Ensure workflow editor model selector component gets a value
This introduced some funky type issues related to ONNX models. ONNX doesn't work anyways (unmaintained). Instead of fixing the types to work with a non-working feature, ONNX is now removed entirely from the UI.
- Remove all refs to ONNX (and Olives)
- Fix some type issues
- Add ONNX nodes to the nodes denylist (so they are not visible in UI)
- Update VAE graph helper, which still had some ONNX logic. It's a very simple change and doesn't change any logic. Just removes some conditions that were for ONNX. I tested it and nothing broke.
- Regenerate types
- Fix prettier and eslint ignores for generated types
- Lint
- Prompt must have an open curly brace followed by a close curly brace to enable dynamic prompts processing
- If a the given prompt already had a dynamic prompt cached, do not re-process
- If processing is not needed, user may invoke immediately
- Invoke button shows loading state when dynamic prompts are processing, tooltip says generating
- Dynamic prompts preview icon in prompt box shows loading state when processing, tooltip says generating
- Support grid size of 8 on canvas
- Internal canvas math works on 8
- Update gridlines rendering to show 64 spaced lines and 32/16/8 when zoomed in
- Bbox manipulation defaults to grid of 64 - hold shift to get grid of 8
Besides being something we support internally, supporting 8 on canvas avoids a lot of hacky logic needed to work well with aspect ratios.
Canvas and non-canvas have separate width and height and need their own separate aspect ratios. In order to not duplicate a lot of aspect ratio logic, the components relating to image size have been modularized.
- Store workflow in nanostore as singleton instead of building for each consumer
- Debounce the build (already was indirectly debounced)
- When the workflow is needed, imperatively grab it from the nanostores, instead of letting react handle it via reactivity
This drastically reduces the computation needed when moving the cursor. It also correctly separates ephemeral interaction state from redux, where it is not needed.
Also removed some unused canvas state.
This uses the previous implementation of the memoization function in reselect. It's possible for the new weakmap-based memoization to cause memory leaks in certain scenarios, so we will avoid it for now.
The VAE decode on linear graphs was getting cached. This caused some unexpected behaviour around image outputs.
For example, say you ran the exact same graph twice. The first time, you get an image written to disk and added to gallery. The second time, the VAE decode is cached and no image file is created. But, the UI still gets the graph complete event and selects the first image in the gallery. The second run does not add an image to the gallery.
There are probbably edge cases related to this - the UI does not expect this to happen. I'm not sure how to handle it any better in the UI.
The solution is to not cache VAE decode on the linear graphs, ever. If you run a graph twice in linear, you expect two images.
This simple change disables the node cache for terminal VAE decode nodes in all linear graphs, ensuring you always get images. If they graph was fully cached, all images after the first will be created very quickly of course.
- "Reset Workflow Editor" -> "New Workflow"
- "New Workflow" gets nodes icon & is no longer danger coloured
- When creating a new workflow, if the current workflow has unsaved changes, you get a dialog asking for confirmation. If the current workflow is saved, it immediately creates a new workflow.
- "Download Workflow" -> "Save to File"
- "Upload Workflow" -> "Load from File"
- Moved "Load from File" up 1 in the menu
* selector added
* ref and useeffect added
* scrolling done using useeffect
* fixed scroll and changed the ref name
* fixed scroll again
* created hook for scroll logic
* feat(ui): debounce metadata fetch by 300ms
This vastly reduces the network requests when using the arrow keys to quickly skim through images.
* feat(ui): extract logic to determine virtuoso scrollToIndex align
This needs to be used in `useNextPrevImage()` to ensure the scrolling puts the image at the top or bottom appropriately
* feat(ui): add debounce to image workflow hook
This was spamming network requests like the metadata query
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Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Invocations now have a classification:
- Stable: LTS
- Beta: LTS planned, API may change
- Prototype: No LTS planned, API may change, may be removed entirely
The `@invocation` decorator has a new arg `classification`, and an enum `Classification` is added to `baseinvocation.py`.
The default is Stable; this is a non-breaking change.
The classification is presented in the node header as a hammer icon (Beta) or flask icon (prototype).
The icon has a tooltip briefly describing the classification.
In the latest redux, unknown actions are typed as `unknown`. This forces type-safety upon us, requiring us to be more careful about the shape of actions.
In this case, we don't know if the rejection has a payload or what shape it may be in, so we need to do runtime checks. This is implemented with a simple zod schema, but probably the right way to handle this is to have consistent types in our RTK-Query error logic.