Commit Graph

2036 Commits

Author SHA1 Message Date
psychedelicious
567d46b646 feat(ui): delete key works on workflow editor 2023-08-21 19:17:36 +10:00
psychedelicious
030802295b feat(ui): reset only specific nodes/cnet that use images
Previously if an image was used in nodes and you deleted it, it would reset all of node editor. Same for controlnet.

Now it only resets the specific nodes or controlnets that used that image.
2023-08-21 19:17:36 +10:00
psychedelicious
a495c8c156 feat(ui): misc cleanups 2023-08-21 19:17:36 +10:00
psychedelicious
ae6db67068 feat(ui): add width to mantine selects 2023-08-21 19:17:36 +10:00
psychedelicious
98431b3de4 feat: add Scheduler as field type
- update node schemas
- add `UIType.Scheduler`
- add field type to schema parser, input components
2023-08-21 19:17:36 +10:00
psychedelicious
210a3f9aa7 feat(ui): make mantine single selects *exactly* the same size as chakra ones 2023-08-21 19:17:36 +10:00
psychedelicious
9332ce639c fix(ui): fix node mouse interactions
Add "nodrag", "nowheel" and "nopan" class names in interactable elements, as neeeded. This fixes the mouse interactions and also makes the node draggable from anywhere without needing shift.

Also fixes ctrl/cmd multi-select to support deselecting.
2023-08-21 19:17:36 +10:00
psychedelicious
84cf8bdc08 feat(ui): field context menu, add/remove from linear ui 2023-08-21 19:17:36 +10:00
psychedelicious
64a6aa0293 fix(ui): move BoardContextMenu to use IAIContextMenu 2023-08-21 19:17:36 +10:00
psychedelicious
5ae14bffba fix(ui): clear exposedFields when resetting graph 2023-08-21 19:17:36 +10:00
Lincoln Stein
8e6d88e98c resolve merge conflicts 2023-08-20 15:26:52 -04:00
psychedelicious
3c43594c26 Merge branch 'main' into fix/inpaint_gen 2023-08-18 15:57:48 +10:00
Martin Kristiansen
537ae2f901 Resolving merge conflicts for flake8 2023-08-18 15:52:04 +10:00
psychedelicious
f6db9da06c chore(ui): rename file to not cause madge to fail 2023-08-18 13:20:29 +10:00
psychedelicious
a17dbd7df6 feat(ui): improve error toast messages 2023-08-18 13:20:29 +10:00
Lincoln Stein
e9a294f733
Merge branch 'main' into fix/inpaint_gen 2023-08-17 16:13:33 -04:00
Lincoln Stein
b69f26c85c add support for "balanced" attention slice size 2023-08-17 16:11:09 -04:00
Lincoln Stein
23b4e1cea0
Merge branch 'main' into refactor/rename-performance-options 2023-08-17 14:43:00 -04:00
Lincoln Stein
ed38eaa10c refactor InvokeAIAppConfig 2023-08-17 13:47:26 -04:00
blessedcoolant
b213335316 feat: Add InpaintMask Field type 2023-08-18 04:54:23 +12:00
blessedcoolant
8923201fdf
Merge branch 'main' into seam-painting 2023-08-17 21:21:44 +12:00
mickr777
226409107b Fix for Image Deletion issue 2023-08-17 17:18:11 +10:00
blessedcoolant
975586bb40 Merge branch 'main' into seam-painting 2023-08-17 01:05:42 +12:00
psychedelicious
a7ba142ad9 feat(ui): set min zoom on nodes to 0.1 2023-08-16 23:04:36 +10:00
psychedelicious
0d36bab6cc fix(ui): do not rerender top panel buttons 2023-08-16 23:04:36 +10:00
psychedelicious
c2e7f62701 fix(ui): do not rerender edges 2023-08-16 23:04:36 +10:00
psychedelicious
1f194e3688 chore(ui): lint 2023-08-16 23:04:36 +10:00
psychedelicious
f9b8b5cff2 fix(ui): improve node rendering performance
Previously the editor was using prop-drilling node data and templates to get values deep into nodes. This ended up causing very noticeable performance degradation. For example, any text entry fields were super laggy.

Refactor the whole thing to use memoized selectors via hooks. The hooks are mostly very narrow, returning only the data needed.

Data objects are never passed down, only node id and field name - sometimes the field kind ('input' or 'output').

The end result is a *much* smoother node editor with very minimal rerenders.
2023-08-16 23:04:36 +10:00
psychedelicious
f7c92e1eff fix(ui): disable awkward resize animation for <Flow /> 2023-08-16 23:04:36 +10:00
psychedelicious
70b8c3dfea fix(ui): fix context menu on workflow editor
There is a tricky mouse event interaction between chakra's `useOutsideClick()` hook (used by chakra `<Menu />`) and reactflow. The hook doesn't work when you click the main reactflow area.

To get around this, I've used a dirty hack, copy-pasting the simple context menu component we use, and extending it slightly to respond to a global `contextMenusClosed` redux action.
2023-08-16 23:04:36 +10:00
psychedelicious
43b30355e4 feat: make primitive node titles consistent 2023-08-16 23:04:36 +10:00
blessedcoolant
9cbaefaa81 feat: Add Seam Painting to SDXL 2023-08-16 19:46:48 +12:00
blessedcoolant
cc7c6e5d41 feat: Add Seam Painting with Scale Before 2023-08-16 19:35:03 +12:00
blessedcoolant
f2ee8a3da8 wip: Basic Seam Painting (only normal models) (no scale) 2023-08-16 17:26:23 +12:00
blessedcoolant
e98d7a52d4 feat: Add Seam Painting Options 2023-08-16 17:25:55 +12:00
psychedelicious
611e241ca7 chore(ui): regen types 2023-08-16 12:07:34 +10:00
psychedelicious
6df4af2c79 chore: lint 2023-08-16 12:07:34 +10:00
psychedelicious
0f8606914e feat(ui): remove shouldShowDeleteButton
- remove this state entirely
- use `state.hotkeys.shift` directly to hide and show the icon on gallery
- also formatting
2023-08-16 12:07:34 +10:00
psychedelicious
5b1099193d fix(ui): restore reset button in node image component 2023-08-16 12:07:34 +10:00
psychedelicious
230131646f feat(ui): use imageDTOs instead of images in starring queries 2023-08-16 12:07:34 +10:00
psychedelicious
60c2c877d7 fix: add response model for star/unstar routes
- also implement pessimistic updates for starring, only changing the images that were successfully updated by backend
- some autoformat changes crept in
2023-08-16 12:07:34 +10:00
psychedelicious
315a056686 feat(ui): show Star All if selection is a mix of starred and unstarred 2023-08-16 12:07:34 +10:00
Mary Hipp
08dc265e09 add listener to update selection list with change in star status 2023-08-16 12:07:34 +10:00
Mary Hipp
029a95550e rename pin to star, add multiselect and remove single image update api 2023-08-16 12:07:34 +10:00
Mary Hipp
a512fdc0f6 update IAIDndImage to use children for icons, add UI for shift+delete to delete images from gallery 2023-08-16 12:07:34 +10:00
Mary Hipp
767a612746 (ui) WIP trying to get all cache scenarios working smoothly, fix assets 2023-08-16 12:07:34 +10:00
Mary Hipp
0a71d6baa1 (ui) update cache to render pinned images alongside unpinned correctly, as well as changes in pinnedness 2023-08-16 12:07:34 +10:00
Mary Hipp
37be827e17 (ui) hook up toggle pin mutation with context menu for single image 2023-08-16 12:07:34 +10:00
psychedelicious
2b7dd3e236 feat: add missing primitive collections
- add missing primitive collections
- remove `Seed` and `LoRAField` (they don't exist)
2023-08-16 09:54:38 +10:00
psychedelicious
fa884134d9 feat: rename ui_type_hint to ui_type
Just a bit more succinct while not losing any clarity.
2023-08-16 09:54:38 +10:00
blessedcoolant
18006cab9a chore: Regen frontend types 2023-08-16 09:54:38 +10:00
psychedelicious
75ea716c13 feat(ui): hide node footer if there is nothing to display 2023-08-16 09:54:38 +10:00
blessedcoolant
d5f7027597 feat: Save Mask option for Canvas 2023-08-16 09:54:38 +10:00
blessedcoolant
b1ad777f5a fix: Outpainting being broken due to field name change 2023-08-16 09:54:38 +10:00
psychedelicious
f65c8092cb fix(ui): fix issue with node editor state not restoring correctly on mount
If `reactflow` initializes before the node templates are parsed, edges may not be rendered and the viewport may get reset.

- Add `isReady` state to `NodesState`. This is false when we are loading or parsing node templates and true when that is finished.
- Conditionally render `reactflow` based on `isReady`.
- Add `viewport` to `NodesState` & handlers to keep it synced. This allows `reactflow` to mount and unmount freely and not lose viewport.
2023-08-16 09:54:38 +10:00
psychedelicious
94bfef3543 feat(ui): add UI component for unknown node types 2023-08-16 09:54:38 +10:00
psychedelicious
c48fd9c083 feat(nodes): refactor parameter/primitive nodes
Refine concept of "parameter" nodes to "primitives":
- integer
- float
- string
- boolean
- image
- latents
- conditioning
- color

Each primitive has:
- A field definition, if it is not already python primitive value. The field is how this primitive value is passed between nodes. Collections are lists of the field in node definitions. ex: `ImageField` & `list[ImageField]`
- A single output class. ex: `ImageOutput`
- A collection output class. ex: `ImageCollectionOutput`
- A node, which functions to load or pass on the primitive value. ex: `ImageInvocation` (in this case, `ImageInvocation` replaces `LoadImage`)

Plus a number of related changes:
- Reorganize these into `primitives.py`
- Update all nodes and logic to use primitives
- Consolidate "prompt" outputs into "string" & "mask" into "image" (there's no reason for these to be different, the function identically)
- Update default graphs & tests
- Regen frontend types & minor frontend tidy related to changes
2023-08-16 09:54:38 +10:00
psychedelicious
f49fc7fb55 feat: node editor
squashed rebase on main after backendd refactor
2023-08-16 09:54:38 +10:00
Lincoln Stein
02fa116690 rebuild frontend for windows testing 2023-08-14 22:59:26 -04:00
blessedcoolant
d3d8b71c67 feat: Change refinerStart default to 0.8
This is the recommended value according to the paper.
2023-08-15 10:13:02 +10:00
psychedelicious
46a8eed33e
Merge branch 'main' into feat/refactor_generation_backend 2023-08-14 13:01:28 +10:00
psychedelicious
9217a217d4 fix(ui): refiner uses steps directly, no math 2023-08-14 12:56:37 +10:00
blessedcoolant
58d5c61c79 fix: SDXL Inpaint & Outpaint using regular Img2Img strength 2023-08-14 12:55:18 +12:00
blessedcoolant
957ee6d370 fix: SDXL Canvas Inpaint & Outpaint not respecting SDXL Refiner start value 2023-08-14 12:13:29 +12:00
blessedcoolant
fecad2c014 fix: SDXL Denoising Strength not plugged in correctly 2023-08-14 11:59:11 +12:00
blessedcoolant
550e6ef27a re: Set the image denoise str back to 0
Bug has been fixed. No longer needed.
2023-08-14 10:27:07 +12:00
blessedcoolant
75fb3f429f re: Readd Refiner Step Math but cap max steps to 1000 2023-08-14 09:26:01 +12:00
blessedcoolant
746e099f0d fix: Do not do step math for refinerSteps
This is probably better done on the backend or in a different way. This can cause steps to go above 1000 which is more than the set number for the model.
2023-08-14 04:04:15 +12:00
blessedcoolant
499e89d6f6 feat: Add SDXL Negative Aesthetic Score 2023-08-14 04:02:36 +12:00
blessedcoolant
90fa3eebb3 feat: Make SDXL Style Prompt not take spaces 2023-08-14 02:25:39 +12:00
greatwolf
9e2e82a752
Fixed import issue in invokeai/frontend/install/model_install.py
This fixes an import issue introduced in commit 1bfe983.
The change made 'invokeai_configure' into a module but this line still tries to call it as if it's a function. This will result in a `'module' not callable` error.
2023-08-13 05:15:55 -07:00
blessedcoolant
3ff9961bda fix: Circular dependency in Mask Blur Method 2023-08-13 21:26:20 +12:00
blessedcoolant
33779b6339 chore: Remove shouldFitToWidthHeight from Inpaint Graphs
Was never used for inpainting but was fed to the node anyway.
2023-08-13 21:16:37 +12:00
blessedcoolant
b35cdc05a5 feat: Scaled Processing to Inpainting & Outpainting / 1.x & SDXL 2023-08-13 20:17:23 +12:00
Millun Atluri
50177b8ed9 Update frontend JS files 2023-08-12 19:49:33 -04:00
blessedcoolant
c8864e475b fix: SDXL Lora's not working on Canvas Image To Image 2023-08-13 04:34:15 +12:00
blessedcoolant
fcf7f4ac77 feat: Add SDXL ControlNet To Linear UI 2023-08-13 04:27:38 +12:00
blessedcoolant
29f1c6dc82 fix: Image To Image FP32 Fix for Canvas SDXL 2023-08-13 04:23:52 +12:00
blessedcoolant
28208e6f49 fix: Fix VAE Precision not working for SDXL Canvas Modes 2023-08-13 04:09:51 +12:00
blessedcoolant
c33acf951e feat: Make Refiner work with Canvas 2023-08-13 03:53:40 +12:00
blessedcoolant
500cd552bc feat: Make SDXL work across the board + Custom VAE Support
Also a major cleanup pass to the SDXL graphs to ensure there's no ID overlap
2023-08-13 01:45:03 +12:00
blessedcoolant
55d27f71a3 feat: Give each graph its own unique id 2023-08-13 00:51:10 +12:00
blessedcoolant
746c7c59ff fix: remove extra node for canvas output catch 2023-08-12 22:39:30 +12:00
blessedcoolant
ad96c41156 feat: Add Canvas Output node to all Canvas Graphs 2023-08-12 22:04:43 +12:00
blessedcoolant
27bd127fb0 fix: Do not add anything but final output to staging area 2023-08-12 21:10:30 +12:00
blessedcoolant
f296e5c41e wip: Remove MaskBlur / Adjust color correction 2023-08-12 20:54:30 +12:00
Mary Hipp
a67d8376c7 fix missed spot for autoAddBoardId none 2023-08-12 18:07:01 +10:00
blessedcoolant
7587b54787 chore: Cleanup, comment and organize Node Graphs
Before it gets too chaotic
2023-08-12 17:17:46 +12:00
blessedcoolant
7254ffc3e7 chore: Split Inpaint and Outpaint Graphs 2023-08-12 16:30:20 +12:00
blessedcoolant
8acd7eeca5 feat: Disable clip skip for SDXL Canvas 2023-08-12 08:18:30 +12:00
blessedcoolant
7293a6036a feat(wip): Add SDXL To Canvas 2023-08-12 08:16:05 +12:00
blessedcoolant
f343ab0302 wip: Port Outpainting to new backend 2023-08-12 06:15:59 +12:00
blessedcoolant
d7d6298ec0 feat: Add Infill Method support 2023-08-12 05:32:11 +12:00
blessedcoolant
58a48bf197 fix: LoRA list name sorting 2023-08-12 04:47:15 +12:00
blessedcoolant
5629d8fa37 fix; Key issue in Lora List 2023-08-12 04:43:40 +12:00
blessedcoolant
1affb7f647 feat: Add Paste / Mask Blur / Color Correction to Inpainting
Seam options are now removed. They are replaced by two options --Mask Blur and Mask Blur Method .. which control the softness of the mask that is being painted.
2023-08-12 03:28:19 +12:00
blessedcoolant
69a9dc7b36 wip: Add initial Inpaint Graph 2023-08-12 02:42:13 +12:00
blessedcoolant
7479f9cc02 feat: Update LinearUI to use new backend (except Inpaint) 2023-08-11 22:22:01 +12:00
Mary Hipp
80fd4c2176 undo lint changes 2023-08-11 14:26:09 +10:00
Mary Hipp
3b6e425e17 fix error detail in toast 2023-08-11 14:26:09 +10:00
Mary Hipp
50415450d8 invalidate board total when images deleted, only run date range logic if board has less than 20 images 2023-08-11 14:26:09 +10:00
Millun Atluri
a7399aca0c Add new JS files for 3.0.2 build 2023-08-10 22:23:41 -04:00
Lincoln Stein
f851ad7ba0 Two changes to command-line scripts
- installer - use correct entry point for invokeai-configure
- model merge script - prevent error when `--root` not provided
2023-08-10 20:59:22 -04:00
Lincoln Stein
1bfe9835cf clip cache settings to permissible values; remove redundant imports in install __init__ file 2023-08-10 18:00:45 -04:00
psychedelicious
d4812bbc8d Merge branch 'main' into fix/ui/fix-lora-sort 2023-08-10 19:00:26 +10:00
psychedelicious
3cd05cf6bf fix(ui): fix lora sort
was sorting with disabled at top of list instead of bottom

fixes #4217
2023-08-10 15:31:29 +10:00
psychedelicious
da0efeaa7f fix(ui): fix canvas model switching
There was no check at all to see if the canvas had a valid model already selected. The first model in the list was selected every time.

Now, we check if its valid. If not, we go through the logic to try and pick the first valid model.

If there are no valid models, or there was a problem listing models, the model selection is cleared.
2023-08-10 15:20:37 +10:00
Eugene Brodsky
2c2b731386
fix typo 2023-08-09 13:08:59 -04:00
Lincoln Stein
930e7bc754
Merge branch 'main' into feat/image-import-script 2023-08-09 08:54:56 -04:00
Millun Atluri
628df4ec98 Add updated frontend html file 2023-08-09 00:29:43 -04:00
Millun Atluri
604cc17a3a Yarn build JS files 2023-08-09 00:29:43 -04:00
Lincoln Stein
4d5169e16d
Merge branch 'main' into feat/select-vram-in-config 2023-08-08 13:50:02 -04:00
Lincoln Stein
f56f19710d allow user to interactively resize screen before UI runs 2023-08-08 12:27:25 -04:00
psychedelicious
e20af5aef0 feat(ui): add LoRA support to SDXL linear UI
new graph modifier `addSDXLLoRasToGraph()` handles adding LoRA to the SDXL t2i and i2i graphs.
2023-08-08 15:02:00 +10:00
psychedelicious
57e8ec9488 chore(ui): lint/format 2023-08-08 12:53:47 +10:00
Mary Hipp
734a9e4271 invalidate board total when images deleted, only run date range logic if board has less than 20 images 2023-08-08 12:53:47 +10:00
Mary Hipp
fe924daee3 add option to disable multiselect 2023-08-08 12:53:47 +10:00
Lincoln Stein
a846d82fa1 Add techedi code to avoid rendering prompt/seed with null
- Added techjedi github and real names
2023-08-07 16:29:46 -04:00
Lincoln Stein
0fd13d3604
Merge branch 'main' into feat/select-vram-in-config 2023-08-07 15:51:59 -04:00
psychedelicious
8469d3e95a chore: black 2023-08-07 10:05:52 +10:00
Lincoln Stein
5a6cefb0ea add backslash to end of incomplete windows paths 2023-08-06 12:34:35 -04:00
Lincoln Stein
1a6f5f0860 use backslash on Windows systems for autoadded delimiter 2023-08-06 12:29:31 -04:00
Lincoln Stein
12e51c84ae blackified 2023-08-05 14:26:16 -07:00
Lincoln Stein
0ccc3b509e add techjedi's import script, with some filecompletion tweaks 2023-08-05 14:26:16 -07:00
Lincoln Stein
4043a4c21c blackified 2023-08-05 12:44:58 -04:00
Lincoln Stein
83f75750a9 add techjedi's import script, with some filecompletion tweaks 2023-08-05 12:19:24 -04:00
Lincoln Stein
c076f1397e rebuild frontend 2023-08-05 14:40:42 +10:00
psychedelicious
da96a41103
Merge branch 'main' into feat/select-vram-in-config 2023-08-05 12:11:50 +10:00
Mary Hipp
cfc3a20565 autoAddBoardId should always be defined 2023-08-04 22:19:11 +10:00
Lincoln Stein
1deca89fde
Merge branch 'main' into feat/select-vram-in-config 2023-08-03 19:27:58 -04:00
psychedelicious
bf94412d14 feat: add multi-select to gallery
multi-select actions include:
- drag to board to move all to that board
- right click to add all to board or delete all

backend changes:
- add routes for changing board for list of image names, deleting list of images
- change image-specific routes to `images/i/{image_name}` to not clobber other routes (like `images/upload`, `images/delete`)
- subclass pydantic `BaseModel` as `BaseModelExcludeNull`, which excludes null values when calling `dict()` on the model. this fixes inconsistent types related to JSON parsing null values into `null` instead of `undefined`
- remove `board_id` from `remove_image_from_board`

frontend changes:
- multi-selection stuff uses `ImageDTO[]` as payloads, for dnd and other mutations. this gives us access to image `board_id`s when hitting routes, and enables efficient cache updates.
- consolidate change board and delete image modals to handle single and multiples
- board totals are now re-fetched on mutation and not kept in sync manually - was way too tedious to do this
- fixed warning about nested `<p>` elements
- closes #4088 , need to handle case when `autoAddBoardId` is `"none"`
- add option to show gallery image delete button on every gallery image

frontend refactors/organisation:
- make typegen script js instead of ts
- enable `noUncheckedIndexedAccess` to help avoid bugs when indexing into arrays, many small changes needed to satisfy TS after this
- move all image-related endpoints into `endpoints/images.ts`, its a big file now, but this fixes a number of circular dependency issues that were otherwise felt impossible to resolve
2023-08-03 11:46:59 +10:00
Mary Hipp
b3b94b5a8d use correct prop 2023-08-03 11:01:21 +10:00
Mary Hipp
5c9787c145 add project-id header to requests 2023-08-03 11:01:21 +10:00
Kevin Brack
26ef5249b1 guard board switching in board context menu 2023-08-03 09:18:46 +10:00
Kevin Brack
87424be95d block auto add board change during generation. Switch condition to isProcessing 2023-08-03 09:18:46 +10:00
Kevin Brack
366952f810 fix localization 2023-08-03 09:18:46 +10:00
Kevin Brack
450e95de59 auto change board waiting for isReady 2023-08-03 09:18:46 +10:00
Kevin Brack
0ba8a0ea6c Board assignment changing on click 2023-08-03 09:18:46 +10:00
Lincoln Stein
77c5c18542 add slider for VRAM cache 2023-08-02 09:11:24 -04:00
psychedelicious
4599575e65 fix(ui): use const for wsProtocol, lint 2023-08-02 09:26:20 +10:00
Zerdoumi
242d860a47 fix https/wss behind reverse proxy 2023-08-02 09:26:20 +10:00
blessedcoolant
dcc274a2b9 feat: Make ModelListWrapper instead of rendering conditionally 2023-08-01 22:50:10 +10:00
blessedcoolant
f404669831 fix: Rename loading vars for consistency 2023-08-01 22:42:05 +10:00
blessedcoolant
ce687b28ef fix: Model Manager Tab Issues 2023-08-01 22:41:32 +10:00
psychedelicious
fb8f218901 fix(ui): post-onnx fixes 2023-08-01 07:59:01 -04:00
psychedelicious
52437205bb chore(ui): lint 2023-08-01 08:54:03 +10:00
Mary Hipp
ceebb501a4 try named export 2023-08-01 08:54:03 +10:00
Mary Hipp
cbe874b964 add chakra as peer dep 2023-08-01 08:54:03 +10:00
Mary Hipp
e2e5918ee2 export theme nad move chakra to peer dep 2023-08-01 08:54:03 +10:00
Mary Hipp
1b131e328a add optional projectId - unused so far 2023-08-01 08:54:03 +10:00
Brandon
af4fd328a6
Merge branch 'main' into feat/onnx 2023-07-31 16:45:12 -04:00
Brandon Rising
b0e84c6497 Add python black check to pre-commit 2023-07-31 11:42:08 -04:00
Brandon Rising
f784e8412c Some cleanup after the merge 2023-07-31 11:23:43 -04:00
Brandon Rising
1bafbafdd3 Regen schema and rebuild frontend after merging main 2023-07-31 11:02:15 -04:00
Brandon Rising
f5ac73b091 Merge branch 'main' into feat/onnx 2023-07-31 10:58:40 -04:00
Lincoln Stein
f4ead5e07f fix keyerror bug that was causing merge script to crash 2023-07-30 19:25:44 -04:00
Lincoln Stein
99823d5039 more fixes to update and install 2023-07-30 11:57:06 -04:00
Lincoln Stein
83d3f2347e fix "unrecognized arguments: --yes" bug on unattended upgrade 2023-07-30 11:07:06 -04:00
Lincoln Stein
adb85036e6 dependency tweaks to avoid installing/uninstalling pkgs 2023-07-30 10:17:04 -04:00
Lincoln Stein
7d7a9273ed Merge branch 'main' of github.com:invoke-ai/InvokeAI 2023-07-30 09:19:14 -04:00
Lincoln Stein
f91d01eb38
Merge branch 'main' into bugfix/model-manager-rel-paths 2023-07-30 08:25:37 -04:00
Lincoln Stein
444390617f rebuild front end 2023-07-29 22:00:16 -04:00
Lincoln Stein
43b1eb8e84 wording changes 2023-07-29 19:49:58 -04:00
Lincoln Stein
b10b07220e blackify code 2023-07-29 19:20:20 -04:00
Lincoln Stein
ad976e5198
Merge branch 'main' into bugfix/model-manager-rel-paths 2023-07-29 17:27:16 -04:00
Lincoln Stein
781322a647 installer respects INVOKEAI_ROOT for default root location 2023-07-29 16:16:44 -04:00
Lincoln Stein
0fb7328022 blackify code 2023-07-29 13:00:43 -04:00
Lincoln Stein
99daa97978 more refactoring; fixed place where rel conversion missed 2023-07-29 13:00:07 -04:00
Lincoln Stein
982a568349 blackify pr 2023-07-29 10:47:55 -04:00
Lincoln Stein
9968ff2893 fix relative model paths to be against config.models_path, not root 2023-07-29 10:30:27 -04:00
blessedcoolant
6ed1bf7084
Merge branch 'main' into metadata-fix 2023-07-29 17:33:30 +12:00
blessedcoolant
bee678fdd1 fix: Prompt Node using incorrect output type 2023-07-29 17:12:25 +12:00
blessedcoolant
c5caf1e8fe fix: SDXL Metadata not being retrieved 2023-07-29 17:03:19 +12:00
blessedcoolant
aae1670080 fix: Incorrect Prompt Node output type 2023-07-29 16:04:19 +12:00
blessedcoolant
1e776d2523 chore: Regen types 2023-07-29 15:59:52 +12:00
blessedcoolant
8e06e6abbc feat: Update 'style' string input to also display text area 2023-07-29 15:52:59 +12:00
mickr777
2d9bc79ca4
Merge branch 'main' into nodepromptsize 2023-07-29 12:43:29 +10:00
mickr777
6886eb094d
Make more Simple 2023-07-29 12:40:17 +10:00
Brandon Rising
6ca0c38ee3 Merge branch 'main' into feat/onnx 2023-07-28 22:06:28 -04:00
Lincoln Stein
ac22652686 rebuild front end 2023-07-28 18:21:05 -04:00
Brandon Rising
8935ae0ea3 Fix issues caused by merge 2023-07-28 14:00:32 -04:00
blessedcoolant
8f2a646286 fix: Lint errors 2023-07-29 02:37:59 +12:00
blessedcoolant
5ff4dd26bb fix: Concat Link Styling 2023-07-29 02:30:10 +12:00
Brandon Rising
da751da3dd Merge branch 'main' into feat/onnx 2023-07-28 09:59:35 -04:00
Brandon Rising
2b7b3dd4ba Run python black 2023-07-28 09:46:44 -04:00
psychedelicious
e4a2f56ad1 feat(ui): tweak link colors
- make the `SDXLConcatLink` icon match existing colors in light mode
- make the link toggle button accent color when active (its not super obvious but at least there is *some* visual difference for the button)
2023-07-28 19:57:05 +10:00
blessedcoolant
1df30f7260 feat: Pulse Animate SDXL Concat Link 2023-07-28 20:45:39 +12:00
blessedcoolant
14c4650801 fix: Lint Errors (returning possible null component) 2023-07-28 19:03:29 +12:00
blessedcoolant
f155b03eee feat: New animation for Concat Link 2023-07-28 18:55:59 +12:00
blessedcoolant
6a49eec606 feat: Add Concat Link Animation
Might remove the lines. Just pushing to save changes for now.
2023-07-28 15:01:40 +12:00
blessedcoolant
fd67b18c9a Merge branch 'main' into unify-prompt 2023-07-28 14:48:13 +12:00
psychedelicious
8d300bddd0 feat(ui): alias existing type for UpdateLoRAModelResponse 2023-07-28 11:38:52 +10:00
Lincoln Stein
aa2c94be9e make LoRAs editable 2023-07-28 11:38:52 +10:00
Alexandre Macabies
10e1d623c3 Add LoRAs to the model manager. 2023-07-28 11:38:52 +10:00
Lincoln Stein
64bd11541a Merge branch 'main' into feat/unify-logging 2023-07-27 15:20:07 -04:00
blessedcoolant
3bb81bedbd Merge branch 'main' into unify-prompt 2023-07-28 05:36:04 +12:00
Mary Hipp Rogers
e191f6d4b2
prevent resize error (#4031)
* add upper bound for minWidth to prevent crash with cypress

* add fallback so UI doesnt crash when backend isnt running

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-27 17:30:31 +00:00
blessedcoolant
b8b46aec09 Revert "fix: Lint Errors"
This reverts commit f057d5c85b.
2023-07-28 04:34:41 +12:00
psychedelicious
4d2b87ea01 fix(ui): fix types for controlnet models
`ControlNetModelConfig` was split into `ControlNetModelCheckpointConfig` and `ControlNetModelDiffusersConfig`, need to update the UI types
2023-07-28 04:34:29 +12:00
blessedcoolant
611f31c057 fix: Adjust embedding button on PositivePrompt for new changes 2023-07-28 03:07:50 +12:00
blessedcoolant
b60adc31d0 feat: Unify Prompt Area Design Between SDXL and Regular Models 2023-07-28 03:07:50 +12:00
blessedcoolant
a98ed3a5ba fix: TextArea Resizer styling when disabled 2023-07-28 03:06:31 +12:00
blessedcoolant
f057d5c85b fix: Lint Errors 2023-07-28 03:06:31 +12:00
Martin Kristiansen
218b6d0546 Apply black 2023-07-27 10:54:01 -04:00
Brandon Rising
a491e326c5 This is no longer needed 2023-07-27 10:52:36 -04:00
Brandon Rising
f7bb4c3f05 Remove more files no longer needed in main 2023-07-27 10:49:43 -04:00
Brandon Rising
33245b37ad Removed things no longer needed in main 2023-07-27 10:23:55 -04:00
Brandon Rising
81d8fb8762 Removed things no longer needed in main 2023-07-27 10:14:55 -04:00
Brandon Rising
989d3d7f3c Remove onnx changes from canvas img2img, inpaint, and linear image2image 2023-07-27 10:08:45 -04:00
Brandon Rising
d2a46b4308 Fix dist and schema after merge 2023-07-27 09:55:28 -04:00
Brandon Rising
eb1ba8d74b Merge branch 'main' into feat/onnx 2023-07-27 09:54:30 -04:00
Brandon Rising
4ebde013ea Allow deleting onnx models in model manager ui 2023-07-27 09:50:20 -04:00
Brandon Rising
024f92f9a9 Add onnx models to the model manager UI 2023-07-27 09:37:37 -04:00
psychedelicious
6f54fe9003 fix(ui): fix types for controlnet models
`ControlNetModelConfig` was split into `ControlNetModelCheckpointConfig` and `ControlNetModelDiffusersConfig`, need to update the UI types
2023-07-27 15:46:50 +10:00
Lincoln Stein
dcb85b0097 rebuild frontend; bump version 2023-07-27 00:37:23 -04:00
Lincoln Stein
c02b9db064
Merge branch 'main' into bugfix/convert-sdxl-models 2023-07-27 00:08:15 -04:00
Lincoln Stein
d4d4d749f2 Merge branch 'release/invokeai-3-0-1' 2023-07-26 23:15:26 -04:00
Lincoln Stein
b8376a4932
Merge branch 'main' into fix/reduce-configure-vertical 2023-07-26 22:16:38 -04:00
psychedelicious
4bfbdb0d97 chore(ui): lint 2023-07-27 11:58:59 +10:00
psychedelicious
049e666412 fix(ui): revise metadata edges in linear graphs
- always add metadata to l2i nodes
- no metadata handling for inpaint, removed
2023-07-27 09:43:45 +10:00
Lincoln Stein
83a981b585 merge with main; fix SDXL repo_ids 2023-07-26 17:38:06 -04:00
Brandon Rising
4d732e06de Remove onnx models from img2img and unified canvas 2023-07-26 16:30:02 -04:00
Brandon Rising
f26a423e95 Fix merge issue 2023-07-26 15:32:28 -04:00
blessedcoolant
7053347559 fix: Metadata Not Being Saved 2023-07-27 07:09:51 +12:00
Lincoln Stein
6bdcc32414 rebuild frontend for rc1 release (again) 2023-07-26 13:36:42 -04:00
Lincoln Stein
4f39c81dec Merge branch 'main' into release/invokeai-3-0-1 2023-07-26 13:33:15 -04:00
blessedcoolant
3376968cbb fix: Prompt Drawer Unpinned not having SDXL UI 2023-07-26 13:30:43 -04:00
blessedcoolant
0420d75d2b fix: Improve Styling of SDXL Prompt Area 2023-07-26 13:30:43 -04:00
blessedcoolant
3bd9c27a79 feat: Add SDXL Style Prompt Concat Toggle 2023-07-26 13:30:43 -04:00
blessedcoolant
b6522cf2cf fix: SDXL - Concat Prompt and Style for Style Prompt 2023-07-26 13:30:43 -04:00
Brandon Rising
861c0fe76b Correct issues caused by merging main 2023-07-26 12:25:46 -04:00
Lincoln Stein
af8fc6ff82 final polish before release candidate
- Fix issue that prevented web ui from starting if
  ROOT/databases/invokeai.db not found.

- Rebuild front end
2023-07-26 10:59:23 -04:00
Mary Hipp
f86d0d1b69 hide localization toggle 2023-07-26 10:55:38 -04:00
Brandon Rising
c16da75ac7 Merge branch 'main' into feat/onnx 2023-07-26 10:42:31 -04:00
Lincoln Stein
f060e321eb
NSFW checker and watermark nodes (#3923)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ X] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [ X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X ] Yes
- [] No

## Description

This PR adds NSFW checker and invisible watermark fields. The NSFW
checker takes an image input and produces an image output. If NSFW
content is detected, the output image will be blurred and a "caution"
icon pasted into its upper left corner. A boolean `active` field
controls whether the checker is active. If turned off it simply returns
a copy of the image.

The invisible watermark node adds an invisible text to the image,
defaulting to "InvokeAI". To decode the watermark use the
`invisible-watermark` command, which is part of the
`invisible-watermark` library:

```
$ invisible-watermark -v -a decode -t bytes -m dwtDct -l 64 ./bluebird-watermark.png 
decode time ms: 14.129877090454102
InvokeAI
```

Note that the `-l` (length) argument is mandatory. It is set to 64 here
because the watermark `InvokeAI` is 8 bytes/64 bits long. The length
must match in order for the watermark to be decoded correctly.

Both nodes are now incorporated into the linear Text2Image and
Image2Image UIs, including the canvas. They are not implemented for
inpaint currently.

The nodes can be disabled with configuration options:
```
invisible_watermark: false
nsfw_checker: false
```
or at launch time with `--no-invisible_watermark` and
`--no-nsfw_checker`.
2023-07-26 10:14:10 -04:00
psychedelicious
dc8c3d8073 feat(ui): tweak menu style, increase icon size
feat(ui) use `as` for menuitem links

I had requested this be done with the chakra `Link` component, but actually using `as` is correct according to the docs. For other components, you are supposed to use `Link` but looks like `MenuItem` has this built in.

Fixed in all places where we use it.

Also:
- fix github icon
- give menu hamburger button padding
- add menu motion props so it animates the same as other menus

feat(ui): restore ColorModeButton

@maryhipp

chore(ui): lint

feat(ui): remove colormodebutton again

sry
2023-07-27 00:12:23 +10:00
psychedelicious
819136c345 chore(ui): bump chakra versions
exposes more menu theming config
2023-07-27 00:12:23 +10:00
blessedcoolant
989b68c772 fix: Remove menu tooltip and fix incorrect issues page link 2023-07-27 00:12:23 +10:00
blessedcoolant
a6347a1d3c revert: Translation strings
These needs to be done through weblate. Only en.json needs to updated via the repo
2023-07-27 00:12:23 +10:00
blessedcoolant
a00d1e87e4 fix: Update Links to Links from Menu Items 2023-07-27 00:12:23 +10:00
blessedcoolant
c7d24081e2 fix: Scheduler list in Settings not displaying labels 2023-07-27 00:12:23 +10:00
blessedcoolant
17900e5140 fix: Fix Settings dropdown menu icons being too small 2023-07-27 00:12:23 +10:00
Josh Corbett
6fa42cb10c feat: consolidated app nav to settings & dropdown 2023-07-27 00:12:23 +10:00
Lincoln Stein
4bea846199
Merge branch 'main' into feat/safety-checker-node 2023-07-26 10:04:23 -04:00
Lincoln Stein
bf0587da5f set defaults for watermark and NSFW checker to FALSE 2023-07-26 09:09:46 -04:00
Lincoln Stein
da76f6fee4 compress height needed by configure script 2023-07-26 08:00:19 -04:00
Lincoln Stein
c4f064bbf3 Merge branch 'main' into feat/controlnet-and-sdxl-convert 2023-07-26 07:30:22 -04:00
Lincoln Stein
ce7fa96dbc Merge branch 'main' into feat/safety-checker-node 2023-07-26 06:39:46 -04:00
mickr777
36455f6cac
Merge branch 'main' into nodepromptsize 2023-07-26 18:54:54 +10:00
psychedelicious
30c3b7a6fc fix(ui): fix invoke button being disabled 2023-07-26 18:40:17 +10:00