Commit Graph

79 Commits

Author SHA1 Message Date
psychedelicious
db8862d860 feat(ui): add LoRA ui & update graphs 2023-07-05 12:47:34 +10:00
blessedcoolant
bd5a764988 Remove 'automatic' from VAE Loader in Nodes 2023-07-04 14:35:06 +10:00
blessedcoolant
d61b3818fe feat: Add VAE Select to Linea UI Panels (non func) 2023-07-04 14:34:41 +10:00
blessedcoolant
51db4d1269 fix: Minor fixes to the VAESelect components 2023-07-04 14:34:41 +10:00
blessedcoolant
38660a2162 feat: Addvae_model input type front end 2023-07-04 14:34:41 +10:00
blessedcoolant
6c62f41f2e chore: Change PipelineModels to MainModels 2023-07-04 14:33:56 +10:00
psychedelicious
90aa97edd4 feat(ui): add multi-select and batch capabilities
This introduces the core functionality for batch operations on images and multiple selection in the gallery/batch manager.

A number of other substantial changes are included:
- `imagesSlice` is consolidated into `gallerySlice`, allowing for simpler selection of filtered images
- `batchSlice` is added to manage the batch
- The wonky context pattern for image deletion has been changed, much simpler now using a `imageDeletionSlice` and redux listeners; this needs to be implemented still for the other image modals
- Minimum gallery size in px implemented as a hook
- Many style fixes & several bug fixes

TODO:
- The UI and UX need to be figured out, especially for controlnet
- Batch processing is not hooked up; generation does not do anything with batch
- Routes to support batch image operations, specifically delete and add/remove to/from boards
2023-07-04 00:18:27 +10:00
blessedcoolant
f399b36ae6 fix: Progress Bar being broken 2023-07-02 18:49:24 +12:00
mickr777
45a551125d
Update NodeInvokeButton.tsx 2023-07-02 15:06:32 +10:00
psychedelicious
032c7e68d0 feat(ui): remove themes, add hand-crafted dark and light modes
Themes are very fun but due to the differences in perceived saturation and lightness across the
the color spectrum, it's impossible to have have multiple themes that look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a single dark and light mode,
each with their own color palette and the classic grey / purple / yellow invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox, which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers" - think body, first layer,
second layer, etc - that can be applied on various components. By defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 03:24:36 +10:00
Lincoln Stein
011adfc958 merge with main 2023-06-26 13:53:59 -04:00
Eugene Brodsky
47e651225d query for 'main' model type when populating UI lists
to support renaming of 'pipeline' models to 'main'
2023-06-26 01:39:46 -04:00
psychedelicious
862bf7546c feat(ui): improved node parsing
- use `swagger-parser` to dereference openapi schema
- tidy vite plugins
- use mantine select for node add menu
2023-06-26 11:53:54 +10:00
psychedelicious
e076231398 fix(ui): fix node editor image fields
I had broken this when converting to rtk-query
2023-06-24 17:57:39 +10:00
psychedelicious
e386b5dc53 feat(ui): api layer refactor
*migrate from `openapi-typescript-codegen` to `openapi-typescript` and `openapi-fetch`*

`openapi-typescript-codegen` is not very actively maintained - it's been over a year since the last update.
`openapi-typescript` and `openapi-fetch` are part of the actively maintained repo. key differences:

- provides a `fetch` client instead of `axios`, which means we need to be a bit more verbose with typing thunks
- fetch client is created at runtime and has a very nice typescript DX
- generates a single file with all types in it, from which we then extract individual types. i don't like how verbose this is, but i do like how it is more explicit.
- removed npm api generation scripts - now we have a single `typegen` script

overall i have more confidence in this new library.

*use nanostores for api base and token*

very simple reactive store for api base url and token. this was suggested in the `openapi-fetch` docs and i quite like the strategy.

*organise rtk-query api*

split out each endpoint (models, images, boards, boardImages) into their own api extensions. tidy!
2023-06-24 17:57:39 +10:00
psychedelicious
339e7ce213 feat(ui): initial implementation of model loading
- Update model listing code to use `rtk-query`
- Update all graph generation to use new `pipeline_model_loader` node
2023-06-22 17:48:57 +10:00
blessedcoolant
0c3616229e cleanup: Updated model slice names to be more descriptive
Basically updated all slices to be more descriptive in their names. Did so in order to make sure theres good naming scheme available for secondary models.
2023-06-22 16:43:14 +10:00
blessedcoolant
604cc1adcd wip: Move Model Selector to own file 2023-06-22 16:43:14 +10:00
blessedcoolant
f8d7477c7a wip: Add 2.x Models to the Model List 2023-06-22 16:42:51 +10:00
psychedelicious
8d3bec57d5 feat(ui): store only image name in parameters
Images that are used as parameters (e.g. init image, canvas images) are stored as full `ImageDTO` objects in state, separate from and duplicating any object representing those same objects in the `imagesSlice`.

We cannot store only image names as parameters, then pull the full `ImageDTO` from `imagesSlice`, because if an image is not on a loaded page, it doesn't exist in `imagesSlice`. For example, if you scroll down a few pages in the gallery and send that image to canvas, on reloading the app, the canvas will be unable to load that image.

We solved this temporarily by storing the full `ImageDTO` object wherever it was needed, but this is both inefficient and allows for stale `ImageDTO`s across the app.

One other possible solution was to just fetch the `ImageDTO` for all images at startup, and insert them into the `imagesSlice`, but then we run into an issue where we are displaying images in the gallery totally out of context.

For example, if an image from several pages into the gallery was sent to canvas, and the user refreshes, we'd display the first 20 images in gallery. Then to populate the canvas, we'd fetch that image we sent to canvas and add it to `imagesSlice`. Now we'd have 21 images in the gallery: 1 to 20 and whichever image we sent to canvas. Weird.

Using `rtk-query` solves this by allowing us to very easily fetch individual images in the components that need them, and not directly interact with `imagesSlice`.

This commit changes all references to images-as-parameters to store only the name of the image, and not the full `ImageDTO` object. Then, we use an `rtk-query` generated `useGetImageDTOQuery()` hook in each of those components to fetch the image.

We can use cache invalidation when we mutate any image to trigger automated re-running of the query and all the images are automatically kept up to date.

This also obviates the need for the convoluted URL fetching scheme for images that are used as parameters. The `imagesSlice` still need this handling unfortunately.
2023-06-22 16:25:49 +10:00
Lincoln Stein
6652f3405b merge with main 2023-06-08 21:08:43 -04:00
psychedelicious
58fec84858 feat(ui): add upload to IAIDndImage
Add uploading to IAIDndImage
- add `postUploadAction` arg to `imageUploaded` thunk, with several current valid options (set control image, set init, set nodes image, set canvas, or toast)
- updated IAIDndImage to optionally allow click to upload
2023-06-07 18:25:30 +10:00
mickr777
0f16b1c98d
Remove Shadow 2023-06-07 15:51:37 +10:00
mickr777
08e66c5451
Update NodeGraphOverlay.tsx
Graph overlay was expanding off the screen to the size of the prompt
2023-06-07 14:49:03 +10:00
Lincoln Stein
1f9e1eb964 merge with main 2023-06-06 22:18:41 -04:00
psychedelicious
cc22427f25 feat(ui): improve UI on smaller screens
- responsive changes were causing a lot of weird layout issues, had to remove the rest of them
- canvas (non-beta) toolbar now wraps
- reduces minH for prompt boxes a bit
2023-06-06 14:29:57 +10:00
psychedelicious
919b81cff1 fix(ui): fix rebase issue 2023-06-04 22:34:58 +10:00
psychedelicious
a664ee30a2 feat(ui): do not change images if the dropped image is the same image 2023-06-04 22:34:58 +10:00
psychedelicious
d92c7f5483 feat(ui): organize IAIDndImage component 2023-06-04 22:34:58 +10:00
psychedelicious
6b824eb112 feat(ui): initial mini controlnet UI, dnd improvements 2023-06-04 22:34:58 +10:00
psychedelicious
fa4d88e163 feat(ui): improve drag and drop ux 2023-06-04 22:34:58 +10:00
psychedelicious
3b9426eb72 feat(ui): controlnet/image dnd wip
Implement `dnd-kit` for image drag and drop
- vastly simplifies logic bc we can drag and drop non-serializable data (like an `ImageDTO`)
- also much prettier
- also will fix conflicts with file upload via OS drag and drop, bc `dnd-kit` does not use native HTML drag and drop API
- Implemented for Init image, controlnet, and node editor so far

More progress on the ControlNet UI
2023-06-04 22:34:58 +10:00
Lincoln Stein
44a6623094
Merge branch 'main' into lstein/new-model-manager 2023-06-02 22:40:51 -04:00
blessedcoolant
7620bacc01 feat: Add temporary NodeInvokeButton 2023-06-02 17:55:15 +12:00
Lincoln Stein
98773b20ac merge with main 2023-06-01 18:09:49 -04:00
psychedelicious
89aa06e014 feat(ui): consolidate images slice
Now that images are in a database and we can make filtered queries, we can do away with the cumbersome `resultsSlice` and `uploadsSlice`.

- Remove `resultsSlice` and `uploadsSlice` entirely
- Add `imagesSlice` fills the same role
- Convert the application to use `imagesSlice`, reducing a lot of messy logic where we had to check which category was selected
- Add a simple filter popover to the gallery, which lets you select any number of image categories
2023-05-28 20:19:56 -04:00
psychedelicious
29fcc92da9 feat(ui): handle new image origin/category setup
- Update all thunks & network related things
- Update gallery

What I have not done yet is rename the gallery tabs and the relevant slices, but I believe the functionality is all there.

Also I fixed several bugs along the way but couldn't really commit them separately bc I was refactoring. Can't remember what they were, but related to the gallery image switching.
2023-05-28 20:19:56 -04:00
user1
78b0b37ba6 More rebase repair. 2023-05-26 21:44:00 -04:00
user1
0864fca641 Resolving conflicts in rebase to origin/main 2023-05-26 21:44:00 -04:00
Lincoln Stein
5f8f51436a merge with main; fix conflicts 2023-05-25 22:40:45 -04:00
psychedelicious
4a7a5234df fix(ui): fix image nodes losing image 2023-05-24 11:30:47 -04:00
Lincoln Stein
d96175d127 resolve some undefined symbols in model_cache 2023-05-18 14:31:47 -04:00
psychedelicious
5e4457445f feat(ui): make toast/hotkey into logical components 2023-05-15 15:25:27 +10:00
Sergey Borisov
3b2a054f7a Add model loader node; unet, clip, vae fields; change compel node to clip field 2023-05-13 04:37:20 +03:00
blessedcoolant
7bfb5640ad cleanup(ui): Remove unused vars + minor bug fixes 2023-05-11 11:55:51 +10:00
psychedelicious
c4b3a24ed7 feat(ui): revert tabs to txt2img/img2img 2023-05-11 11:55:51 +10:00
psychedelicious
5365f42a04 feat(ui): wip layouting 2023-05-11 11:55:51 +10:00
psychedelicious
3dc60254b9 feat(ui): support collect nodes 2023-05-11 11:55:51 +10:00
psychedelicious
027a8562d7 fix(ui): default node model selection 2023-05-11 11:55:51 +10:00
psychedelicious
09f166577e feat(ui): migrate to redux-remember 2023-05-11 11:55:51 +10:00