Commit Graph

2680 Commits

Author SHA1 Message Date
psychedelicious
acbf10f7ba feat(ui): improve error indicator for model fields 2024-01-03 13:18:50 +11:00
psychedelicious
46d830b9fa feat(ui): new logo! 2024-01-03 13:18:50 +11:00
psychedelicious
db17ec7a4b feat(ui): use dropzone noKeyboard opt instead of manual listener to disable on spacebar 2024-01-03 13:18:50 +11:00
psychedelicious
6320d18846 fix(ui): upscale dropdown activates when clicking image actions
Weird issue with `react-select`... Made the popover lazy as a workaround.

Also updated styling of the popover.
2024-01-03 13:18:50 +11:00
psychedelicious
37c8b9d06a fix(ui): fix sdxl style prompts
- Do not _merge_ prompt and style prompt when concat is enabled - either use the prompt as style, or use the style directly.
- Set style prompt metadata correctly.
- Add metadata recall for style prompt.
2024-01-03 13:18:50 +11:00
psychedelicious
7ba2108eb0 fix(ui): increase contrast between disabled and enabled inputs 2024-01-03 13:18:50 +11:00
psychedelicious
8aeeee4752 fix(ui): fix erroneous vae model display
`react-select` has some weird behaviour where if the value is `undefined`, it shows the last-selected value instead of nothing. Must fall back to `null`
2024-01-03 13:18:50 +11:00
psychedelicious
930de51910 feat(ui): add badges for advanced settings 2024-01-03 13:18:50 +11:00
psychedelicious
b1b5c0d3b2 fix(ui): fix workflow editor model selector, excise ONNX
Ensure workflow editor model selector component gets a value

This introduced some funky type issues related to ONNX models. ONNX doesn't work anyways (unmaintained). Instead of fixing the types to work with a non-working feature, ONNX is now removed entirely from the UI.

- Remove all refs to ONNX (and Olives)
- Fix some type issues
- Add ONNX nodes to the nodes denylist (so they are not visible in UI)
- Update VAE graph helper, which still had some ONNX logic. It's a very simple change and doesn't change any logic. Just removes some conditions that were for ONNX. I tested it and nothing broke.
- Regenerate types
- Fix prettier and eslint ignores for generated types
- Lint
2024-01-03 13:18:50 +11:00
psychedelicious
ebe717099e feat(ui): add $store to window in dev mode
Helpful for troubleshooting.
2024-01-03 13:18:50 +11:00
psychedelicious
06245bc761 feat(ui): add support for default values for sliders 2024-01-03 13:18:50 +11:00
psychedelicious
b4c0dafdc8 feat(ui): remove unused iterations component 2024-01-03 13:18:50 +11:00
psychedelicious
0cefacb3a2 feat(ui): add support for default values for numberinputs 2024-01-03 13:18:50 +11:00
psychedelicious
baa5f75976 fix(ui): fix node styles
Got borked when adjusting control adapter styling. Should revisit this later.
2024-01-03 13:18:50 +11:00
psychedelicious
93e08df849 fix(ui): min fallback on nodes number fields -> -NUMPY_RAND_MAX 2024-01-03 13:18:50 +11:00
psychedelicious
4a43e1c1b8 fix(ui): restore global hotkeys 2024-01-03 13:18:50 +11:00
Millun Atluri
2bbab9d94e
Update recommends db backup when installing RC (#5381)
* Udpater suggest db backup when installing RC

* Update invokeai_update.py to be more specific

* Update invokeai_update.py

* Update invokeai_update.py

* Update invokeai_update.py

* Update invokeai_update.py
2024-01-02 22:44:45 +00:00
Mary Hipp
a456f6e6f0 lint 2024-01-02 10:02:33 -05:00
Mary Hipp
a408f562d6 option to use new brand for loader 2024-01-02 10:02:33 -05:00
Mary Hipp
cefdf9ed00 define text color for tooltips 2024-01-02 10:02:33 -05:00
psychedelicious
4cffe282bd feat(ui): disable scan models tab
not working yet WIP
2024-01-02 07:28:53 -05:00
psychedelicious
ae8ffe9d51 chore(ui): lint 2024-01-02 07:28:53 -05:00
psychedelicious
870cc5b733 feat(ui): dynamic prompts loading ux
- Prompt must have an open curly brace followed by a close curly brace to enable dynamic prompts processing
- If a the given prompt already had a dynamic prompt cached, do not re-process
- If processing is not needed, user may invoke immediately
- Invoke button shows loading state when dynamic prompts are processing, tooltip says generating
- Dynamic prompts preview icon in prompt box shows loading state when processing, tooltip says generating
2024-01-02 07:28:53 -05:00
psychedelicious
0b4eb888c5 feat(ui): canvas bbox interaction tweaks
Making the math match the previous implementation
2024-01-02 07:28:53 -05:00
psychedelicious
11f1cb5391 fix(ui): fix canvas bbox style when cursor leaves canvas 2024-01-02 07:28:53 -05:00
psychedelicious
1e2e26cfc2 feat(ui): add open queue to queue action menu 2024-01-02 07:28:53 -05:00
psychedelicious
e9bce6e1c3 fix(ui): fix cut off badge on queue actions menu 2024-01-02 07:28:53 -05:00
psychedelicious
799ef0e7c1 fix(ui): control adapter models select disable if incompatible 2024-01-02 07:28:53 -05:00
psychedelicious
61c10a7ca8 fix(ui): fix canvas bbox interactions 2024-01-02 07:28:53 -05:00
psychedelicious
93880223e6 feat(ui): move strength up one 2024-01-02 07:28:53 -05:00
psychedelicious
271456b745 fix(ui): fix badges for image settings canvas 2024-01-02 07:28:53 -05:00
psychedelicious
cecee33bc0 feat(ui): support grid size of 8 on canvas
- Support grid size of 8 on canvas
- Internal canvas math works on 8
- Update gridlines rendering to show 64 spaced lines and 32/16/8 when zoomed in
- Bbox manipulation defaults to grid of 64 - hold shift to get grid of 8

Besides being something we support internally, supporting 8 on canvas avoids a lot of hacky logic needed to work well with aspect ratios.
2024-01-02 07:28:53 -05:00
psychedelicious
4f43eda09b feat(ui): modularize imagesize components
Canvas and non-canvas have separate width and height and need their own separate aspect ratios. In order to not duplicate a lot of aspect ratio logic, the components relating to image size have been modularized.
2024-01-02 07:28:53 -05:00
psychedelicious
011757c497 fix(ui): add numberinput to control adapter weight
Required some rejiggering of the InvControl and InvSlider styles.
2024-01-02 07:28:53 -05:00
psychedelicious
d256d93a2a feat(ui): use larger chevrons for number input steppers 2024-01-02 07:28:53 -05:00
psychedelicious
f3c8e986a5 feat(ui): bump badge fontsize to 10px 2024-01-02 07:28:53 -05:00
psychedelicious
48f5e4f313 fix(ui): missing denoise strength
accidentally hid it from everywhere
2024-01-02 07:28:53 -05:00
Millun Atluri
5d69f1cbf5 Remove frontend build from repo permanantly 2024-01-02 10:18:11 +11:00
psychedelicious
9169006171 chore(ui): lint 2024-01-01 08:13:23 -05:00
psychedelicious
28b74523d0 fix(ui): fix dynamic prompts with single prompt
Closes #5292

The special handling for single prompt is totally extraneous and caused a bug.
2024-01-01 08:13:23 -05:00
psychedelicious
9359c03c3c feat(ui): use zod-less workflow builder when appropriate 2024-01-01 08:13:23 -05:00
psychedelicious
598241e0f2 fix(ui): InvContextMenu.placement = 'auto-end'
This ensures the context menus don't get cut off when the window size is very small.
2024-01-01 08:13:23 -05:00
psychedelicious
e698a8006c feat(ui): use lruMemoize for argsMemoize on selectors
This provides a small performance improvement, on the order of a few ms per interaction.
2024-01-01 08:13:23 -05:00
psychedelicious
34e7b5a7fb chore(ui): lint 2024-01-01 08:13:23 -05:00
psychedelicious
5c3dd62ae0 feat(ui): update useGlobalModifiers to store each key independently
This reduces rerenders when the user presses a modifier key.
2024-01-01 08:13:23 -05:00
psychedelicious
7e2eeec1f3 feat(ui): optimized workflow building
- Store workflow in nanostore as singleton instead of building for each consumer
- Debounce the build (already was indirectly debounced)
- When the workflow is needed, imperatively grab it from the nanostores, instead of letting react handle it via reactivity
2024-01-01 08:13:23 -05:00
psychedelicious
7eb79266c4 feat(ui): split dnd overlay to separate component
This reduces top-level rerenders when zooming in and out on workflow editor
2024-01-01 08:13:23 -05:00
psychedelicious
5d4610d981 feat(ui): store node templates in separate slice
Flattens the `nodes` slice. May offer minor perf improvements in addition to just being cleaner.
2024-01-01 08:13:23 -05:00
psychedelicious
7c548c5bf3 feat(ui): move canvas interaction state to nanostores
This drastically reduces the computation needed when moving the cursor. It also correctly separates ephemeral interaction state from redux, where it is not needed.

Also removed some unused canvas state.
2024-01-01 08:13:23 -05:00
psychedelicious
2a38606342 fix(ui): show denoising strength on canvas 2024-01-01 08:13:23 -05:00