* introduce new abstraction layer for GPU devices
* add unit test for device abstraction
* fix ruff
* convert TorchDeviceSelect into a stateless class
* move logic to select context-specific execution device into context API
* add mock hardware environments to pytest
* remove dangling mocker fixture
* fix unit test for running on non-CUDA systems
* remove unimplemented get_execution_device() call
* remove autocast precision
* Multiple changes:
1. Remove TorchDeviceSelect.get_execution_device(), as well as calls to
context.models.get_execution_device().
2. Rename TorchDeviceSelect to TorchDevice
3. Added back the legacy public API defined in `invocation_api`, including
choose_precision().
4. Added a config file migration script to accommodate removal of precision=autocast.
* add deprecation warnings to choose_torch_device() and choose_precision()
* fix test crash
* remove app_config argument from choose_torch_device() and choose_torch_dtype()
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Co-authored-by: Lincoln Stein <lstein@gmail.com>
- Allow user-defined precision on MPS.
- Use more explicit logic to handle all possible cases.
- Add comments.
- Remove the app_config args (they were effectively unused, just get the config using the singleton getter util)
Add `dump_path` arg to the converter function & save the model to disk inside the conversion function. This is the same pattern as in the other conversion functions.
* pass model config to _load_model
* make conversion work again
* do not write diffusers to disk when convert_cache set to 0
* adding same model to cache twice is a no-op, not an assertion error
* fix issues identified by psychedelicious during pr review
* following conversion, avoid redundant read of cached submodels
* fix error introduced while merging
---------
Co-authored-by: Lincoln Stein <lstein@gmail.com>
"Normal" models have 4 in-channels, while "Depth" models have 5 and "Inpaint" models have 9.
We need to explicitly tell diffusers the channel count when converting models.
Closes #6058
- Move base of t2i and clip_vision config models to DiffusersBase, which contains
a field to record the model variant (e.g. "fp16")
- This restore the ability to load fp16 t2i and clip_vision models
- Also add defensive coding to load the vanilla model when the fp16 model
has been replaced (or more likely, user's preferences changed since installation)
Co-authored-by: Lincoln Stein <lstein@gmail.com>
- No longer install core conversion models. Use the HuggingFace cache to load
them if and when needed.
- Call directly into the diffusers library to perform conversions with only shallow
wrappers around them to massage arguments, etc.
- At root configuration time, do not create all the possible model subdirectories,
but let them be created and populated at model install time.
- Remove checks for missing core conversion files, since they are no
longer installed.
- Replace AnyModelLoader with ModelLoaderRegistry
- Fix type check errors in multiple files
- Remove apparently unneeded `get_model_config_enum()` method from model manager
- Remove last vestiges of old model manager
- Updated tests and documentation
resolve conflict with seamless.py
- Rename old "model_management" directory to "model_management_OLD" in order to catch
dangling references to original model manager.
- Caught and fixed most dangling references (still checking)
- Rename lora, textual_inversion and model_patcher modules
- Introduce a RawModel base class to simplfy the Union returned by the
model loaders.
- Tidy up the model manager 2-related tests. Add useful fixtures, and
a finalizer to the queue and installer fixtures that will stop the
services and release threads.
- ModelMetadataStoreService is now injected into ModelRecordStoreService
(these two services are really joined at the hip, and should someday be merged)
- ModelRecordStoreService is now injected into ModelManagerService
- Reduced timeout value for the various installer and download wait*() methods
- Introduced a Mock modelmanager for testing
- Removed bare print() statement with _logger in the install helper backend.
- Removed unused code from model loader init file
- Made `locker` a private variable in the `LoadedModel` object.
- Fixed up model merge frontend (will be deprecated anyway!)