Commit Graph

64 Commits

Author SHA1 Message Date
psychedelicious
f155887b7d fix(ui): change multi image drop to not have selection as payload
This caused a lot of re-rendering whenever the selection changed, which caused a huge performance hit. It also made changing the current image lag a bit.

Instead of providing an array of image names as a multi-select dnd payload, there is now no multi-select dnd payload at all - instead, the payload types are used by the `imageDropped` listener to pull the selection out of redux.

Now, the only big re-renders are when the selectionCount changes. In the future I'll figure out a good way to do image names as payload without incurring re-renders.
2023-07-05 13:25:07 +10:00
psychedelicious
90aa97edd4 feat(ui): add multi-select and batch capabilities
This introduces the core functionality for batch operations on images and multiple selection in the gallery/batch manager.

A number of other substantial changes are included:
- `imagesSlice` is consolidated into `gallerySlice`, allowing for simpler selection of filtered images
- `batchSlice` is added to manage the batch
- The wonky context pattern for image deletion has been changed, much simpler now using a `imageDeletionSlice` and redux listeners; this needs to be implemented still for the other image modals
- Minimum gallery size in px implemented as a hook
- Many style fixes & several bug fixes

TODO:
- The UI and UX need to be figured out, especially for controlnet
- Batch processing is not hooked up; generation does not do anything with batch
- Routes to support batch image operations, specifically delete and add/remove to/from boards
2023-07-04 00:18:27 +10:00
psychedelicious
032c7e68d0 feat(ui): remove themes, add hand-crafted dark and light modes
Themes are very fun but due to the differences in perceived saturation and lightness across the
the color spectrum, it's impossible to have have multiple themes that look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK themes (well, 3, because the
light theme was pretty bad).

I've removed the themes and added color mode support. There is now a single dark and light mode,
each with their own color palette and the classic grey / purple / yellow invoke colors that
@blessedcoolant first designed.

I've re-styled almost everything except the model manager and lightbox, which I keep forgetting
to work on.

One new concept is the Chakra `layerStyle`. This lets us define "layers" - think body, first layer,
second layer, etc - that can be applied on various components. By defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
2023-06-30 03:24:36 +10:00
psychedelicious
60780e990d fix(ui): fix controlnet image size 2023-06-26 12:03:11 +10:00
user1
c5faffc18b Merge branch 'main' of github.com:invoke-ai/InvokeAI into feat/controlnet-control-modes
Only "real" conflicts were in:
     invokeai/frontend/web/src/features/controlNet/components/ControlNet.tsx
     invokeai/frontend/web/src/features/controlNet/store/controlNetSlice.ts
2023-06-24 17:05:57 -07:00
psychedelicious
3d16605762 fix(ui): fix controlnet upload button 2023-06-24 18:15:49 +10:00
psychedelicious
b6dec2b826 fix(ui): fix controlnet dnd overlay not showing on dragover 2023-06-24 18:15:49 +10:00
psychedelicious
013e2aa2a1 fix(ui): fix control image sizes
they were all weird
2023-06-24 18:15:49 +10:00
psychedelicious
dde497404b fix(ui): fix init image display buttons
- Reset and Upload buttons along top of initial image
- Also had to mess around with the control net & DnD image stuff after changing the styles
- Abstract image upload logic into hook - does not handle native HTML drag and drop upload - only the button click upload
2023-06-24 18:15:49 +10:00
psychedelicious
e386b5dc53 feat(ui): api layer refactor
*migrate from `openapi-typescript-codegen` to `openapi-typescript` and `openapi-fetch`*

`openapi-typescript-codegen` is not very actively maintained - it's been over a year since the last update.
`openapi-typescript` and `openapi-fetch` are part of the actively maintained repo. key differences:

- provides a `fetch` client instead of `axios`, which means we need to be a bit more verbose with typing thunks
- fetch client is created at runtime and has a very nice typescript DX
- generates a single file with all types in it, from which we then extract individual types. i don't like how verbose this is, but i do like how it is more explicit.
- removed npm api generation scripts - now we have a single `typegen` script

overall i have more confidence in this new library.

*use nanostores for api base and token*

very simple reactive store for api base url and token. this was suggested in the `openapi-fetch` docs and i quite like the strategy.

*organise rtk-query api*

split out each endpoint (models, images, boards, boardImages) into their own api extensions. tidy!
2023-06-24 17:57:39 +10:00
psychedelicious
bd533426fc feat(ui): first pass at boards styling 2023-06-22 16:25:49 +10:00
psychedelicious
8d3bec57d5 feat(ui): store only image name in parameters
Images that are used as parameters (e.g. init image, canvas images) are stored as full `ImageDTO` objects in state, separate from and duplicating any object representing those same objects in the `imagesSlice`.

We cannot store only image names as parameters, then pull the full `ImageDTO` from `imagesSlice`, because if an image is not on a loaded page, it doesn't exist in `imagesSlice`. For example, if you scroll down a few pages in the gallery and send that image to canvas, on reloading the app, the canvas will be unable to load that image.

We solved this temporarily by storing the full `ImageDTO` object wherever it was needed, but this is both inefficient and allows for stale `ImageDTO`s across the app.

One other possible solution was to just fetch the `ImageDTO` for all images at startup, and insert them into the `imagesSlice`, but then we run into an issue where we are displaying images in the gallery totally out of context.

For example, if an image from several pages into the gallery was sent to canvas, and the user refreshes, we'd display the first 20 images in gallery. Then to populate the canvas, we'd fetch that image we sent to canvas and add it to `imagesSlice`. Now we'd have 21 images in the gallery: 1 to 20 and whichever image we sent to canvas. Weird.

Using `rtk-query` solves this by allowing us to very easily fetch individual images in the components that need them, and not directly interact with `imagesSlice`.

This commit changes all references to images-as-parameters to store only the name of the image, and not the full `ImageDTO` object. Then, we use an `rtk-query` generated `useGetImageDTOQuery()` hook in each of those components to fetch the image.

We can use cache invalidation when we mutate any image to trigger automated re-running of the query and all the images are automatically kept up to date.

This also obviates the need for the convoluted URL fetching scheme for images that are used as parameters. The `imagesSlice` still need this handling unfortunately.
2023-06-22 16:25:49 +10:00
psychedelicious
88e8e3977b feat(ui): update UI to not use image_origin
see commit `8ad8de8: feat(nodes): remove `image_origin` from most places` for details.
2023-06-14 23:08:27 +10:00
blessedcoolant
6c53abc034 feat: Add ControlMode to Linear UI 2023-06-14 20:01:17 +12:00
psychedelicious
70ffd6b03f fix(ui): fix controlnet selects data types 2023-06-14 14:14:24 +10:00
psychedelicious
6c551df311 fix(ui): fix rebase conflicts 2023-06-14 14:14:24 +10:00
blessedcoolant
d282810e53 cleanup: Remove IAICustomSelect and port types 2023-06-14 14:14:24 +10:00
psychedelicious
4ba5086b9a feat(ui): add tooltip to IAIMantineSelect 2023-06-14 14:14:24 +10:00
blessedcoolant
9a77bd9140 feat: Port IAISelect's to IAIMantineSelect's
Ported everything except Model Manager selects and the Canvas Layer Select (this needs tooltip support)
2023-06-14 14:14:24 +10:00
psychedelicious
60a2fbec41 feat(ui): improve controlnet-related config types 2023-06-13 00:04:21 +10:00
psychedelicious
811d9ab55a fix(ui): disable shouldAutoConfig switch while processing 2023-06-13 00:04:21 +10:00
psychedelicious
e00fed5c46 feat(ui): support disabling controlnet models & processors 2023-06-13 00:04:21 +10:00
psychedelicious
a3fa38b353 fix(ui): revert IAICustomSelect usage to IAISelect
There are some bugs with it that I cannot figure out related to `floating-ui` and `downshift`'s handling of refs.

Will need to revisit this component in the future.
2023-06-13 00:04:21 +10:00
psychedelicious
2e42a4bdd9 feat(ui): disable controlnets during processing 2023-06-13 00:04:21 +10:00
psychedelicious
af42d7d347 feat(ui): support negative controlnet weights 2023-06-13 00:04:21 +10:00
psychedelicious
05a19753c6 feat(ui): remove controlnet model descriptions
These are not yet exposed on the UI - somebody who understands what they do better can add them when we have a place to expose them
2023-06-09 16:20:30 +10:00
psychedelicious
a33327c651 feat(ui): enhance IAICustomSelect
Now accepts an array of strings or array of `IAICustomSelectOption`s. This supports custom labels and tooltips within the select component.
2023-06-09 16:00:17 +10:00
psychedelicious
fc7c5da4dd fix(ui): default controlnet autoprocess to true
I had accidentally defaulted it to false
2023-06-07 23:55:24 +10:00
psychedelicious
0a8390356f feat(ui): enhance autoprocessing
The processor is automatically selected when model is changed.

But if the user manually changes the processor, processor settings, or disables the new `Auto configure processor` switch, auto processing is disabled.

The user can enable auto configure by turning the switch back on.

When auto configure is enabled, a small dot is overlaid on the expand button to remind the user that the system is not auto configuring the processor for them.

If auto configure is enabled, the processor settings are reset to the default for the selected model.
2023-06-07 18:25:30 +10:00
psychedelicious
62ac0ed2dc feat(ui): tweak cnet model change
If there is no control image, and the model does not have a default processor, set the processor to `none`.
2023-06-07 18:25:30 +10:00
psychedelicious
ae14adec2a feat(ui): add reset button for control image 2023-06-07 18:25:30 +10:00
psychedelicious
6c2b39d1df feat(ui): improve controlnet image style
css is terrible
2023-06-07 18:25:30 +10:00
psychedelicious
de0fd87035 fix(ui): when a session errors, reset controlnet processing spinner 2023-06-07 18:25:30 +10:00
psychedelicious
58fec84858 feat(ui): add upload to IAIDndImage
Add uploading to IAIDndImage
- add `postUploadAction` arg to `imageUploaded` thunk, with several current valid options (set control image, set init, set nodes image, set canvas, or toast)
- updated IAIDndImage to optionally allow click to upload
2023-06-07 18:25:30 +10:00
psychedelicious
f223ad7776 fix(ui): only show loading indicator on processing control images 2023-06-07 18:25:30 +10:00
psychedelicious
6245a27650 feat(ui): auto-select controlnet processor
- when the controlnet model is changed, if there is a default processor for the model set, the processor is changed.
- once a control image is selected (and processed), changing the model does not change the processor - must be manually changed
2023-06-07 18:25:30 +10:00
psychedelicious
bf116927e1 feat(ui): clear features if image used by them is deleted
This handles the case when an image is deleted but is still in use in as eg an init image on canvas, or a control image. If we just delete the image, canvas/controlnet/etc may break (the image would just fail to load).

When an image is deleted, the app checks to see if it is in use in:
- Image to Image
- ControlNet
- Unified Canvas
- Node Editor

The delete dialog will always open if the image is in use anywhere, and the user is advised that deleting the image will reset the feature(s).

Even if the user has ticked the box to not confirm on delete, the dialog will still show if the image is in use somewhere.
2023-06-06 14:35:07 +10:00
psychedelicious
2fc0a4d53b feat(ui): improve handling for urls/metadata received
Update images everywhere when urls or metadata is received:
- control images
- init images
- canvas
- nodes
- init image

Also renamed the variable.
2023-06-06 14:35:07 +10:00
psychedelicious
3ff732d583 feat(ui): clear controlnet image when image deleted 2023-06-06 14:35:07 +10:00
psychedelicious
099e1e7c08 feat(ui): fix image fit
- Prevent init, current & control images from overflowing
2023-06-05 17:16:30 +10:00
psychedelicious
a664ee30a2 feat(ui): do not change images if the dropped image is the same image 2023-06-04 22:34:58 +10:00
psychedelicious
03f3ad435a feat(ui): updated controlnet logic/ui 2023-06-04 22:34:58 +10:00
psychedelicious
474fca8e6a feat(ui): add controlNetDenylist 2023-06-04 22:34:58 +10:00
psychedelicious
5dc0250b00 feat(ui): ControlNet layout tweaks 2023-06-04 22:34:58 +10:00
psychedelicious
f269377a01 feat(ui): "ProcessorOptionsContainer" -> "ProcessorWrapper", organise 2023-06-04 22:34:58 +10:00
blessedcoolant
aa3a969bd2 feat: Update ControlNet Model List & Map 2023-06-04 22:34:58 +10:00
blessedcoolant
73a95973a8 wip: Add Wrapper Container for Preprocessor Options
For fast altering of the layout across all pre-preocessors.
2023-06-04 22:34:58 +10:00
blessedcoolant
bf4fe3c1ac wip: Fixing layout shifts with the ControlNet tab 2023-06-04 22:34:58 +10:00
psychedelicious
d6c08ba469 feat(ui): add mini/advanced controlnet ui 2023-06-04 22:34:58 +10:00
psychedelicious
a0dde66b5d feat(ui): more work on controlnet mini 2023-06-04 22:34:58 +10:00