- Viewer only exists on Generation tab
- Viewer defaults to open
- When clicking the Control Layers tab on the left panel, close the viewer (i.e. open the CL editor)
- Do not switch to editor when adding layers (this is handled by clicking the Control Layers tab)
- Do not open viewer when single-clicking images in gallery
- _Do_ open viewer when _double_-clicking images in gallery
- Do not change viewer state when switching between app tabs (this no longer makes sense; the viewer only exists on generation tab)
- Change the button to a drop down menu that states what you are currently doing, e.g. Viewing vs Editing
- Shift+C: Reset selected layer mask (same as canvas)
- Shift+D: Delete selected layer (cannot be Del, that deletes an image in gallery)
- Shift+A: Add layer (cannot be Ctrl+Shift+N, that opens a new window)
- Ctrl/Cmd+Wheel: Brush size (same as canvas)
Handful of intertwined fixes.
- Create and use helper function to reset staging area.
- Clear staging area when queue items are canceled, failed, cleared, etc. Fixes a bug where the bbox ends up offset and images are put into the wrong spot.
- Fix a number of similar bugs where canvas would "forget" it had pending generations, but they continued to generate. Canvas needs to track batches that should be displayed in it using `state.canvas.batchIds`, and this was getting cleared without actually canceling those batches.
- Disable the `discard current image` button on canvas if there is only one image. Prevents accidentally canceling all canvas batches if you spam the button.
- Add and use more performant `deepClone` method for deep copying throughout the UI.
Benchmarks indicate the Really Fast Deep Clone library (`rfdc`) is the best all-around way to deep-clone large objects.
This is particularly relevant in canvas. When drawing or otherwise manipulating canvas objects, we need to do a lot of deep cloning of the canvas layer state objects.
Previously, we were using lodash's `cloneDeep`.
I did some fairly realistic benchmarks with a handful of deep-cloning algorithms/libraries (including the native `structuredClone`). I used a snapshot of the canvas state as the data to be copied:
On Chromium, `rfdc` is by far the fastest, over an order of magnitude faster than `cloneDeep`.
On FF, `fastest-json-copy` and `recursiveDeepCopy` are even faster, but are rather limited in data types. `rfdc`, while only half as fast as the former 2, is still nearly an order of magnitude faster than `cloneDeep`.
On Safari, `structuredClone` is the fastest, about 2x as fast as `cloneDeep`. `rfdc` is only 30% faster than `cloneDeep`.
`rfdc`'s peak memory usage is about 10% more than `cloneDeep` on Chrome. I couldn't get memory measurements from FF and Safari, but let's just assume the memory usage is similar relative to the other algos.
Overall, `rfdc` is the best choice for a single algo for all browsers. It's definitely the best for Chromium, by far the most popular desktop browser and thus our primary target.
A future enhancement might be to detect the browser and use that to determine which algorithm to use.
There were two ways the canvas history could grow too large (past the `MAX_HISTORY` setting):
- Sometimes, when pushing to history, we didn't `shift` an item out when we exceeded the max history size.
- If the max history size was exceeded by more than one item, we still only `shift`, which removes one item.
These issue could appear after an extended canvas session, resulting in a memory leak and recurring major GCs/browser performance issues.
To fix these issues, a helper function is added for both past and future layer states, which uses slicing to ensure history never grows too large.
- Update most model identifiers to be `{key: string}` instead of name/base/type. Doesn't change the model select components yet.
- Update model _parameters_, stored in redux, to be `{key: string, base: BaseModel}` - we need to store the base model to be able to check model compatibility. May want to store the whole config? Not sure...
Adds adds ctrl/meta + scroll to change brush size on canvas.
* changed hotkeys
* new hotkey as an additional
* lint fixed"
* added ctrl scroll and removed hotkey
* using
* added fix
* feedbck_changes
* brush size change logic
* feat(ui): also check for meta key when modifying brush size
* feat(ui): add comment linking to where brush size algo was determined
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>