* UI in MM to create trigger phrases
* add scheduler and vaePrecision to config
* UI for configuring default settings for models'
* hook MM default model settings up to API
* add button to set default settings in parameters
* pull out trigger phrases
* back-end for default settings
* lint
* remove log;
gi
* ruff
* ruff format
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Refactor of metadata recall handling. This is in preparation for a backwards compatibility layer for models.
- Create helpers to fetch a model outside react (e.g. not in a hook)
- Created helpers to parse model metadata
- Renamed a lot of types that were confusing and/or had naming collisions
- Update most model identifiers to be `{key: string}` instead of name/base/type. Doesn't change the model select components yet.
- Update model _parameters_, stored in redux, to be `{key: string, base: BaseModel}` - we need to store the base model to be able to check model compatibility. May want to store the whole config? Not sure...
Centralize the initial/min/max/etc values for all numerical params. We used this for some but at some point stopped updating it.
All numerical params now use their respective configs. Far fewer hardcoded values throughout the app now.
Also updated the config types a bit to better accommodate slider vs number input constraints.
Removed logic related to aspect ratio from the components.
When the main bbox changes, if the scale method is auto, the reducers will handle the scaled bbox size appropriately.
Somehow linking up the manual mode to the aspect ratio is tricky, and instead of adding complexity for a rarely-used mode, I'm leaving manual mode as fully manual.
- Support grid size of 8 on canvas
- Internal canvas math works on 8
- Update gridlines rendering to show 64 spaced lines and 32/16/8 when zoomed in
- Bbox manipulation defaults to grid of 64 - hold shift to get grid of 8
Besides being something we support internally, supporting 8 on canvas avoids a lot of hacky logic needed to work well with aspect ratios.
Canvas and non-canvas have separate width and height and need their own separate aspect ratios. In order to not duplicate a lot of aspect ratio logic, the components relating to image size have been modularized.