- squashed commit of 52 commits from PR #1327
don't log base64 progress images
Fresh Build For WebUI
[WebUI] Loopback Default False
Fixes bugs/styling
- Fixes missing web app state on new version:
Adds stateReconciler to redux-persist.
When we add more values to the state and then release the update app, they will be automatically merged in.
Reseting web UI will be needed far less.
7159ec
- Fixes console z-index
- Moves reset web UI button to visible area
Decreases gallery width on inpainting
Increases workarea split padding to 1rem
Adds missing tooltips to site header
Changes inpainting controls settings to hover
Fixes hotkeys and settings buttons not working
Improves bounding box interactions
- Bounding box can now be moved by dragging any of its edges
- Bounding box does not affect drawing if already drawing a stroke
- Can lock bounding box to draw directly on the bounding box edges
- Removes spacebar-hold behaviour due to technical issues
Fixes silent crash when init image too large
To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server.
If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit.
Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data.
Disabled bounding box settings when locked
Styles image uploader
Builds fresh bundle
Improves bounding box interaction
Added spacebar-hold-to-transform back.
Address bounding box feedback
- Adds back toggle to hide bounding box
- Box quick toggle = q, normal toggle = shift + q
- Styles canvas alert icons
Adds hints when unable to invoke
- Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc.
- There may be more than one reason; all are displayed.
Fix Inpainting Alerts Styling
Preventing unnecessary re-renders across the app
Code Split Inpaint Options
Isolate features to their own components so they dont re-render the other stuff each time.
[TESTING] Remove global isReady checking
I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord.
Fresh Bundle
Fix Bounding Box Settings re-rendering on brush stroke
[Code Splitting] Bounding Box Options
Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change.
Inpainting Controls Code Spitting and Performance
Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother.
Fixes rerenders on ClearBrushHistory
Fixes crash when requesting post-generation upscale/face restoration
- Moves the inpainting paste to before the postprocessing.
Removes unused isReady state
Changes Report Bug icon to a bug
Restores shift+q bounding box shortcut
Adds alert for bounding box size to status icons
Adds asCheckbox to IAIIconButton
Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons.
Fixes crash related to old value of progress_latents in state
Styling changes and settings modal minor refactor
Fixes: uploaded JPG images not loading
Reworks CurrentImageButtons.tsx
- Change all icons to FA iconset for consistency
- Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding
- Redesigns buttons into group
Only generate 1 iteration when seed fixed & variations disabled
Fixes progress images select
Fixes edge case: upload over gets stuck while alt tabbing
- Press esc to close it now
Fixes display progress images select typing
Fixes current image button rerenders
Adds min width to ImageUploader
Makes fast-latents in progress default
Update Icon Button Checkbox Style Styling
Fixes next/prev image buttons
Refactor canvas buttons + more
Add Save Intermediates Step Count
For accurate mode only.
Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com>
Restores "initial image" text
Address feedback
- moves mask clear button
- fixes intermediates
- shrinks inpainting icons by 10%
Fix Loopback Styling
Adds escape hotkey to close floating panels
Readd Hotkey for Dual Display
Updated Current Image Button Styling
1. added nvidia channel to environment.yml
2. updated pytorch-cuda requirement
3. let conda figure out what version of pytorch to install
4. add conda install status checking to .bat and .sh install files
5. in preload_models.py catch and handle download/access token errors
- Faster startup for command line switch processing
- Specify configuration file to modify using --config option:
./scripts/preload_models.ply --config models/my-models-file.yaml
- NEVER overwrite user's existing models.yaml
- Instead, merge its contents into new config file,
and rename original to models.yaml.orig (with
message)
- models.yaml has been removed from repository and renamed
models.yaml.example