This is intended for debug usage, so it's hidden away in the workflow library `...` menu. Hold shift to see the button for it.
- Paste a graph (from a network request, for example) and then click the convert button to convert it to a workflow.
- Disable auto layout to stack the nodes with an offset (try it out). If you change this, you must re-convert to get the changes.
- Edit the workflow JSON if you need to tweak something before loading it.
- Add and use more performant `deepClone` method for deep copying throughout the UI.
Benchmarks indicate the Really Fast Deep Clone library (`rfdc`) is the best all-around way to deep-clone large objects.
This is particularly relevant in canvas. When drawing or otherwise manipulating canvas objects, we need to do a lot of deep cloning of the canvas layer state objects.
Previously, we were using lodash's `cloneDeep`.
I did some fairly realistic benchmarks with a handful of deep-cloning algorithms/libraries (including the native `structuredClone`). I used a snapshot of the canvas state as the data to be copied:
On Chromium, `rfdc` is by far the fastest, over an order of magnitude faster than `cloneDeep`.
On FF, `fastest-json-copy` and `recursiveDeepCopy` are even faster, but are rather limited in data types. `rfdc`, while only half as fast as the former 2, is still nearly an order of magnitude faster than `cloneDeep`.
On Safari, `structuredClone` is the fastest, about 2x as fast as `cloneDeep`. `rfdc` is only 30% faster than `cloneDeep`.
`rfdc`'s peak memory usage is about 10% more than `cloneDeep` on Chrome. I couldn't get memory measurements from FF and Safari, but let's just assume the memory usage is similar relative to the other algos.
Overall, `rfdc` is the best choice for a single algo for all browsers. It's definitely the best for Chromium, by far the most popular desktop browser and thus our primary target.
A future enhancement might be to detect the browser and use that to determine which algorithm to use.
Notable updates:
- Minor version of RTK includes customizable selectors for RTK Query, so we can remove the patch that was added to ensure only the LRU memoize function was used for perf reasons. Updated to use the LRU memoize function.
- Major version of react-resizable-panels. No breaking changes, works great, and you can now resize all panels when dragging at the intersection point of panels. Cool!
- Minor (?) version of nanostores. `action` API is removed, we were using it in one spot. Fixed.
- @invoke-ai/eslint-config-react has all deps bumped and now has its dependent plugins/configs listed as normal dependencies (as opposed to peer deps). This means we can remove those packages from explicit dev deps.
It doesn't work now that the theme is external. I'm not sure how to fix it and not sure if it really did much (I don't think I ever got autocomplete...). Maybe it can be implemented in `@invoke-ai/ui-library`.
- Bump `@invoke-ai/ui` for updated styles
- Update regex to parse prompts with newlines
- Update styling of overlay button when prompt has an error
- Fix bug where loading and error state sometimes weren't cleared
Per user feedback, this is preferrable to letting them expand when the window grows.
Also bumps `react-resizable-panels` now that one of my PRs is merged to fix an issue.
* feat(ui): get rid of convoluted socket vs appSocket redux actions
There's no need to have `socket...` and `appSocket...` actions.
I did this initially due to a misunderstanding about the sequence of handling from middleware to reducers.
* feat(ui): bump deps
Mainly bumping to get latest `redux-remember`.
A change to socket.io required a change to the types in `useSocketIO`.
* chore(ui): format
* feat(ui): add error handling to redux persistence layer
- Add an error handler to `redux-remember` config using our logger
- Add custom errors representing storage set and get failures
- Update storage driver to raise these accordingly
- wrap method to clear idbkeyval storage and tidy its logic up
* feat(ui): add debuggingLoggerMiddleware
This simply logs every action and a diff of the state change.
Due to the noise this creates, it's not added by default at all. Add it to the middlewares if you want to use it.
* feat(ui): add $socket to window if in dev mode
* fix(ui): do not enable cancel hotkeys on inputs
* fix(ui): use JSON.stringify for ROARR logger serializer
A recent change to ROARR introduced limits to the size of data that will logged. This ends up making our logs far less useful. Change the serializer back to what it was previously.
* feat(ui): change diff util, update debuggerLoggerMiddleware
The previous diff library would present deleted things as `undefined`. Unfortunately, a JSON.stringify cycle will strip those values out. The ROARR logger does this and so the diffs end up being a lot less useful, not showing removed keys.
The new diff library uses a different format for the delta that serializes nicely.
* feat(ui): add migrations to redux persistence layer
- All persisted slices must now have a slice config, consisting of their initial state and a migrate callback. The migrate callback is very simple for now, with no type safety. It adds missing properties to the state. A future enhancement might be to model the each slice's state with e.g. zod and have proper validation and types.
- Persisted slices now have a `_version` property
- The migrate callback is called inside `redux-remember`'s `unserialize` handler. I couldn't figure out a good way to put this into the reducer and do logging (reducers should have no side effects). Also I ran into a weird race condition that I couldn't figure out. And finally, the typings are tricky. This works for now.
- `generationSlice` and `canvasSlice` both need migrations for the new aspect ratio setup, this has been added
- Stuff related to persistence has been moved in to `store.ts` for simplicity
* feat(ui): clean up StorageError class
* fix(ui): scale method default is now 'auto'
* feat(ui): when changing controlnet model, enable autoconfig
* fix(ui): make embedding popover immediately accessible
Prevents hotkeys from being captured when embeddings are still loading.
Pending resolution of https://github.com/reduxjs/reselect/issues/635, we can patch `reselect` to use `lruMemoize` exclusively.
Pin RTK and react-redux versions too just to be safe.
This reduces the major GC events that were causing lag/stutters in the app, particularly in canvas and workflow editor.
There are a few breaking changes, which I've addressed.
The vast majority of changes are related to new handling of `reselect`'s `createSelector` options.
For better or worse, we memoize just about all our selectors using lodash `isEqual` for `resultEqualityCheck`. The upgrade requires we explicitly set the `memoize` option to `lruMemoize` to continue using lodash here.
Doing that required changing our `defaultSelectorOptions`.
Instead of changing that and finding dozens of instances where we weren't using that and instead were defining selector options manually, I've created a pre-configured selector: `createMemoizedSelector`.
This is now used everywhere instead of `createSelector`.