mirror of
https://github.com/invoke-ai/InvokeAI
synced 2024-08-30 20:32:17 +00:00
b94f6a4a29
11 Commits
Author | SHA1 | Message | Date | |
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Lincoln Stein
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2dd59d31d0 | fix mkdocs push | ||
Lincoln Stein
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187d7c1cab | update mkdocs-material to pull from main | ||
mauwii
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df024dd982
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bring changes from v2.3 branch over
- remove main and development branch from trigger - they would fail without the updated toml - cache pip environment - update install method |
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mauwii
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45da85765c
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add v2.3 branch to push trigger | ||
Lincoln Stein
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44ae93df3e | Deploy documentation from v2.3 branch rather than main | ||
Lincoln Stein
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17d8bbf330 | ask for escalated privileges in push workflows | ||
Lincoln Stein
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d91fc16ae4 | add github API token to mkdocs workflow | ||
psychedelicious
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c222cf7e64 | Prevents actions from running on draft PRs | ||
Lincoln Stein
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0f4d71ed63
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Merge dev into main for 2.2.0 (#1642)
* Fixes inpainting + code cleanup
* Disable stage info in Inpainting Tab
* Mask Brush Preview now always at 0.5 opacity
The new mask is only visible properly at max opacity but at max opacity the brush preview becomes fully opaque blocking the view. So the mask brush preview no remains at 0.5 no matter what the Brush opacity is.
* Remove save button from Canvas Controls (cleanup)
* Implements invert mask
* Changes "Invert Mask" to "Preserve Masked Areas"
* Fixes (?) spacebar issues
* Patches redux-persist and redux-deep-persist with debounced persists
Our app changes redux state very, very often. As our undo/redo history grows, the calls to persist state start to take in the 100ms range, due to a the deep cloning of the history. This causes very noticeable performance lag.
The deep cloning is required because we need to blacklist certain items in redux from being persisted (e.g. the app's connection status).
Debouncing the whole process of persistence is a simple and effective solution. Unfortunately, `redux-persist` dropped `debounce` between v4 and v5, replacing it with `throttle`. `throttle`, instead of delaying the expensive action until a period of X ms of inactivity, simply ensures the action is executed at least every X ms. Of course, this does not fix our performance issue.
The patch is very simple. It adds a `debounce` argument - a number of milliseconds - and debounces `redux-persist`'s `update()` method (provided by `createPersistoid`) by that many ms.
Before this, I also tried writing a custom storage adapter for `redux-persist` to debounce the calls to `localStorage.setItem()`. While this worked and was far less invasive, it doesn't actually address the issue. It turns out `setItem()` is a very fast part of the process.
We use `redux-deep-persist` to simplify the `redux-persist` configuration, which can get complicated when you need to blacklist or whitelist deeply nested state. There is also a patch here for that library because it uses the same types as `redux-persist`.
Unfortunately, the last release of `redux-persist` used a package `flat-stream` which was malicious and has been removed from npm. The latest commits to `redux-persist` (about 1 year ago) do not build; we cannot use the master branch. And between the last release and last commit, the changes have all been breaking.
Patching this last release (about 3 years old at this point) directly is far simpler than attempting to fix the upstream library's master branch or figuring out an alternative to the malicious and now non-existent dependency.
* Adds debouncing
* Fixes AttributeError: 'dict' object has no attribute 'invert_mask'
* Updates package.json to use redux-persist patches
* Attempts to fix redux-persist debounce patch
* Fixes undo/redo
* Fixes invert mask
* Debounce > 300ms
* Limits history to 256 for each of undo and redo
* Canvas styling
* Hotkeys improvement
* Add Metadata To Viewer
* Increases CFG Scale max to 200
* Fix gallery width size for Outpainting
Also fixes the canvas resizing failing n fast pushes
* Fixes disappearing canvas grid lines
* Adds staging area
* Fixes "use all" not setting variationAmount
Now sets to 0 when the image had variations.
* Builds fresh bundle
* Outpainting tab loads to empty canvas instead of upload
* Fixes wonky canvas layer ordering & compositing
* Fixes error on inpainting paste back
`TypeError: 'float' object cannot be interpreted as an integer`
* Hides staging area outline on mouseover prev/next
* Fixes inpainting not doing img2img when no mask
* Fixes bbox not resizing in outpainting if partially off screen
* Fixes crashes during iterative outpaint. Still doesn't work correctly though.
* Fix iterative outpainting by restoring original images
* Moves image uploading to HTTP
- It all seems to work fine
- A lot of cleanup is still needed
- Logging needs to be added
- May need types to be reviewed
* Fixes: outpainting temp images show in gallery
* WIP refactor to unified canvas
* Removes console.log from redux-persist patch
* Initial unification of canvas
* Removes all references to split inpainting/outpainting canvas
* Add patchmatch and infill_method parameter to prompt2image (options are 'patchmatch' or 'tile').
* Fixes app after removing in/out-painting refs
* Rebases on dev, updates new env files w/ patchmatch
* Organises features/canvas
* Fixes bounding box ending up offscreen
* Organises features/canvas
* Stops unnecessary canvas rescales on gallery state change
* Fixes 2px layout shift on toggle canvas lock
* Clips lines drawn while canvas locked
When drawing with the locked canvas, if a brush stroke gets too close to the edge of the canvas and its stroke would extend past the edge of the canvas, the edge of that stroke will be seen after unlocking the canvas.
This could cause a problem if you unlock the canvas and now have a bunch of strokes just outside the init image area, which are far back in undo history and you cannot easily erase.
With this change, lines drawn while the canvas is locked get clipped to the initial image bbox, fixing this issue.
Additionally, the merge and save to gallery functions have been updated to respect the initial image bbox so they function how you'd expect.
* Fixes reset canvas view when locked
* Fixes send to buttons
* Fixes bounding box not being rounded to 64
* Abandons "inpainting" canvas lock
* Fixes save to gallery including empty area, adds download and copy image
* Fix Current Image display background going over image bounds
* Sets status immediately when clicking Invoke
* Adds hotkeys and refactors sharing of konva instances
Adds hotkeys to canvas. As part of this change, the access to konva instance objects was refactored:
Previously closure'd refs were used to indirectly get access to the konva instances outside of react components.
Now, a getter and setter function are used to provide access directly to the konva objects.
* Updates hotkeys
* Fixes canvas showing spinner on first load
Also adds good default canvas scale and positioning when no image is on it
* Fixes possible hang on MaskCompositer
* Improves behaviour when setting init canvas image/reset view
* Resets bounding box coords/dims when no image present
* Disables canvas actions which cannot be done during processing
* Adds useToastWatcher hook
- Dispatch an `addToast` action with standard Chakra toast options object to add a toast to the toastQueue
- The hook is called in App.tsx and just useEffect's w/ toastQueue as dependency to create the toasts
- So now you can add toasts anywhere you have access to `dispatch`, which includes middleware and thunks
- Adds first usage of this for the save image buttons in canvas
* Update Hotkey Info
Add missing tooltip hotkeys and update the hotkeys modal to reflect the new hotkeys for the Unified Canvas.
* Fix theme changer not displaying current theme on page refresh
* Fix tab count in hotkeys panel
* Unify Brush and Eraser Sizes
* Fix staging area display toggle not working
* Staging Area delete button is now red
So it doesnt feel blended into to the rest of them.
* Revert "Fix theme changer not displaying current theme on page refresh"
This reverts commit 903edfb803e743500242589ff093a8a8a0912726.
* Add arguments to use SSL to webserver
* Integrates #1487 - touch events
Need to add:
- Pinch zoom
- Touch-specific handling (some things aren't quite right)
* Refactors upload-related async thunks
- Now standard thunks instead of RTK createAsyncThunk()
- Adds toasts for all canvas upload-related actions
* Reorganises app file structure
* Fixes Canvas Auto Save to Gallery
* Fixes staging area outline
* Adds staging area hotkeys, disables gallery left/right when staging
* Fixes Use All Parameters
* Fix metadata viewer image url length when viewing intermediate
* Fixes intermediate images being tiny in txt2img/img2img
* Removes stale code
* Improves canvas status text and adds option to toggle debug info
* Fixes paste image to upload
* Adds model drop-down to site header
* Adds theme changer popover
* Fix missing key on ThemeChanger map
* Fixes stage position changing on zoom
* Hotkey Cleanup
- Viewer is now Z
- Canvas Move tool is V - sync with PS
- Removed some unused hotkeys
* Fix canvas resizing when both options and gallery are unpinned
* Implements thumbnails for gallery
- Thumbnails are saved whenever an image is saved, and when gallery requests images from server
- Thumbnails saved at original image aspect ratio with width of 128px as WEBP
- If the thumbnail property of an image is unavailable for whatever reason, the image's full size URL is used instead
* Saves thumbnails to separate thumbnails directory
* Thumbnail size = 256px
* Fix Lightbox Issues
* Disables canvas image saving functions when processing
* Fix index error on going past last image in Gallery
* WIP - Lightbox Fixes
Still need to fix the images not being centered on load when the image res changes
* Fixes another similar index error, simplifies logic
* Reworks canvas toolbar
* Fixes canvas toolbar upload button
* Cleans up IAICanvasStatusText
* Improves metadata handling, fixes #1450
- Removes model list from metadata
- Adds generation's specific model to metadata
- Displays full metadata in JSON viewer
* Gracefully handles corrupted images; fixes #1486
- App does not crash if corrupted image loaded
- Error is displayed in the UI console and CLI output if an image cannot be loaded
* Adds hotkey to reset canvas interaction state
If the canvas' interaction state (e.g. isMovingBoundingBox, isDrawing, etc) get stuck somehow, user can press Escape to reset the state.
* Removes stray console.log()
* Fixes bug causing gallery to close on context menu open
* Minor bugfixes
- When doing long-running canvas image exporting actions, display indeterminate progress bar
- Fix staging area image outline not displaying after committing/discarding results
* Removes unused imports
* Fixes repo root .gitignore ignoring frontend things
* Builds fresh bundle
* Styling updates
* Removes reasonsWhyNotReady
The popover doesn't play well with the button being disabled, and I don't think adds any value.
* Image gallery resize/style tweaks
* Styles buttons for clearing canvas history and mask
* First pass on Canvas options panel
* Fixes bug where discarding staged images results in loss of history
* Adds Save to Gallery button to staging toolbar
* Rearrange some canvas toolbar icons
Put brush stuff together and canvas movement stuff together
* Fix gallery maxwidth on unified canvas
* Update Layer hotkey display to UI
* Adds option to crop to bounding box on save
* Masking option tweaks
* Crop to Bounding Box > Save Box Region Only
* Adds clear temp folder
* Updates mask options popover behavior
* Builds fresh bundle
* Fix styling on alert modals
* Fix input checkbox styling being incorrect on light theme
* Styling fixes
* Improves gallery resize behaviour
* Cap gallery size on canvas tab so it doesnt overflow
* Fixes bug when postprocessing image with no metadata
* Adds IAIAlertDialog component
* Moves Loopback to app settings
* Fixes metadata viewer not showing metadata after refresh
Also adds Dream-style prompt to metadata
* Adds outpainting specific options
* Linting
* Fixes gallery width on lightbox, fixes gallery button expansion
* Builds fresh bundle
* Fix Lightbox images of different res not centering
* Update feature tooltip text
* Highlight mask icon when on mask layer
* Fix gallery not resizing correctly on open and close
* Add loopback to just img2img. Remove from settings.
* Fix to gallery resizing
* Removes Advanced checkbox, cleans up options panel for unified canvas
* Minor styling fixes to new options panel layout
* Styling Updates
* Adds infill method
* Tab Styling Fixes
* memoize outpainting options
* Fix unnecessary gallery re-renders
* Isolate Cursor Pos debug text on canvas to prevent rerenders
* Fixes missing postprocessed image metadata before refresh
* Builds fresh bundle
* Fix rerenders on model select
* Floating panel re-render fix
* Simplify fullscreen hotkey selector
* Add Training WIP Tab
* Adds Training icon
* Move full screen hotkey to floating to prevent tab rerenders
* Adds single-column gallery layout
* Fixes crash on cancel with intermediates enabled, fixes #1416
* Updates npm dependencies
* Fixes img2img attempting inpaint when init image has transparency
* Fixes missing threshold and perlin parameters in metadata viewer
* Renames "Threshold" > "Noise Threshold"
* Fixes postprocessing not being disabled when clicking use all
* Builds fresh bundle
* Adds color picker
* Lints & builds fresh bundle
* Fixes iterations being disabled when seed random & variations are off
* Un-floors cursor position
* Changes color picker preview to circles
* Fixes variation params not set correctly when recalled
* Fixes invoke hotkey not working in input fields
* Simplifies Accordion
Prep for adding reset buttons for each section
* Fixes mask brush preview color
* Committing color picker color changes tool to brush
* Color picker does not overwrite user-selected alpha
* Adds brush color alpha hotkey
* Lints
* Removes force_outpaint param
* Add inpaint size options to inpaint at a larger size than the actual inpaint image, then scale back down for recombination
* Bug fix for inpaint size
* Adds inpaint size (as scale bounding box) to UI
* Adds auto-scaling for inpaint size
* Improves scaled bbox display logic
* Fixes bug with clear mask and history
* Fixes shouldShowStagingImage not resetting to true on commit
* Builds fresh bundle
* Fixes canvas failing to scale on first run
* Builds fresh bundle
* Fixes unnecessary canvas scaling
* Adds gallery drag and drop to img2img/canvas
* Builds fresh bundle
* Fix desktop mode being broken with new versions of flaskwebgui
* Fixes canvas dimensions not setting on first load
* Builds fresh bundle
* stop crash on !import_models call on model inside rootdir
- addresses bug report #1546
* prevent "!switch state gets confused if model switching fails"
- If !switch were to fail on a particular model, then generate got
confused and wouldn't try again until you switch to a different working
model and back again.
- This commit fixes and closes #1547
* Revert "make the docstring more readable and improve the list_models logic"
This reverts commit
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mauwii
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db20b4af9c
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remove pr trigger | ||
Matthias Wild
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44ff8f8531
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squash merge update-gh-actions into fix-gh-actions
* fix mkdocs deployment * update path to python bin * add trigger for current branch * change path to python_bin for mac as well * try to use setup-python@v4 instead of setting env * remove setup conda action * try to use $CONDA * remove overseen action * change branch from master to main * sort out if then else for faster syntax * remove more if functions * add updates to create-caches as well * eliminate the rest of if functions * try to unpin pytorch and torchvision * restore pinned versions * try switching from set-output to use env * update test-invoke-conda as well * fix env var creation * quote variable * add second equal to compare * try another way to use outputs * fix outputs * pip install for mac before creating conda env * fix output variable * fix python bin path * remove pip install for before creating conda env * unpin streamlit version in conda mac env * try to make git-workflows better readable * remove 4gotten trigger * Update-gh-actions (#6) * fix mkdocs deployment * update path to python bin * add trigger for current branch * change path to python_bin for mac as well * try to use setup-python@v4 instead of setting env * remove setup conda action * try to use $CONDA * remove overseen action * change branch from master to main * sort out if then else for faster syntax * remove more if functions * add updates to create-caches as well * eliminate the rest of if functions * try to unpin pytorch and torchvision * restore pinned versions * try switching from set-output to use env * update test-invoke-conda as well * fix env var creation * quote variable * add second equal to compare * try another way to use outputs * fix outputs * pip install for mac before creating conda env * fix output variable * fix python bin path * remove pip install for before creating conda env * unpin streamlit version in conda mac env * try to make git-workflows better readable * use macos-latest * try to update conda before creating mac env * better conda update trial * re-pin streamlit version * re-added trigger to run workflow in current branch * try to find out if conda mac env could be updated * install cmake, protobuf and rust b4 conda * add yes to conda update * lets try anaconda3-2022.05 * try environment.yml for mac as well * reenable conda mac env, add pip install also fix gitignore by changing from dream to invoke * remove - unecesary virtualenv creation - conda update change != macos back to == linux * remove cmake from brew install since pre-installed * disable opencv-python pip requirement * fixed commands to find latest package versions * update requirements for mac env * back to the roots - only install conda env depending on runner_os with or without extra env variables * check out macOS in azure-pipelines since becoming kind of tired of the GitHub Runner which is broken as ... * let's try to setup python and update conda env * initialize conda before using it * add trigger in azure-pipelines.yml * And another go for update first .... * update azure-pipelines.yml - add caching - add checkpoint download - add paths to trigger and more * unquote checkpoint-url * fix chekpoint-url variable * mkdir before downloading model * set pr trigger to main, rename anaconda cache * unique cacheHitVariables * try to use macos-latest instead of macos-12 * update test-invoke-conda.yml: - remove unecesarry echo step - use s-weigand/setup-conda@v1 - remove conda update from install deps step since updated with action * update test-invoke-conda.yml: - rename conda env cache from ldm to invokeai - reorder steps: 1. checkout sources 2. setup python 3. setup conda 4. keep order after set platform variables * change macos back to 12 since also fails with 11 * update condition in run the tests make difference between main or not main * fix path to cache invokeai conda env * fix invokeai conda env cache path * update mkdocs-flow.yml * change conda-channel priority * update create-caches * update conda env also when cache was used * os dependend conda env cache path * use existing CONDA env pointing to conda root * create CONDA_ROOT output from $CONDA * use output variable to define test prompts * use setup-python v4, get rid of PYTHON_BIN env * add runner.os to result artifacts name * update test-invoke-conda.yml: - reuse macos-latest - disable setup python 3.9 - setup conda with default python version - create or update conda environment depending on cache success - remove name parameter from conda update since name is set in env yml * improve mkdocs-flow.yml * disable cache-hugginface-torch since preload_models.py downloads to more than one location * update mkdocs-flow.yml with new name * rename mkdocs action to mkdocs-material * try to ignore error when creating conda env maybe it would still be usable, lets see ;P * remove bloat * update environment-mac.yml to match dependencies of invoke-ai/InvokeAI's main branch * disable conda update, tweak prompt condition * try to set some env vars for macOS to fix conda * stop ignoring error, use env instead of outputs * tweak `[[` connditions * update python and pip dependencie makes a difference of 1 sec per itteration compared to 3.9!!! also I see no reason why using a old pip version would be beneficial * remove unecesarry env for macOS everything was pre-tested on my MacBook Air 2020 with M1 * update conda env in setup step * activate conda env after installation * update test-invoke-conda.yml - set conda env dependent on matrix.os - set CONDA_ENV_NAME to prevent breaking action when renaming conda env - fix conda env activation * fix activate conda env * set bash -l as default shell * use action to activate conda env * add conda env file to env activation * try to replace s-weigeand with conda-incubator * remove azure-pipelines.yml funniest part is that the macos runner is the same as the one on github! * include environment-file in matrix - also disable auto-activate-base and auto-update-conda - include macos-latest and macos-12 for debugging purpose - set miniforge-version in matrix * fix miniforge-variant, set fail-fast to false * add step to setup miniconda - make default shell a matrix variable - remove bloat * use a mac env yml without pinned versions * unpin nomkl, pytorch and torchvision also removed opencv-pyhton * cache conda pkgs dir instead of conda env * use python 3.10, exclude macos-12 from cache * fix expression * prepare for PR * fix doubled id * reuse pinned versions in mac conda env - updated python pip version - unpined pytorch and torchvision - removed opencv-python - updated versions to most recent (tested locally) * fix classical copy/paste error * remove unused env from shell-block comment * fix hashFiles function to determine restore-keys * reenable caching `~.cache`, update create-caches * unpin all versions in mac conda env file this was the only way I got it working in the action, also works locally tested on MacBook Air 2020 M1 remove environment-mac-unpinned.yml * prepare merge by removing this branch from trigger * include pull_request trigger for main and dev * remove pull_request trigger |