68e496 add image usage for board images and listener to handle actual deletion 2023-06-29 21:14:53 +10:00
Mary Hipp
ba67e57a7e (wip) delete images along with board 2023-06-29 21:14:53 +10:00
maryhipp
45935caf1d fix query 2023-06-29 21:14:53 +10:00
Mary Hipp
73f2092ec5 (api) add option to board delete route and logic to services 2023-06-29 21:14:53 +10:00
blessedcoolant
8297b7e1ae
Fix duplicate model key addition when root directory is a relative path (#3607)
This fixes model directory scanning so that it works properly when the
root is a relative path (e.g. ".").
2023-06-29 18:01:22 +12:00
blessedcoolant
5be1e71d1b
Merge branch 'main' into lstein/fix-model-scan-on-rel-root 2023-06-29 17:54:12 +12:00
blessedcoolant
e65e635944
Fix Typo in migrate_to_3.py (#3610)
this caused the vae in the models.yaml to point to the wrong folder
2023-06-29 17:53:50 +12:00
mickr777
30a917f70c
Fix Typo in migrate_to_3.py 2023-06-29 14:45:55 +10:00
psychedelicious
4308d593c3 fix(ui): improve IDE TS performance by not resolving JSON
The TS Language Server slows down immensely with our translation JSON, which is used to provide kinda-type-safe translation keys. I say "kinda", because you don't get autocomplete - you only get red squigglies when the key is incorrect.

To improve the performance, we can opt out of this process entirely, at the cost of no red squigglies for translation keys. Hopefully we can resolve this in the future.

It's not clear why this became an issue only recently (like past couple weeks). We've tried rolling back the app dependencies, VSCode extensions, VSCode itself, and the TS version to before the time when the issue started, but nothing seems to improve the performance.

1. Disable `resolveJsonModule` in `tsconfig.json`
2. Ignore TS in `i18n.ts` when importing the JSON
3. Comment out the custom types in `i18.d.ts` entirely

It's possible that only `3` is needed to fix the issue.

I've tested building the app and running the build - it works fine, and translation works fine.
2023-06-28 23:55:44 -04:00
Brandon Rising
8f6b3660c5 Set use-credentials on commercial deployment if authToken is set on canvas image calls, comment out the UpdateImageUrls on connect listener 2023-06-29 13:55:03 +10:00
Lincoln Stein
ace4f6d586 fix duplicate model key addition when root directory is a relative path 2023-06-28 17:02:03 -04:00
Lincoln Stein
8a90e51408
Apply lora by model patching (#3583)
Rewrite lora to be applied by model patching as it gives us benefits:
1) On model execution calculates result only on model weight, while with
hooks we need to calculate on model and each lora
2) As lora now patched in model weights, there no need to store lora in
vram

Results:
Speed:
| loras count | hook | patch |
| --- | --- | --- |
| 0 | ~4.92 it/s | ~4.92 it/s |
| 1 | ~3.51 it/s | ~4.89 it/s |
| 2 | ~2.76 it/s | ~4.92 it/s |

VRAM:
| loras count | hook | patch |
| --- | --- | --- |
| 0 | ~3.6 gb | ~3.6 gb |
| 1 | ~4.0 gb | ~3.6 gb |
| 2 | ~4.4 gb | ~3.7 gb |

As based on #3547 wait to merge.
2023-06-28 15:48:57 -04:00
StAlKeR7779
ac46b129bf
Merge branch 'main' into feat/lora_model_patch 2023-06-28 22:43:58 +03:00