* new workflow tab UI - still using shared state with workflow editor tab
* polish workflow details
* remove workflow tab, add edit/view mode to workflow slice and get that working to switch between within editor tab
* UI updates for view/edit mode
* cleanup
* add warning to view mode
* lint
* start with isTouched false
* working on styling mode toggle
* more UX iteration
* lint
* cleanup
* save original field values to state, add indicator if they have been changed and give user choice to reset
* lint
* fix import and commit translation
* dont switch to view mode when loading a workflow
* warns before clearing editor
* use folder icon
* fix(ui): track do not erase value when resetting field value
- When adding an exposed field, we need to add it to originalExposedFieldValues
- When removing an exposed field, we need to remove it from originalExposedFieldValues
- add `useFieldValue` and `useOriginalFieldValue` hooks to encapsulate related logic
* feat(ui): use IconButton for workflow view/edit button
* feat(ui): change icon for new workflow
It was the same as the workflow tab icon, confusing bc you think it's going to somehow take you to the tab.
* feat(ui): use render props for NewWorkflowConfirmationAlertDialog
There was a lot of potentially sensitive logic shared between the new workflow button and menu items. Also, two instances of ConfirmationAlertDialog.
Using a render prop deduplicates the logic & components
* fix(ui): do not mark workflow touched when loading workflow
This was occurring because the `nodesChanged` action is called by reactflow when loading a workflow. Specifically, it calculates and sets the node dimensions as it loads.
The existing logic set `isTouched` whenever this action was called.
The changes reactflow emits have types, and we can use the change types and data to determine if a change should result in the workflow being marked as touched.
* chore(ui): lint
* chore(ui): lint
* delete empty file
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Methods `get_node` and `complete` were typed as returning a dynamically created unions `InvocationsUnion` and `InvocationOutputsUnion`, respectively.
Static type analysers cannot work with dynamic objects, so these methods end up as effectively un-annotated, returning `Unknown`.
They now return `BaseInvocation` and `BaseInvocationOutput`, respectively, which are the superclasses of all members of each union. This gives us the best type annotation that is possible.
Note: the return types of these methods are never introspected, so it doesn't really matter what they are at runtime.
Currently translated at 79.4% (1128 of 1419 strings)
translationBot(ui): update translation (German)
Currently translated at 78.1% (1107 of 1416 strings)
Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
* remove thunk for receivedOpenApiSchema and use RTK query instead. add loading state for exposed fields
* clean up
* ignore any
* fix(ui): do not log on canceled openapi.json queries
- Rely on RTK Query for the `loadSchema` query by providing a custom `jsonReplacer` in our `dynamicBaseQuery`, so we don't need to manage error state.
- Detect when the query was canceled and do not log the error message in those situations.
* feat(ui): `utilitiesApi.endpoints.loadSchema` -> `appInfoApi.endpoints.getOpenAPISchema`
- Utilities is for server actions, move this to `appInfo` bc it fits better there.
- Rename to match convention for HTTP GET queries.
- Fix inverted logic in the `matchRejected` listener (typo'd this)
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
The change to memory session storage brings a subtle behaviour change.
Previously, we serialized and deserialized everything (e.g. field state, invocation outputs, etc) constantly. The meant we were effectively working with deep-copied objects at all time. We could mutate objects freely without worrying about other references to the object.
With memory storage, objects are now passed around by reference, and we cannot handle them in the same way.
This is problematic for nodes that mutate their own inputs. There are two ways this causes a problem:
- An output is used as input for multiple nodes. If the first node mutates the output object while `invoke`ing, the next node will get the mutated object.
- The invocation cache stores live python objects. When a node mutates an output pulled from the cache, the next node that uses the cached object will get the mutated object.
The solution is to deep-copy a node's inputs as they are set, effectively reproducing the same behaviour as we had with the SQLite session storage. Nodes can safely mutate their inputs and those changes never leave the node's scope.
Closes #5665
Currently translated at 74.4% (1054 of 1416 strings)
translationBot(ui): update translation (German)
Currently translated at 69.6% (986 of 1416 strings)
translationBot(ui): update translation (German)
Currently translated at 68.6% (972 of 1416 strings)
Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI