psychedelicious
e2d8aaa923
fix(ui): reset node executions states when loading workflow
2024-08-30 22:18:48 +10:00
psychedelicious
b1fe6f9853
feat(ui): img2img working
2024-08-30 22:18:48 +10:00
psychedelicious
551dd393aa
feat(ui): rough out img2img on canvas
2024-08-30 22:18:48 +10:00
psychedelicious
78b4562184
UNDO ME WIP
2024-08-30 22:18:48 +10:00
psychedelicious
c49b90e621
feat(ui): log invocation source id on socket event
2024-08-30 22:18:48 +10:00
psychedelicious
3f9496c237
feat(ui): make documnet size a rect
2024-08-30 22:18:48 +10:00
psychedelicious
36e94af598
refactor(ui): remove modular imagesize components
...
This is no longer necessary with canvas v2 and added a ton of extraneous redux actions when changing the image size. Also renamed to document size
2024-08-30 22:18:48 +10:00
psychedelicious
9db1556c4d
feat(ui): "stagingArea" -> "session"
2024-08-30 22:18:48 +10:00
psychedelicious
73a7a27ea1
tidy(ui): organise files
2024-08-30 22:18:48 +10:00
psychedelicious
79287c2d16
tidy(ui): organise files
2024-08-30 22:18:48 +10:00
psychedelicious
d27f948b78
fix(ui): merge conflicts in image deletion listener
2024-08-30 22:18:48 +10:00
psychedelicious
319de5c4e9
fix(ui): staging area image offset
2024-08-30 22:18:48 +10:00
psychedelicious
821b7a0435
feat(ui): revised canvas progress & staging image handling
2024-08-30 22:18:48 +10:00
psychedelicious
3bd5521641
feat(ui): canvas staging area works
2024-08-30 22:18:48 +10:00
psychedelicious
ced748e419
feat(ui): switch to view tool when staging
2024-08-30 22:18:48 +10:00
psychedelicious
fbd137da9f
tidy(ui): disable preview images on every enqueue
2024-08-30 22:18:48 +10:00
psychedelicious
788bad61d0
fix(ui): batch building after removing canvas files
2024-08-30 22:18:47 +10:00
psychedelicious
eec3c3b884
feat(ui): staging area works more better
2024-08-30 22:18:47 +10:00
psychedelicious
07b72c3d70
feat(ui): staging area barely works
2024-08-30 22:18:47 +10:00
psychedelicious
d497da0e61
feat(ui): staging area (rendering wip)
2024-08-30 22:18:47 +10:00
psychedelicious
a953dc1dbd
feat(ui): txt2img & img2img graphs
2024-08-30 22:18:47 +10:00
psychedelicious
59f57ff542
feat(ui): node manager getter/setter
2024-08-30 22:18:47 +10:00
psychedelicious
e9204b87e3
feat(ui): generation mode calculation, fudged graphs
2024-08-30 22:18:47 +10:00
psychedelicious
7dd11bd60a
feat(ui): add utils for getting images from canvas
2024-08-30 22:18:47 +10:00
psychedelicious
eaca940956
fix(ui): models loaded handler
2024-08-30 22:18:47 +10:00
psychedelicious
d965df8ca9
refactor(ui): create classes to abstract mgmt of konva nodes
2024-08-30 22:18:47 +10:00
psychedelicious
9f1bd98c7e
refactor(ui): decouple konva renderer from react
...
Subscribe to redux store directly, skipping all the react overhead.
With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-08-30 22:18:47 +10:00
psychedelicious
5ed2e9b0fc
refactor(ui): move loras to canvas slice
2024-08-30 22:18:47 +10:00
psychedelicious
5184d05bc2
refactor(ui): port remaining canvasV1 rendering logic to V2, remove old code
2024-08-30 22:18:47 +10:00
psychedelicious
7ef4553fc9
refactor(ui): fix more types
2024-08-30 22:18:47 +10:00
psychedelicious
d6bd1e4a49
refactor(ui): metadata recall (wip)
...
just enough let the app run
2024-08-30 22:18:47 +10:00
psychedelicious
426f1b6f9a
refactor(ui): fix misc types
2024-08-30 22:18:47 +10:00
psychedelicious
4c37c7f280
refactor(ui): fix delete image stuff
2024-08-30 22:18:47 +10:00
psychedelicious
02ad7a0f93
refactor(ui): update components & logic to use new unified slice
2024-08-30 22:18:47 +10:00
psychedelicious
bfa496e37f
refactor(ui): merge compositing, params into canvasV2 slice
2024-08-30 22:18:47 +10:00
psychedelicious
0833dbb19d
refactor(ui): update dnd/image upload
2024-08-30 22:18:47 +10:00
psychedelicious
1b6bf58e58
refactor(ui): update size/prompts state
2024-08-30 22:18:47 +10:00
psychedelicious
5ead7bc7b4
refactor(ui): rip out old control adapter implementation
2024-08-30 22:18:47 +10:00
psychedelicious
4071e96245
refactor(ui): canvas v2 (wip)
...
merge all canvas state reducers into one big slice (but with the logic split across files so it's not hell)
2024-08-30 22:18:47 +10:00
psychedelicious
df3abc75c2
refactor(ui): canvas v2 (wip)
...
Redo all UI components for different canvas entity types
2024-08-30 22:18:47 +10:00
psychedelicious
8533f207dc
refactor(ui): canvas v2 (wip)
2024-08-30 22:18:47 +10:00
psychedelicious
d135c48319
refactor(ui): canvas v2 (wip)
2024-08-30 22:18:47 +10:00
psychedelicious
ca9090d070
refactor(ui): canvas v2 (wip)
2024-08-30 22:18:47 +10:00
psychedelicious
0e2b328c88
feat(ui): support image objects on raster layers
...
Just the UI and internal state, not rendering yet.
2024-08-30 22:18:47 +10:00
psychedelicious
20e6a57cf1
feat(ui): raster layer logic
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- Deduplicate shared logic
- Split up giant renderers file into separate cohesive files
- Tons of cleanup
- Progress on raster layer functionality
2024-08-30 22:18:47 +10:00
chainchompa
326de55d3e
remove api changes and only preselect style preset
2024-08-28 09:53:29 -04:00
chainchompa
b2df909570
added selectedStylePreset to preload presets when app loads
2024-08-28 09:50:44 -04:00
chainchompa
026ac36b06
Revert "added selectedStylePreset to preload presets when app loads"
...
This reverts commit e97fd85904
.
2024-08-28 09:44:08 -04:00
chainchompa
fc39086fb4
call stylePresetSelected
2024-08-27 15:34:31 -04:00
chainchompa
e97fd85904
added selectedStylePreset to preload presets when app loads
2024-08-27 15:33:24 -04:00